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also the faber auto upgrading stuff combined with the sarcedos also occasionally upgrading means my guys are constantly getting better gear without me needing to purchase it myself. it's pretty nice
decent training>gear saving money>losing fully geared glads
so the reason medicus and later on medicus + sacredos is so awesome is because your guys heal in a day or two while still training. it means you can go into the pits every time it's open. my guys were full health so often i did exhibition matches just to give them more training points.
it also gives you A LOT of cards. i was rolling in jupiter's blessings. cause pit fights and exhibition fights can drop cards. once you get an attack stance card on a murmillo with a zweihander it's free money. and the sacredos isn't even really necessary for the healing. if you want to go full money you can hire the agent instead and wager your own pit fights for a lot of gold. i just went with sacredos because he did increase healing but also upped weapons, strength, and the ai fighting skill.
general strategy:
- weapon training over all best (so build atleast 10 palluses early on, and whatever ya want)
- i do not use a medic at all (i do build baths tho)
- starting with architect, sacredos, educator, lateron switching architect for blacksmith or what ever (for cheap upgrades)
- i use the early game to get some easy wins with ungeared slaves (literally just throw them weaponless in a fight, you will be amazed)
- set free 2 - 4 well geared and trained gladiators (maybe buy a few)
-set free about 10-x slaves with some combat training and a spear (range is bae)
- it is key to keep magistrate and legate happy, you will get alot of 1v1s or manyv1
- buy food wine and water every day. you can sell left overs at the end for extra gear upgrades.
as i said only tried these strats on mild and normal successes so far. (upping difficulty each time i win) im doing ai only runs might try mind control on the coming difficulties