Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
so you where dumping about 50k into a room (before you even upgraded the machine) and you had to decide if you wanted to train treatment or diag on your doctors just to use it effectively. and there was no reason to train diag on a doctor who was working in the DNA lab, since that would mean patients would be dying because you couldnt treat them. and once you built the room, it would start to get flooded with diag patients that would clog it up and your DNA treatment patients would die waiting in the que for the room, unless you wanted to dump more money into more DNA labs and get more doctors with genetics training just to be able to use the room.
Now the farthest I've gotten is Duckworth-Upon-Bilge (I'm a perfectionist, what can I say?), but the most clear example I've found is in Smogley with Psychiatry. Psych at Smogley is practically useless since it doesn't effectively diagnose the main conditions found there. But there are patients coming in with Night Fever, which requires treatment in Psych. Unfortunately, said Psychs get bogged down with people going to them for diagnosis between treatment patients and causes patient deaths because they won't get treatment in time after standing in the Psych queue for so long. As the game stands, I have to either constantly watch Psych to clear queues by closing the room once all treatment patients have been treated (always manually bumping them to the front). With the update, I can set Psych to treatment only, so I'll be more inclined to treat rather than always turning them away.
For DNA, it's required to treat Denim Genes, Flumps, Leopard Skin, and Jumbo DNA. So it's both a diagnosis and treatment room. :)
Normally I always, were possible, build 2 or more rooms of each anyway so I don't think there is much of a problem.
For example:
Say you have 2x Labs - One set to Treatment and the other Diagnose.
Dr X has training in Genetics, and 4x Diagnosis. He is assigned to a DNA Lab set to Diagnose. This doctor will ALSO happily, without thought goto the other lab that is set to Treatment randomly. Same goes for a doctor with 4x Treatment.
You can't win unless you make your DNA Lab doctors with Genetics and 2x Treatment, 2x Diagnosis, which isn't really that useful.
Bahhh. that's one way to fix an issue without fixxing the issue... wasted dev time...
We already have the feature to control what rooms/tasks employees do. Please use that to resolve this issue.
Setting a room to treat/diagnose is only part of the equation because the doctors who utilise the rooms do so without taking their own skillset into consideration.
Ah yeah I missed that part. My apologies. The developers need to add a toggle to staff to be cure or diagnosis. If we had this control we could micro-manager what rooms people work in less as well. Setting just the rooms to treatment or diagnosis is really a half measure by the developers.
+1
The only room that is needed for is DNA Lab, Ward/Psychiatry 20% to both.
What they need to add is simply Genetics II>V with +10% to both per level. Problem solved.