Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"RPS: What engine are you using?
Hymer: Yeah, we’re using Unity. There’s pros and cons to everything, but it’s given us a good baseline of technology to be able to do a lot of things that Theme Hospital couldn’t. Ideas that would have been ruled out back then for not really being feasible with the engine, but having Unity with all its features, particle engines, renderer etc, just makes a whole load more options available to us. We considered Unreal as well at the start, and the team’s got a lot of experience with it, but it’s well expensive. (laughing)"
I get the feeling you're sad about the engine choice but really Unity get's a bad rap because of all the assest flips and completely broken horrible games made on it by people who have no idea how to make a game. There are very well known good/great games that have been made using the engine some of which having won awards. In the hands of people who know what they are doing it's a great engine.
Indeed, you also have Cuphead, Pillars of Eternity 1 & 2, Ori and the Blind forest (the sequel is also being made on unity), Subnautica, The Long dark, The Forest. Just to name a few more.