Sundered: Eldritch Edition

Sundered: Eldritch Edition

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P4NCH0theD0G Feb 4, 2018 @ 10:56am
Issues on PS4 (Pro with Boost Mode on)
Video with all issues:
https://youtu.be/c0twLYTw97c

Recurring Issues I am having (in order of being shown in the vid above):

FPS drop when much is going on screen - when the S hits the fan, there's a noticeable slow-down in FPS;

Enemies obscuring environmental hazards - more an "issue" than a bug, but still annoying, especially if the S hits the fan AND the camera zooms out (also, as you can see in the vid, that superimposed, fuzzy piece of scenery didn't help, obscuring the center of the screen);

Long loading times after death - it takes really long to start loading;

Loading screen game crashes - happened several times now during loading after death;

Falling through platforms while running - I am referring to platforms, mostly stone ledges, platforms, and paths, that you could normally jump through. When running, sometimes I fall through them for no reason I can see.

Loading stutters while traversing - mostly in randomly generated parts, the game stops/stutters/freezes for half a second. Problem there is, though, that controller input is cut off, so if I am, for example, gliding when the stutter occurs, when the game continues, I am falling. It's pretty annoying in combat or, well, while gliding. This happens consistently and quite a lot.

Maybe it's too late to hope for another patch or PS4 Pro support, but especially the loading stutters are very annoying (and remind me very much of Aragami's loading stutters when entering or exiting an area - and that game was also made with Unity...)

Thanks.

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Showing 1-4 of 4 comments
ClockworkXI  [developer] Feb 4, 2018 @ 11:28am 
Hi, it's definitely not too late to hope for another patch. We are currently working on a free DLC that will add content as well as improve many of the performance issues you are experiencing (namely frame drops and loading time). However I cannot give an ETA on it but it should be in the relatively near future.

Thank you for taking the time to report the issues and I am sorry you had to experience those problems.
P4NCH0theD0G Feb 5, 2018 @ 6:44am 
Thanks for the reply. Also, no need to be sorry :)

I wasn't "complaining" - if that was the impression, I apologize - merely pointing out stuff that I noticed. It's great to hear there will be free DLC with more content (I would love it if that content included more rooms for the random parts of each area).

For now, I am very much enjoying the game - which is probably why those little issues seem so "annoying".
On the other hand, if I didn't care about the game, I wouldn't have bothered reporting stuff ;)

If there's two more things I could add, it's that
A) Hordes sometimes seem to trigger in very short succession, which becomes boring in a way;
B) certain rooms seem to have an automatic enemy spawn when you enter them (like passages to other areas), but should you, during the fight, go out of these areas and re-enter just afterward, even if you've just been a few steps outside, the enemies spawn again, sometimes continuously so (and I'm not talking about constant horde areas).

Oh, and I don't know if this is the default controller configuration, I messed around with mine from the start (I like to jump with R1, dodge with L1), but when I unlocked the Power Strike Ability (i.e. Heavy Attack in the Controller Configuration) it was mapped to "Square+Direction", which is very, very hard to consistently do when playing with the stick. I almost despaired on that until I went to the Controller Mapping (which I LOVE, by the way, thank you so much for including that) and remapped the Heavy Attack to Triangle.

Anyway, thanks for reading, caring, and responding :)
P4NCH0theD0G Feb 7, 2018 @ 7:03am 
Another video showing the platform issue:
https://youtu.be/LCOHvGKBiaI
One location, often falling, sometimes not.
Medlife  [developer] Feb 7, 2018 @ 9:52am 
Originally posted by P4NCH0theD0G:
Another video showing the platform issue:
https://youtu.be/LCOHvGKBiaI
One location, often falling, sometimes not.
Just fixed it internally! Thanks!
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