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(also, ♥♥♥♥ the "git gud", I agree it's not that simple)
To be fair, the last dungeon is trivialy easy with the unlimited pollo fly thing.
The only part that got ridiculous was the instakill pinata bat puzzles but that's a small nitpick at an otherwise close to perfect game.
Currently OP is playing games like Minion Masters and Pixel Puzzles Ultimate so I guess those are perfectly fine on his level of skill.
Unless he is way too busy raging on forums about how too hard for him those games are right now.
Someone here who has beaten 1 says:
1 is fairer than 2, when you botch up it's your own fault. Meanwhile in 2:
"Oh, you are facing left and holding up to do a Pollo Shot up-left? Let me change to up-right and straight into spikes!"
Not only that, but any side challenge (including to get the good ending) were much easier on 1 and your punishment for mistakes were more often than not NOT SITTING THROUGH THE DEATH ANIMATION. 2 not only makes you sit through the "oops, you died!", but also adds too much precision.
The first one did upset me at some moments, but it was an overall enjoyable experience to do both bad and good endings! Meanwhile I couldn't bring myself to go through 2 once I found that dreaded lava rush to get a key piece.
Man... go to play with sand, at least a 3-year-old child knows that sand is easy and funny. You should try that.
On the other hand, I have been playing it AND IT IS FUN AND CHALLENGING. Your lack of reflexes is a shame.
You GIT GUD punks can sod right the ♥♥♥♥ off, by the way. You toxic turds are what's wrong with online communities. You're a bunch of try-hards whose parents apparently didn't hug enough.
Seriously. Yet another one of those threads by someone who found something hard and had to complain that it "bad design" since they can't admit to themselves that they can't handle challenge.