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报告翻译问题
Apparently Windows can mess with the vsync when playing in windowed fullscreen if Aero is disabled (I think this is only an option on Windows 7).
With the DWM inactive (Windows 8.1 through to Vista) I always got screen tearing in windowed programs even when vsync was forced by the game as well as the video drivers (nvidia) which never made any sense.
Is there any problems I should be aware of when using fullscreen exlclusive mode with this game?
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The exclusive mode doesn't resolve the micro stuttering. I've tried turning off the hardware monitoring aspects of MSI Afterburner and the OSD functionality of RivaTuner Statistics Server in case these were causing issues with the game.
I also realized I had at one point recently entered the Windows Insider program to get an update and then I left the Insider program, but I'm still running what is effectively a beta version of Windows 10. I'll see if upgrading Windows again, resolves the anomalous stuttering (I don't expect it to).
Hmm, actually I'm on the latest Windows Insider v16299 build. I could go to the v17xx branch but I suspect that's more leading edge/buggy.
You get the stuttering with all four possible settings of in-game v-sync and g-sync in exclusive fullscreen? The game cap the fps at 60 when vsync is off, which might not play well with GPU vsync/gsync.
-window-mode exclusive
is correct & supported by your game? I ask because the game continues to set the maximum monitor refresh rate instead of presumably 60Hz seeing as the game is built to run at 60FPS.
Nvidia Control Panel lets me choose "application controlled" for the refresh rate or "Highest Available" when using a Fixed or G-Sync Refresh Rate, I stupidly can't specify a specific refresh rate. The game has to specify a specific refresh rate and as I said before, Sundered seems to be using the highest available in Fullscreen Exclusive mode which is 200Hz in my case :/
As it is implemented right now, the used refresh rate will be highest supported one. It is possible to specify one, but for now I can only find a way to do it in the game code. We are in full development of the free DLC right now, so I am not in a position to easily roll out a patch to make it accessible.
I'll let you know soon how things play out.
So I suggest for high refresh rate monitors, check what the maximum refresh rate is for each connection type (Display Port, HDMI, DVI) and see if any has a maximum 60Hz refresh rate and use that connection when playing the game ;) oh and use the command argument for Fullscreen Exclusive display mode too.
Edit: And go to the games EXE file, right click it, properties and Tick the compatability option "Disable Fullscreen Optimizations".
Edit: Disabling Fullscreen Optimizations seems to have the biggest impact on the micro stutter but again, none of these modifications fully resolve the micro stutter, even when combined.
It is to be noted that the first region of the game currently has a bug that can cause micro stutters unrelated to the vsync or refresh rate. We had one type object in the registering to an event, but it was done incorrectly and could cause a small hitch when activated. We have fixed it internally and it should be better next patch (no ETA on it unfortunately).