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Ghost Capture / Motivation / Stamina Training / Emotional Intelligence / Training Master Class
and as mentioned you only really need one, make sure to remove all other duties except watering plants to help them level and you can just spam plants in one area of your hospital.
Beyond that though, it's less clear cut.
with a specialist upgrade. I don't bother tweaking their jobs as that seems to cause more problems then it solved. let them run around randomly doing whatever needs doing nearest to them
I tried doing in depth testing regarding move speed, however there are "bugs" or hidden parameters that make the speed vary without any reason.
The first issue is the UI itself that doesn't work properly, the speed value shown in the stats isn't really the actual speed of the employee, it only shows the highest buff that shows up in the "Feeling" section. This means that if you have 3 Energised employees: one with the trait "Motivated", another with the trait "Unmotivated" and the last without any trait... in the stats the speed will be at 110% for all of them since it only reflects the speed of the buff "Energised". Without any buff, speed will properly display 120%, 80% and 100%.
Morever, many buffs/debuffs affect move speed without it being written in the tooltip but still change the speed value in the stats tab... Happy for example just like "Energised" seems to increase move speed by 10% while "Had a crush" just like "In Love" seems to increase move speed by 15%.
The last thing that makes checking speed complicated is that there seems to be some kind of bug that affects move speed. For example when a character is no longer in love (+15% speed) or at least when the buff disappears from the UI, they seem to keep part of the speed buff for some reason... and move faster than they should.
There also seems to be a bug where an "unmotivated" character (-20% speed) with the skill "motivation" moves as fast as a "motivated" employee (+20% speed) with the skill "motivation" at least when energised and happy. But even with just energised and happy buffs, the unmotivated employee still moves faster than an employee without any trait/skill for some reason... Something is wrong with how the game calculates speed.
Here are some results from testing I have done so far, even though I tried to do my tests in a "controlled" environment I can't guarantee their accuracy because of everything I said earlier...
All employees were both Happy, Energised, didn't have any complaint at all and didn't receive any promotion (all juniors). The test I made was to see how much time it takes for a doctor to leave a giant pharmacy room from one side of the room to the door. Since doctors can't work there, they directly move to the exit which is why I think it's a good way to test speed.
Doctor with the skill Motivation (+10% speed): 24.4 seconds
Doctor with the trait Motivated (+20% speed): 23 seconds
Doctor with the trait Motivated (+20% speed) + the skill Motivation(+10% speed): 21.5 seconds
Doctor with the trait Unmotivated (-20% speed): 24.3 seconds (!)
Doctor with the trait Unmotivated (-20% speed) + the skill Motivation(+10% speed): 21.5 seconds (!!!)
Doctor with no special trait/skill: 24.7 seconds
Doctor with no special trait/skill + "In love" (+15% speed) + "Had a crush" (+15% speed?): 21.7 seconds
Doctor with no special trait/skill after losing both "In love" and "Had a crush" buffs: 22.5 seconds (?)
I find emotional happiness is a waste of an upgrade as by the time you've trained handymen up to level 4+ you'll be able to afford to pay them enough to keep them happy (with a good staff room and pretty hospital ofc). The teaching one is pointless as while it's nice to learn faster, it really doesn't matter as it only applies to the training room and ultimately they won't need that at level 5 and by the time you've trained level 5 handymen money won't be an issue so you can just pay guest teachers.
What's the point in having a Handyman who only upgrades.. they wont be doing any work when there's nothing to upgrade... i get them to water plants as well.
But the one thing that works is to simply have some ghost catchers and limit what they do to JUST ghost catching. That way they will most of the time still idle and bored until a ghost appears in the hospital and they run towards it, it´s all they do so they take it seriously XDXD Just in general, limiting what the staff does is extremely helpfull for all workers.