Domina

Domina

View Stats:
Bomjus Apr 6, 2017 @ 1:18pm
favorite class, what stats you max on them, and why.
^

i have gone murmillo first everytime because they are along the way to 25% attack speed so just seemed the best route. i also looked for slaves with high aggro and high evasion and low turtle so they would either be dodging or attacking. anyone here like the starting shield class? taking extra time to rush to the spear class?
< >
Showing 1-14 of 14 comments
Pixelabor Apr 6, 2017 @ 5:11pm 
so good topic!! i have no idea on how to play the classes so i dunno lol... ive heard agro is good for murmilo didnt know evasion was good also since thraex use shield they should be best on turtles i supose... no idea on what retiariuses are good at tough....
Bomjus Apr 6, 2017 @ 6:23pm 
i can confirm the base class falls off pretty ♥♥♥♥♥♥♥ hard. i have been maxing strength and weapons on them and i just consistently lose to spear guys and some murmillos who are worse.

my thraex had 25 more hp, 30 more attack, more total defense, and 100 AI level and still got absolutely destroyed by the retiarius. i even have the polearm defense skill. and you just can't get away with a full defense build because if they get a lucky crit you just die or you don't do enough damage to finish them off before they wittle you down.

if you want to win easily my best suggestion is just take every skill that makes murmillos strong, get them to ~190-200 hp then just max weapon stats so they do the most damage possible. their defense agiilty blah blah won't matter when they are hitting for 170+ and two shotting any enemy you face.

oh and from my experience base health is one of the best stats to roll. i try not to keep any slave/gladiator that is below 160. i try to aim for the 170's.
Last edited by Bomjus; Apr 6, 2017 @ 6:24pm
Temper Apr 6, 2017 @ 6:43pm 
Sadly,I can't play long enough to finish the game in one sitting so I use a short term training plan to blitz for 15-30 mins .........I train a couple of high HP (roughly 170+ HP if possible) Murmillo (I buy them from Legate because of time constraints,if he has them) and stack weapon skill & Agility.

That way I have a couple of fast big hitters ... as far as I can tell,the further one goes in the game the less important armor and defense is as twohanders one shot low-mid HP and two shot anything else with non critical hits.(besides bosses).

It was pretty evident to me how overpowered multiple twohand fighters are for AOE swings when I went up against the Twin Behemoths wielding twohanders......I just copied that strategy from the AI and profit. lol


=P

EDIT: I'm playing on normal difficulty,without brutal battles but the game still takes longer than I have to play in one session.



Last edited by Temper; Apr 7, 2017 @ 5:58am
Cov Apr 6, 2017 @ 6:54pm 
rediarius and agility + attack training = so good
Abioticlime Apr 6, 2017 @ 7:32pm 
I really like a manually controlled murmillo with dual qama's. Focus on agility and strength. Health is nice but aggro and attack speed are king. I go for roll attack ASAP and I just roll my enemies to death. Combos nicely with the curse card that maxes your HP at half but boosts damage by 500%. Once my gladiator had stats around 45 I was rolling for 1000. Kinda BS but it was funny.
ButteredToast Apr 7, 2017 @ 5:07am 
By far the best unit in the game is retiarius. Give him the card with 1/2 less health, but 500% more attack and hes pushing 1500 damage per hit. Add a couple more attack speed, damage, and AI reaction and he's a monster. I used him once and he killed everyone in one hit. FYI though, if you use him make sure you get an architect to build some fortified walls. After 20+ wins he starts asking for freedom and makes a lot of escape attempts.
Bomjus Apr 7, 2017 @ 5:10am 
guys i was basing this question around stats, skills, and classes. not insane jupiter's blessings that you might not even see in a playthrough lol.
Samael Apr 7, 2017 @ 12:01pm 
Originally posted by Bomjus1:
guys i was basing this question around stats, skills, and classes. not insane jupiter's blessings that you might not even see in a playthrough lol.

That's impossible. You get a lot of them in 1 playthrough.
Bomjus Apr 7, 2017 @ 12:09pm 
Originally posted by Samael:
Originally posted by Bomjus1:
guys i was basing this question around stats, skills, and classes. not insane jupiter's blessings that you might not even see in a playthrough lol.

