Guacamelee! 2
DaemonX_HUN Aug 21, 2018 @ 10:23am
Is there ultrawide support in the game?
I hope there is :)
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Showing 1-14 of 14 comments
Red Aug 21, 2018 @ 11:06am 
They said no memes, and 21;9 support is a meme.
DaemonX_HUN Aug 21, 2018 @ 12:02pm 
Sad to hear that. Especially because I contacted the developers right after the announcement of the game in order to make sure they will support 21:9. I bought the first one on PS Vita and I bought all of its DLC, I completed it to 100% and I loved it. But I guess I pass this then. It's a no buy for me.
pyide_maybe Aug 21, 2018 @ 1:10pm 
Most 2D games are hard coded for 16:9 ratios. As an ultrawide owner this is easy for me to comprehend. Not everything will fully support it, and that's okay.

Two of favorite genres are fighting games and exploratory platformers, and almost all of them are locked in 16:9 experiences. I'd miss out on a lot of good stuff if I only played games that filled my entire screen.

Now a modern 3D game (FPS / Racing / Sim / 3rd person etc) that's lacking ultrawide 21:9 support is a whole other matter.
Red Aug 21, 2018 @ 1:57pm 
Originally posted by DaemonX_HUN:
Sad to hear that. Especially because I contacted the developers right after the announcement of the game in order to make sure they will support 21:9. I bought the first one on PS Vita and I bought all of its DLC, I completed it to 100% and I loved it. But I guess I pass this then. It's a no buy for me.

You're setting yourself up for constant disappointment in 2D games. Whenever you develop one the play area HAS to have a fixed maximum size in most 2D genres as it directly affects level design and the game mechanics.

I wish more people could understand something as basic as that before asking for 21:9 in every single game ever as that's just not going to happen.
Last edited by Red; Aug 21, 2018 @ 2:00pm
DaemonX_HUN Aug 21, 2018 @ 2:48pm 
Originally posted by Red:
Originally posted by DaemonX_HUN:
Sad to hear that. Especially because I contacted the developers right after the announcement of the game in order to make sure they will support 21:9. I bought the first one on PS Vita and I bought all of its DLC, I completed it to 100% and I loved it. But I guess I pass this then. It's a no buy for me.

You're setting yourself up for constant disappointment in 2D games. Whenever you develop one the play area HAS to have a fixed maximum size in most 2D genres as it directly affects level design and the game mechanics.

I wish more people could understand something as basic as that before asking for 21:9 in every single game ever as that's just not going to happen.

Well, Sault & Sanctuary has perfect ultrawide support, to give you an example.
Red Aug 21, 2018 @ 3:26pm 
Yes, and this isn't S&S nor is designed like it. For every 2D game that "Perfectly" supports 21;9 you can come up with other 10 that don't, and not because of laziness.
pyide_maybe Aug 21, 2018 @ 3:31pm 
Salt & Sanctuary is pretty much the only example for (the dozens? hundreds of?) modern 2D platformer games, because it was deliberately supported and the tech allowed for it easier than other engines.

You can hack ultrawide into Hollow Knight which is a 2D game because it was built in Unity which a 3D engine, and that has arbitrary resolution support similar to what S&S can do. But since everything in that game was designed around a 16:9 view things can appear broken when the view is expanded. Unlike S&S, where even the HUD and UI was properly coded to fit wider ratios.

With fully 2D engines and games, expanding the view isn't as simple, and you can't hack in what's not there. What you see is really what you get. They'd have to support ultrawide from the start with a different engine, or design two different versions of the game. And that's not gonna happen.
Last edited by pyide_maybe; Aug 21, 2018 @ 3:32pm
Knave Skye Aug 21, 2018 @ 5:28pm 
Originally posted by pyide_maybe:
Salt & Sanctuary is pretty much the only example for (the dozens? hundreds of?) modern 2D platformer games, because it was deliberately supported and the tech allowed for it easier than other engines.

