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To learn if you can make a game unpiratable or an anti-piracy method uncrackable, simply answer this question.
"Was it programmed on a computer?"
If you answered yes to this question, then your game can be pirated and your anti-piracy measure can be cracked! No exceptions!
Unity Denuvo (Two Points Hospital) is baby Denuvo, it was implemented on a DLL rather than the EXE. All they did was replace the DLL and the game was cracked. Jurassic World's going on 3 months uncracked atm, Monster Hunter 20+ days, Yakuzo 0 as well. They probably already got their money's worth.
I assume many people do the same, because it's more convenient than buying a game and having 2 hours time to test if you like it or not. Buying a game to test it out just isn't an attractive concept.
I agree there's nex to no way to confirm the effects though.
Denuvo works as Malware and Steam dont care about it. But i hope we will have a solution soon.
Exactly this.
No one in the industry actually believes it's the perfect protection but it's the strongest attempt at providing a solution. It's something that's allowed more AAA publishers to least attempt doing PC releases and in some cases same day/date release as console, which was unheard of 10 years ago.
If it protects the initial window (and they admit themselves they took some blows) then it's done it's job, even if it's managed to be "defeated" months down the line.
There's an interesting interview here with some Denuvo reps that came out.
https://www.pcgamer.com/denuvo-says-there-is-no-uncrackable-product/