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The opposite is true actually, if you KEEP it the way it is, you have a much easier time accessing the things there. If you choose the opposite, you just made it harder for yourself.
It really is minimal.
That may be what they intended, but it's really not the end result. You can access that area at any stage in the game. The only difference is that it's either harder or easier. And ironically keeping the area as-is, does in fact, make it easier.
that is not minimal
>make the entire area impossible to explore because drowners are everywhere even rooftops and you can't stay still for more than 0.3 seconds without an army of them blowing you up
vs
>keep the area sunken so you can safely collect the drops and get max level gear
SUCH A HARD CHOICE.
but yes, you will always have them , doesn't matter what you have done and how you behave, any side quest and how you treat people doesn't matter also
1. kill Hakon or let him live, he is a cheater, killed that officer at the beginning, organiced the riots ...
2. to whom you give the VCN/broadcast towers, if you give it to an alcoholic and save Lawan, she will be your Gf , also WTF
3. save Lawan or not, if Hakon survive , he will save the other person, but Mia will not live long --- the stupid thing here is Hakon is able to save Lawan AND remote detonate the charges , what is bs ... ah forgot, if you save Lawan, most of the city will be destroyed
ooh the longer I think about choices, the more it remembers me about Mass Effect, where they told you that ALL matters from all 3 games and in reality EVERYONE who was able to play till the end , could decide between 3 colored buttons .. doesn't matter if all your mates from the 3 games survived or you killed everyone in the game ...
here it feels near the same , only that it was only 100h and ME over 500h and 10 real years :-)
Ohhh I missed that choice, what was the reason for that ?
But don't worry at the end, the game will be set to the best outcome possible ...
I didn't know it was possible to hate this game more than I did before I read this.....
Same here, I killed that ah , he is one of that backless people , we meet all over in our real life and yes he is suddenly the hero ...
anyway , as I also didn't gave the Broadcasttower to that drunk, who failed at the first try and rejected to help me, but gave it to that peacekeepers, who fought their way with me up the tower and all died in that task AND BECAUSE of that , Lawan, which I saved instead of some now unknown Mia and an arrogant science guy, know what. Lawan ditched me because of that decision ...
seems some of that devs have themselves such characteristics, as they prefer such behavior ! So I had the ending, where I walked alone away, behind me the destroyed city
Well done Techland, you are close to that worst ending of all time.
As someone said, the choices in this game matters only when it is your first playthrough, because you dont know the rest, but when you do the second play, you realize, the choices have truly a minimal impact.
That tower. Yea, I remember.