That's impossible. You get a lot of them in 1 playthrough.
i have played through probably 7 times now. and reached 150-100 days left in even more playthroughs and i have NOT ONCE had the 50% health 500% damage card. i have only gotten the wild animal card once. and i only recently got the damage after roll card for my first time. some people aren't that lucky bro lol
shinfgakito Apr 8, 2017 @ 7:04am 
Originally posted by Bomjus1:
Originally posted by Samael:

That's impossible. You get a lot of them in 1 playthrough.
i have played through probably 7 times now. and reached 150-100 days left in even more playthroughs and i have NOT ONCE had the 50% health 500% damage card. i have only gotten the wild animal card once. and i only recently got the damage after roll card for my first time. some people aren't that lucky bro lol
haha~ I had play this game about 30 hours and today i got the 500% perk for the first time.
Bomjus Apr 8, 2017 @ 7:21am 
this^
Thraex: Agi and Def on low (but not zero!) and Weapons and Strength on mid. This way u get a quite balanced Thraex, which in my games was unbeatable.
Murmillo: Agi and Weapon on mid while Strength and Def on low.

Beat the game the first time using nearly 8 hours and uncountable tries :D
GhibliSiegeGang Oct 18, 2017 @ 6:24am 
Didn't realize this was so old when I started to post, but w.e. I had a gladiator that was thraex reach 1200 hp and I have been trying to recreate this with no success. Also I love the murmillo with the curse jupiter blessing and high agi. Again hard to recreate but i was hitting for 2200 which of course is unneccessary...
Guts Nov 9, 2017 @ 12:39am 
Originally posted by Nosedive:
Didn't realize this was so old when I started to post, but w.e. I had a gladiator that was thraex reach 1200 hp and I have been trying to recreate this with no success. Also I love the murmillo with the curse jupiter blessing and high agi. Again hard to recreate but i was hitting for 2200 which of course is unneccessary...

Keep training a gladiator on strength after they're max level, and they'll keep gaining more HP despite being unable to gain more strength. Bonus points if your thraex has a high (70-99) aggro stat with turtle as a secondary attribute. It causes their AI to be super agressive, and with around 60 turtle, they block most hits. I've sent two thraex at the final championship match and had them come out without a scratch. If you play endless mode long enough, it may become necessary to hit for 2200 because the enemies will keep ramping up difficulty to match your best gladiators, unless you lose on purpose to lower the difficulty.

Thraex setup:
70-90 aggro, 50-60 turtle, low evasiveness is preferred
Just train strength the whole game. The other stats take care of themselves if you're smart with your matches. Aimed defense, defensive roll, increased attack speed, and polearm defense should be researched at the dottore.
3x weapon master
1x AI boost, or perhaps a curse of mycae if you prefer controlling the gladiator

Murmillo setup:
60-90 aggro, low turtle is preferred, 60-70 evasiveness
Again, just train strength. The other stats will level in combat. Make sure that turtle stat is as low as possible, because murmillo attack slower after blocking with a two handed weapon. It also helps to have offensive roll. Increased attack speed is a MUST. I don't put AI boost on murmillo because I prefer controlling them personally. With this setup, you can win a chariot race by eliminating all the opponents before they reach their horses. You could replace one of the weapon master cards with an AI boost if you prefer. The extra damage wouldn't mean much until the third or fourth year of endless mode, anyway.
1x curse of mycae
2x weapon master (or 1x weapon master and 1x poison blade)
1x Wild animal

Retiarius setup:
70-99 aggro, balanced turtle and evasiveness
All classes should just train strength all day erryday. Retiarius should be HIGHLY aggressive without sacrificing the turtle and evasiveness stats. My best retiarius had 80 aggro and around 50 in turtle and evasiveness. He rarely got hit, even against more skilled opponents. He also often timed out matches because spears are easy to block. I find this class most useful if they're alongside other classes in a many man match. That being said, they're probably the best class to use in the super late game because they rarely get hit. As for cards, I recommend the roll master card so that the gladiator ends his roll animation in time to hit the opponent as they finish their counter roll. AI boost is always a good idea, and weapon master is the bread and butter


I never use the poison cards if I can help it. You'll sometimes kill submitted fighters by mistake, which leaves you with fewer rewards if you fight a brute match. Also, 35% more immediate damage is better than 25% of your total damage done over time. The only exception is Murmillo in chariot races. The poison damage can be as much as 500 per tick, and this helps eliminate your competition in case they manage to make it to their chariot with just a scratch.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Apr 6, 2017 @ 1:18pm
Posts: 14