You can hack ultrawide into Hollow Knight which is a 2D game because it was built in Unity which a 3D engine, and that has arbitrary resolution support similar to what S&S can do. But since everything in that game was designed around a 16:9 view things can appear broken when the view is expanded. Unlike S&S, where even the HUD and UI was properly coded to fit wider ratios.

With fully 2D engines and games, expanding the view isn't as simple, and you can't hack in what's not there. What you see is really what you get. They'd have to support ultrawide from the start with a different engine, or design two different versions of the game. And that's not gonna happen.
Just using games I currently have installed: 20XX, Chasm and Terraria are all modern games with significant amounts of platforming the support 21:9. Wizard of Legend also worked but isnt really a platformer, though it is 2D.
pyide_maybe Aug 21, 2018 @ 6:15pm 
What fancy version of Chasm is that? The one I played was a still designed and delivered as 16:9, at ultrawide resolutions it cropped the top and bottom of the entire game off and still didn't fill the screen. Not exactly proper support. I had to play it in 16:9 to get the "full" experience.

Stuff like Terraria and Starbound do have arbitrary resolution support, but you have to know how uncommon even that is, and those started development as PC only games. They're also different in they have sprawling worlds and not discreet rooms with set height and widths for specific areas and restricted fight arenas like a Guacamelee. A game like Terraria also shows more of the world the higher resolution you choose to play it. Most 2D games do not work like that at all.

A game built specifically for PC has a better chance of having arbitrary resolution support, while 16:9 is the standard people still use 4:3, 16:10, and now 21:9 on PC and still the vast majority of 2D PC games are locked to 4:3 or 16:9. Also, multiple monitors have been a thing for a much longer time than ultrawide, but how many 2D games actually support that sort of thing? In theory it's the same as ultrawide, just expand the view if it's that simple. But it's not, which is why it only works with a few specific things, I'm sure something like Terraria does with the way its engine works. But what else?

Games like Guacamelee! which started on console where 16:9 is the one and only standard, or are multiplatform from the start like Guacamelee 2 are still going to favor that standard 99.9% of the time. It makes the most sense to design entirely around that.

The only exception to that rule that I'm aware of is S&S, and why I mentioned it as pretty much the only example. As that started on console and was ported to PC later. It's worth noting the world design in that one is also a bit more open and sprawling areas than made of smaller discrete rooms. It also had an engine already capable of expanding the viewport without much issue. Most 2D games don't work that way.
Last edited by pyide_maybe; Aug 21, 2018 @ 6:28pm
LoisPrices Aug 21, 2018 @ 9:03pm 
Hollow Knight can be modded for ultrawide support, shame to see this can't (apparently).
7multipliedby7again Nov 27, 2022 @ 11:17pm 
So sick of dummies who know nothing about game development parroting the lazy line of bullcrap that it's impossible to make 2D games handle variable aspect ratios.

Levels, patterns, and enemy AI can all be created intelligently so that they work with variable aspect ratios. It's been done. Programmers have these things called VARIABLES. Level data can be generated dynamically. You realize that, right? There is absolutely no reason anything should be fixed especially in games programmed in the second decade of the 21st century and beyond.

It's laziness, and it's a joke. Stop defending bullcrap.
Valkyrjur May 17, 2024 @ 5:50am 
Thank you, works flawlessly
Originally posted by Red:
They said no memes, and 21;9 support is a meme.
the first 20 minutes of this game is just references lmao. not sure what ground you can say 'no memes' on. every monitor manufacturer makes 21:9 displays.. dont think they would do that if people werent buying them, eh?


Originally posted by outphase:
https://www.pcgamingwiki.com/wiki/Guacamelee!_2#Ultra-widescreen
There's a hex edit available here
this worked great, thank you! if it is possible with a simple hex edit you would think the devs would have just exposed the option, or made it act this way by default..... now if only I could get rid of the fat black top bar with flashing icons.. that only seems to exist for multiplayer, which I dont intend on doing :/
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