Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Wow the survivor vision...smh
This is by far the most stupid thing in the game.
I basically have to constantly walk and spam Q to be able to loot.
Because apparently if I don't press the Q button and highlight the item I am not smart enough to know that I am supposed to pick up that item or interact with it at least for a while.
As soon as the item stops being highlighted I can not pick it up or interact with it for several seconds, then maybe it lets me, maybe not, who knows, it is based on how the game is feeling at that particular moment.
Who the hell thought this was a good idea?
Last edited by Late Game Wonder; Feb 11, 2022 @ 10:58am
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Showing 1-12 of 12 comments
dont forget, survivor vision only works half the time as well.
Beans Feb 11, 2022 @ 10:58am 
You can pick stuff up when it is not displaying icons. Perhaps a new bug?
Late Game Wonder Feb 11, 2022 @ 10:59am 
the interaction points do not work at all unless actively highlighted. the loots sometimes do, sometimes don't.
Cruddy Feb 11, 2022 @ 11:00am 
Yeah I ahte these "scan" abilities in games, I installed a mod for Dragon Age Inquisition that made it 300% bigger for this reason.
Beans Feb 11, 2022 @ 11:00am 
THey should highlight if you get close enough to them.
LunarGatta Feb 11, 2022 @ 11:01am 
I don't like the fact that they made it impossible to interact with things without using it.

Especially because survivor sense tends to break more often than not.
moriak Feb 11, 2022 @ 11:05am 
If this is really happening, then it must be a bug, it is not by design.

The only time when I had to use survivor sense was during "investigation" missions. Otherwise anything could be interacted with or looted without survivor sense.
Last edited by moriak; Feb 11, 2022 @ 11:12am
Baron01 Feb 11, 2022 @ 11:13am 
Survivor sense and the way DL2 treats loot-able or interactive object is one of few gripes I have with the game. Original DL1 had much cleaner visuals that allowed you to clearly identify loot-able objects. DL2 is too visually cluttered and busy, which makes it very hard to find loot-able objects without Survivor sense.

Survivor sense implementation is also rather poor as it often fail to trigger and for some reason grants you weird wall-hack. I would not mind seeing some flashes or color-coded lightning effect behind walls but seeing whole objects create weird "ghost" outlines in certain areas.
Gustavus Octopus Feb 11, 2022 @ 11:14am 
yeah i hate it
Late Game Wonder Feb 11, 2022 @ 11:44am 
the more I see of the game the sadder I am.
The ui is clearly a console port ui, useless for keyboard and mouse.
The point about the clutter and bad implementation of the survivor sense is right on the head too.
Also this is just hilarious the first time you are introduced to danger is just bizarre.
The jumping zombie kept jumping around and died on its own all the while I was too busy killing the 4 normal ones.
...
And the mission area message has to be the cherry on top.
Talk about missing what was liked in the first game and what wasn't.
PocketYoda Feb 11, 2022 @ 3:12pm 
This happens to me as well its like aiden forgets he can open everything after 1 sec.. Pretty sure its a bug, i hope its a bug..
Txeru Feb 11, 2022 @ 3:18pm 
it's so bad, it honestly made the game unplayable for me. I know a lot won't do the same but there's mods on nexus that buff the range and duration. obviously only for single player mode
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Date Posted: Feb 11, 2022 @ 10:56am
Posts: 12