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Especially because survivor sense tends to break more often than not.
The only time when I had to use survivor sense was during "investigation" missions. Otherwise anything could be interacted with or looted without survivor sense.
Survivor sense implementation is also rather poor as it often fail to trigger and for some reason grants you weird wall-hack. I would not mind seeing some flashes or color-coded lightning effect behind walls but seeing whole objects create weird "ghost" outlines in certain areas.
The ui is clearly a console port ui, useless for keyboard and mouse.
The point about the clutter and bad implementation of the survivor sense is right on the head too.
Also this is just hilarious the first time you are introduced to danger is just bizarre.
The jumping zombie kept jumping around and died on its own all the while I was too busy killing the 4 normal ones.
...
And the mission area message has to be the cherry on top.
Talk about missing what was liked in the first game and what wasn't.