Sundered: Eldritch Edition

Sundered: Eldritch Edition

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Zyrconia Dec 29, 2017 @ 9:45am
That jumping...
I don't mean to be rude of overly critical, but this had got to be the worst jumping I have experienced in a 2D game. Ever!

It makes the wall jumping really bad too and overall is a massive chore and takes all the fun out of exploring the world.

Extraordinarily floaty and slidy too. There is zero precision to the system. Who thought this was a good idea?
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ClockworkXI  [developer] Dec 29, 2017 @ 10:49am 
It depends which game you played just before, but most people appreciate the movement mechanics quite a lot after they have gotten used to it. It does get better when you get the double jump shortly into the game, as it allows better air movement. In the meantime, make sure to use the up aerial attack for a slight jump boost.
Zyrconia Dec 29, 2017 @ 2:19pm 
Really? Who appreciates this jumping system? Who likes sliding of a platform after a jump? Show me one person...

After I got my shield I did not go down as you are supposed to but tried to get back up. I managed to, but fully experienced this horrible feeling jumping implementation. I almost refunded right there. I did stick by it more and have gotten used tot it, but the game does not have good movement. You can learn to compensate for it and do just fine, but you shouldn't have to.

I am 100% serious when I say this has to be the worst jump I have ever experienced in any 2D game ever. Maybe it gets better with upgrades. Maybe it becomes fantastic by end game. But the first 2 hours are really bad. The aerial combat is perfectly fine and mixes up the bland one button combat.

Thank you for taking the time to answer, but this will be my 3rd-4th refund ever on Steam.

I really don't like refunding. I'm sure there is some money lost in the system...
ClockworkXI  [developer] Dec 29, 2017 @ 7:16pm 
No worries, Steam refund system is there for this. I am sorry you didn't like the game. The game is a metroidvania, so both movement and combat get more fleshed out as you progress through the game.
takashi_K Dec 30, 2017 @ 1:25am 
Originally posted by Zyrconia:
Really? Who appreciates this jumping system? .

I do, for one. (own on PS4)

I really enjoy how agile the character feels, how momentum carries you through everything. Wall jumping is easily done. (way easier to do than, say, Super Metroid)

If you're not used to the sliding after landing... get used to it. It's just a different mechanic than other platformers. Adapt.

You will appreciate that you retain momentum later on, when you're fighting massive hordes of enemies and need to bounce quickly off several platforms in order to escape a big rush.
Calebyte Dec 30, 2017 @ 9:33pm 
There is nothing wrong with the movement in this game. I just finished a 100% completion run and it's actually pretty impressive how much control you have. The momentum mechanic is really useful later on.
dezereks Dec 30, 2017 @ 10:27pm 
I've never slid after jumping, is that an ability you get or something? The jumping has been perfectly fine so far, only 6 hours in though.
Zyrconia Dec 31, 2017 @ 12:37am 
Originally posted by dezereks:
I've never slid after jumping, is that an ability you get or something? The jumping has been perfectly fine so far, only 6 hours in though.
Nope. Super basic stuff. Do any simple jump in the first room of the game. Look at your position in the last few frames before you touch the ground, while still in the air.

Using that you can easily determine where you will land. But there is momentum, and after you land, you slide a bit in the direction of your movement. This is something that even some mainstream reviewers have picked up and noticed that it is there, so it is not just me.

Jumping is also a bit floaty. The "pressure sensitive" jump feels wrong. I have no problem with pressure sensitive jumps in other games. I greatly enjoyed it in Hollow Knight.

And wall jumps are infuriating. Here is the most common scenario. You have no double jump at the beginning of the game. There is a platform near a wall, but a bit too high. You wall jump upon it. But the floaty jump has no air control and the distance is set and you overshoot the platform every single time.

Wall jumping is supposed to be fun and liberating. An acrobatic power fantasy that allows you to string together jumps and effectively traverse levels with great skill. It is the "parkour" of 2D games before parkour existed.

Yet almost every single room in Sundered has a least platform that is too close to the wall so you overshoot it. This is easily fixed by just moving the platform further away from the wall.

This is a major oversight IMHO on proper level design and the very spirit of the wall jump and why it is fun.

Anyway, I don't care about this issue any more. Refunded the game. Maybe Sundered 2 will have proper platforming controls.
Regulis Dec 31, 2017 @ 9:24am 
I found the movement in this game flawless, but then again I am a addict when it comes Metroidvania games starting with Castlevania 1 on NES. maybe you need to pratice more?, or even learn to adapt your skills?
Zyrconia Dec 31, 2017 @ 10:06am 
Originally posted by Regulis:
I found the movement in this game flawless, but then again I am a addict when it comes Metroidvania games starting with Castlevania 1 on NES. maybe you need to pratice more?, or even learn to adapt your skills?
I did adapt. It does not make the game harder. It is just different and below average. And doesn't feel good to me. That is subjective.

But beyond that, I think that the sliding at the end of the jump is bad design. Maybe it is good for combat but I don't care about that. I'm very particular in my requirements in sidescrollers and metroidvanias and the movement mechanics must serve the exploration first, combat second. The placement/distance of the platforms for a wall jump is again bad level design.

I do not need to adapt to what I consider bad design.

Bad design needs to adapt to the will of the public. The reception of the game was far from stellar and I agree with most of the criticism. The whole "horde" system may be to some people's liking, but I do not wish to experience it again. Maybe in a game that is less shallow and grindy.

Believe me, if this was a great game, I wouldn't have refunded it, even if it had horrible jumping. As I said, I adapted to the poor movement and moved on. The rest of the game wasn't that great after that.

I picked up Ghost 1.0, some random game I never heard of before and played 8 hours since instead. That game knocks it clear out of the water both with regards to design and first impressions. It also has a lot of personality. And a level design that fell like it has more than 20 rooms.
jinkusu Jan 2, 2018 @ 7:42pm 
You're right, it is subjective -- but I have to say that I enjoyed the motion mechanics in this game quite a bit. Everything felt very smooth and I *REALLY* enjoy the late 70s/early 80s style animation on everything. Feels very Don Bluth.

Also, just wanted to add that I normally don't play games for "completion" achievements, but I'm 19/20 in this one. Just missing a few of the perks (though I suspect I know where they are).
Arkabed Jan 3, 2018 @ 12:21pm 
I also enjoyed the movement a lot. It felt smooth.
Prolbo Jan 5, 2018 @ 5:20am 
Jumping here is good. Just good as I can see. Cant understand what dissapoints you so much.
Pomegranate_Fan Jan 5, 2018 @ 1:24pm 
Movement feels fine to me, and I don't recall it being something commented on when it first came out either. Sorry you're struggling with it. To each their own... maybe with a little less ire, but to each their own.
Last edited by Pomegranate_Fan; Jan 5, 2018 @ 1:24pm
Mambome Jan 6, 2018 @ 6:42am 
I've done 3 full runs of the game, and haven't had a single problem with any jumping. I've been playing with an Xbox controller, and everything is great.
Zyrconia Jan 6, 2018 @ 10:39am 
Good for you guys!

I am not going to pirate the game only so I can record a video showing you my objections.

You like it? Great!
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