Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Platapoop Dec 28, 2024 @ 12:50pm
Co-op partner can't upgrade paraglider?
The option to upgrade paraglider isn't even visible on his screen. He has no Miscellaneous tab in the upgrades. Can this be fixed?

Or does me upgrading my paraglider also affect his?
Last edited by Platapoop; Dec 28, 2024 @ 12:51pm
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Showing 1-7 of 7 comments
BTD_22 Dec 28, 2024 @ 3:29pm 
So, basic question. Can he upgrade in his own game?

Edit: even more basic question: does he have it unlocked in his own game?
Last edited by BTD_22; Dec 28, 2024 @ 3:34pm
Platapoop Dec 28, 2024 @ 9:48pm 
Originally posted by BTD_22:
So, basic question. Can he upgrade in his own game?

Edit: even more basic question: does he have it unlocked in his own game?

No, we have been playing co-op right after we finished the prologue. However, I upgraded it some more and he got the same abilities as me (when i upgraded my parachute) so it looks like it takes the hosts' upgrades.
BTD_22 Dec 29, 2024 @ 1:34am 
Okay, so, resolved?
Platapoop Dec 29, 2024 @ 10:12am 
Originally posted by BTD_22:
Okay, so, resolved?
yes
KromeHWI Mar 16 @ 9:02pm 
"resolved" is a sloppy way to put it. its a bandaid at best, but at least you are not totally screwed as it was at first apparently. it does however beg the obvious question of:
why the everliving FK doesnt this game work like every other coop game ive ever played and just have both players' saves sync as you go?!? the whole issues stems from the insane decision to make it so that only the hosts progresses in quests as you play. the fact when my friend who is hosting our run together leaves and im suddenly back at the first quest again is frankly asinine and makes ZERO sense! i love the game, dont get me wrong, i played it solo when it came out and then wanted to play it again with my buddy, but come on... its nice they allow for coop but it is EXTREMELY poorly handled in both this game and the first...
BTD_22 Mar 17 @ 1:45am 
Originally posted by KromeHWI:
"resolved" is a sloppy way to put it. its a bandaid at best, but at least you are not totally screwed as it was at first apparently. it does however beg the obvious question of:
why the everliving FK doesnt this game work like every other coop game ive ever played and just have both players' saves sync as you go?!? the whole issues stems from the insane decision to make it so that only the hosts progresses in quests as you play. the fact when my friend who is hosting our run together leaves and im suddenly back at the first quest again is frankly asinine and makes ZERO sense! i love the game, dont get me wrong, i played it solo when it came out and then wanted to play it again with my buddy, but come on... its nice they allow for coop but it is EXTREMELY poorly handled in both this game and the first...

It's so you can't just hop into another player's game and drop back into your own with every map marker unlocked, quest cleared, and survivor gear fully upgraded...
you guys are acting like this is finished. Just wait till the real release.
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