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There is no scale either, any equipment item such as stims etc, from common to purple tier are all 1 gold...that makes no sense and is horrible way of doing the economy from both a gameplay sense and a world sense, and really needs to be changed.
Wow, I already made 45k with selling stuff on hard, perhaps I could have been a millionare by now... (and get that achievement...).
Normal > Easy > Hard.
I guess you get more stuff on Easy, but why then is almost everything around 1 gold on Hard, makes no sense at all. I don't know much about trading, but that's not comparable with the (sometimes ♥♥♥♥♥♥) weapons that are sold being around 2.5k on Hard.
For example the exact same weapon is:
158g (Normal) > 131g (Easy) > 2g (Hard)
Also, you can't even sell every weapon on Hard... On Normal and Easy I can sell every weapon I have (16), but on Hard only 10.
What the hell u speaking about?? the map is full with stuff, my biggest issue is i wish i can seel stuff for penny i dont care about gold really is easy to get alot if u savenge and loot. i hate to have my bags full wiht low level weapons and stuff i cant sell.
Yes the map is full of stuff, but overall there is less loot compared to other difficulties, so the fact that they also sell for absolutely nothing, and some things can't be sold either, is ridiculous and shouldn't be scaled in such a drastic manner from an economically and from a game mechanic stand point it makes no damn sense for things to sell for a singular coin in many situations.
From what I gather to be honest they're just spongier on hard, and these artificial kinda limits for difficulty, and its just a really bad mechanic with the trader shizz, i'm fine with making prices higher (which they seemingly are already) but taking away the ability to loot for things other than just valuables to hold Y or whatever to sell is just...♥♥♥♥, variety should still be a thing.
I did noticed when I tried to load a game i got a warning about a new save system. Could that have buggered it up?