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after u resolve ur issue
thanks
Four possibilities I can think of.
• it's a limitation of your hardware (1) because of a bug (I don't know !), you might need to manually enable your discrete graphic card (by disabling auto-switch in macOS' Settings > Power Saving)
• it's a limitation of your hardware (2), your integrated and discrete graphic cards both can't handle a higher resolution for the game (sounds surprising though, it usually allows you to do it, even with very bad results)
• I'm running macOS Mojave Public Beta, maybe there's an issue with the engine that Mojave fixes
• this one is more like a workaround I've been using with some bad macOS ports, forcing a high non-retina resolution. For this, you can use DisplayMenu (available on the Mac App Store for free). There, you are able to pick various screen resolutions, retina and non-retina. The best is to pick the real unscaled resolution of your screen (2880x1800), and then launch the game, it should now allow you to pick every resolution up to 2880x1800. The only drawback of this workaround is that it messes up your Dashboard and desktop layout (not harming any data of course, but it can end misplaced when you revert to your "retina" resolution).
-screen-width yourwidth -screen-height yourheight
start option for the game in steam
or try -show-screen-selector maybe there are more options for you
In the meantime, Display Menu solves the issue, and it's free. You can also select "more room" in macOS' settings, so you'll have access to 1680x1050 (and to be honest, higher res will be hard for a MBP unless it's a 2018 one maybe — also, the UI isn't vector, it's not rendered at 2880x1800 anyway).
After playing with most options, now I play in 1440x900 in maximum quality mode, and because I play like 60cm away from the screen, it's totally fine. I'm too busy managing the hospital anyway 😛 I prefer the lighting quality over sharpness.
Thanks for your response. Possibly is difficult, but it's still not ideal. I'm sure they could have found a way before release. I've been playing Surviving Mars on Medium graphics at 2880x1800, so I'm sure a significantly smaller 'map' area and simpler graphic based game such as Two Point Hospital should be able to render in native resolution. It runs fine at that resolution when plugged into my TV (and even higher resolutions), so I still think it's a bug. Nevertheless, thanks for your suggestions, if only the devs were as responsive!
For some reason I think Two Point Hospital is picking up on the Mac OS scaling fuction, as that is set to "looks like 1440x900" by deafault. And when I overide that to looks like 1920x1200. I get the option to use resolutions up to that setting.
Using the display menu app from the app store I can even play at native resloution.
Unfortunatly Setting the screen resloution manualy though the start up options doesn't work. -show-screen-selector does bring up a resloution selector but it's still capped at 1440x900, unless i change scaling settings or use display menu.
https://steamcommunity.com/app/535930/discussions/0/2590022385669813411/?ctp=2#c1734339901252506833