Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Which offers like everything other Themepark/Coaster sim games had and has Steam Workshop support and has so many options.
I still want to add too much salt to the chips in order to sell more soda though :P
Planet Coaster is nothing like Theme Park, it doesn't make it better or worse, just a very different experience (and I'm not interested into it, just like I don't enjoy playing Cities Skyline while I'd love a new Sim City). Planet Coaster is a sandbox game, Theme Park wasn't that type of game.
that's what I liked most about it. the different themes, and the different missions you can do
Edit; and yes, it also has objectives/missions.
I'd have to disagree with you there. Sure it has great roller coaster and other creative mechanitcs, but it is missing the spirit of the theme series. It's missing the humor, the heart, and the managment gameplay mechanics that make THEME games from Bullfrog special.
Much like how Project Hospital is comming out to provide a very different type of hospital sim this October, I'd pick up Two Point Amusment Park instantly provided TPH lives up to its promises. And I'd do so for this one reason: Planet Coaster is boring. It lacks that progression, that campaign, that witt, that humor, that deep managment mechanics that make Bullfrogian management sims so flipping fun. Planet Coaster is a sandbox game with very little actual game play reward mechanics... Compare this to Sim City 4 and you can kinda see what I'm talking about. Theme Park is a very different experience. Not better or worse, just different. And personally, for me, I prefer my sim games to be more gamey and less sandboxy.
I mean, there was room for Theme Park and Roller Coaster Tycoon, both extremely different takes on the same genere. There is room for Two Point Hospital and Project Hospital. And I think there is definately a market for Two Point Amusment Park to give Planet Coaster some competition.
Why is it that people seem to think that if ONE GAME exists within the genre that there is no room for competition? A little competition makes all our games better. If TPH is a hit, I say go for it! And modernize The Movies while you're at it!
Hardly true in the binary context you are placing that idea.
Steam is a clear example how ocompetition does not make games better but instead makes them weak, shallow, unfinished and worse.
Games produced prior to 2010 were in far more finished states than anything produced now on average, and now because of the glut of games which exist now, we are innundated with games which are incomplete, where people pay to be part of an alpha and beta stage, and worse. Gone are the days where studios has to pay for testers and treat them better than a free-rolling intern.
A little competition makes most things better. But at this current moment in our reality - we are not talking about a "little competition" between a few dozen games, but thousands.
Rather odd to assume a binary proposition can and will be an absolute when all you have done is frame a dichotomy, which is false, and ignoring of the truth that competition is: good, bad, better, worse, not needed, needed, and more all at once.
Superpositions can be more helpful, especially for humans.
That has nothing to do with competition at all. Prior to steam there was just as much competition... in fact, there was MORE competition in niche genres like this. The cause of this decline is not at all competition but the complete lack of curation and quality control on the part of Valve. Valve has taken the Atari approach to their market and it shows. One of the reasons Atari failed where Nintendo succeeded was in how they curated their catalogue. So long as there is no one applying standards on a plaform or in a market, we will get what we see today on steam. And it has absolutely nothing to do with competition.
And I'm not proposing an "odd binary" situation with absolutes and dichotomies. I have no idea how you misconstrued my position so incredibly bad. There can by a half dozen games within a genre vying for the title of best of the genre. And at the end of the day, if 3 out of the 6 are good games, that's greate.
Take open world RPG, GTA style games. There are tons of them, but Watch Dogs 2 is really good. I actually enjoyed it more than GTAV. Just because we have GTAV doesn't mean WD2 shouldn't have been made. It pushed the genre forword.
Should Fortenight not have been made because we already had PUBG? Should Cities Skylines have been benched because of Sim City 2015? Should Medal of Honor give up in the face of Call of Duty?
I could go on and on. At the end of the day there is no one take on the genre. Sure, don't just make a half assed clone, put 2 people on it, use nothing but premade assets from the unity store, and throw it out there for $5 to make a quick buck. But if you have a fresh take on a genre that either no one else has done or hasn't been done in 20 years but was a successful take back then, then the fact that someone else is in the same market space but is providing a different concept and gameplay experience shouldn't stop you from trying to push the genre into new territory. And at some point, what's old is new.
The fact is Planet Coaster, while a fun sandbox, is missing a whole tone of game play complexity, progression, campaign, and game play balance. Things the THEME series did remarkably well, and things TPH, from the livestreams I've seen, have NAILED in this game. If they could bring that level of charector and depth to the park management sim, I'd be extremely excited and I know plenty of other people would. Just look at the reviews of Planet Coaster, it's a good game, but the people giving it low scores are doing so for the same reason it failed to hold my attention, it's lack of real game play mechanics. I mean, when you can just place randome items near a ride to effect its prestigue.... it's kinda unbalanced and broken as a gamey game. But it is an amazing sandbox and I love to see what people create.
Theme Park World was a simplification of Theme Park for DOS and TBH was less fun, but still enjoyable.
Im not gonna bother responding on the rest of your Da vinci code story.
yo thanks for this reply dude, had no idea there was a sequel to theme park word! any idea where I can get it from, legit would be best or if not then a site to download it
Stevie Wonder i got my copy on ebay many years ago.