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The buffs are enormously powerful. The armor one makes you so, so much tougher while the movement speed one increases damage output by making you attack faster. I killed a boss while having the luck buff (just made it with like 2 secs to spare lol) and he dropped basically double the loot. Then you have eldritch chain lightning, triple shot and infinite stamina. All of them are incredible. Their duration is a bit short, true. Still, I love it when i run by one.
I don't think the small nodes are supposed to be exciting. They are the path to the much more interesting minor and major nodes. You get a tiny bit stronger everytime you die, and then by the end of the game you are 5x (or something) powerful without ever making a noticable jump in power which i love(well, except the major boost nodes, but those are major nodes).
Rest of your points are good and reasonable.
I suppose the slow, almost immeasurable growth to near invincibility is kind of cool, and I can appreciate that someone might particularly like looking back... something like the show "breaking bad," where he ever so slowly becomes completely corrupt. But, not for me. I prefer meaningful growth that I can really feel. I guess this may just be a personal preference.
Thanks for your thoughts, Herr Sten.
Well, that's just bad luck or too little exploration. There are a few rooms spawning every refresh, and you're likely to stumble into them, especially at R2 because of it's corridor nature. They are also way too powerful to make them longer. It also shows which upgrade it is so you can come pick it back later to maximize the result (getting refilled for more running, extra speed to get the perk behind the endless horde area, extra firepower or luck to beat that mini or a boss).
For 2, just before you're teleported back to the shrine after beating the boss, the entire loot is collected automatically. No need to run around picking the stuff up
The skill tree, you surely have to farm it to do combat , but for progression, only a few major nodes are required, since you can run to R3 and unlock all the abilities with just minor investment and little combat. And after that grinding comes down to getting the Scavenger major node and sweeping the area for treasure chests, again, little combat required, unless you farm lith arenas for perks. I'd honestly like it to drop two to three perks at once if you have high luck, since farming perks is very tedious.
I agree with you that the health elixirs drop are very unstable. In practice, it makes the related perks have near-zero combat viability - you're better off with assuming you have a fixed amount of Health or Shield elixirs starting from the shrine, and only count on mini/lith arena spoils or ton-of-crates areas (only encountered at R1) as your refills.