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selling slaves.
useing the the altar for a weakend apponent and betting money on it....then hope you win.
i've beaten hard without ever going into the pits. it's an unnecessary risk imo.
I typically start out with faber, architect, and sarcerdos. I build like 7-8 paluses with hot coals and then the baths before firing the architect and picking up the educator. Once I get to that point, where I've built those things I've listed, it's usually where I really am starting to need the educator bonuses. At least on the hardest difficulty, that is.
I don't think I can justify dropping any of those employees in favor of the agent, or anyone else really.
the sarcerdos is just worse than the bard imo. sarcedos heals, and gives random skills. the bard increases training speed, increases morale (which in turn increases a gladiators stats), and increases healing speed. the sarcerdos might have better AI fighting but there's no way to quantify what this bonus actually does while i can SEE the morale boost giving me stats. i mind control my gladiators which is another reason i don't take the sarcerdos but even if i did i think i would still take the bard over him.
the educator i agree with. he has heal speed, a damage buff, and train speed. all 3 of those are pretty amazing. so i think he is a must buy everytime.
i too do a row and a halfish of palus and coals then when they fill up i just grant freedom to my best gladiator at the time. fire architect after that and baths to hire the educator. but i take the emptor over the faber so i get more money to buy more gladiators from the legate cause better fights/cheaper equipment and i take the agent over the sarcerdos to keep the legate even happier by selling secrets for coin and favor.
i've taken 1v6 fights and won with mind control so i don't see the value in the stat bonuses/train speed as much as money to buy more gladiators to win the final domina fight. but i guess you use AI so maybe the playstyle differences make these paragraphs all for naught... but i already typed them so i'm leaving them here lol
That said, the automatic upgrades from Faber are huge. When I first start out, I usually only have like two gladiators that have classes and gear. Faber will ONLY upgrade gladiators that have a class selected, so doing that in the beginning allows you to target upgrades and get a pretty geared gladiator relatively quickly for pretty much free. Just buy the cheap, cost effective upgrades yourself at first so when the upgrades start rolling in, they feel worth it.
And again for the Sarcerdos, I think it might only target gladiators that have a class selected for stat upgrades, but I'm not sure. I've noticed it heavily favoring my first few gladiator slots. Can't really confirm anything there as I haven't paid too much attention to it. Even if you play with mind control, though, those stat upgrades can be pretty great.
Another huge benefit of the Sarcerdos is that gladiators will heal even while training. It will be a slow heal as opposed to doing it manually, but if you have multiple competent gladiators, like towards the end of a run, it'll be nice because it allows you to not have to give up training in order to heal.
@Vinneh I'm not sure about morale in general, but if you can increase a gladiator's morale by giving them coin/wine, their stats do increase. Mostly agility and weapon damage. I'm unsure how or if morale affects it beyond that, though.
I don't think I've encountered a morale drop before the grand championship. What does having them at overjoyed get you though? Aside from the stat increases when rewarding them, I haven't noticed morale having an effect on stats. And if it doesn't affect stats outside of that I don't really see a reason to ever get it that high.
But yeah, if you give them coin and wine, they won't go above happy generally.
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