Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Too many volatiles
Night missions and transversal are tedious and, frankly, not fun when every 30 feet it seems, there's a volatile setting off a chase. Who thought this was a good idea?
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Showing 1-10 of 10 comments
The community and Techland who literally just slapped them everywhere on the map.
gammaky Mar 5 @ 4:30pm 
just use survivor sense to keep track of where they are if you somehow can't hear their loud ass breathing
Originally posted by gammaky:
just use survivor sense to keep track of where they are if you somehow can't hear their loud ass breathing
I be up on a roof and hear them breathing, and I'm like, YOOO!!! What you doing with my back meat, Yo?! Chill!
BTD_22 Mar 5 @ 5:54pm 
Once you level up, they become Playdough. You'll be fine. I get that they are tedious, but the idea is to get to the point where it's not a problem, so it doesn't matter anyway.
Judged Mar 6 @ 11:51am 
This has been a hotly debated topic since they made this change over a year ago. You generally either get the 'SKILL ISSUE/GET GUD' responses or people agreeing it's over the top. I dont die to them or get chases started hardly ever, but I agree that it's an annoying design. The game seems to spawn 4-6 of them in a bubble around you using a fixing spawn point system in order to keep you surrounded at night at all times.

Personally, I'd rather have half the number of volatiles spawning, but have them move faster, traverse the environment faster, and track you down more aggressively even when they havent seen you yet. That way, you're never really safe anywhere out of a safe zone at night, but you have less chance of accidentally bumping into one that just happened to spawn on a rooftop you're paragliding over.
Kuma Mar 6 @ 12:29pm 
Volatiles are the soul of this game, they are what make nights thrilling and haunting, the more the merrier.

I personally really enjoy how punishing nights are, they really make you hone your stealth and nigerundayo skills.
kreeg Mar 6 @ 12:59pm 
Originally posted by Kuma:
Volatiles are the soul of this game, they are what make nights thrilling and haunting, the more the merrier.

I personally really enjoy how punishing nights are, they really make you hone your stealth and nigerundayo skills.

100% agree. Nights would be just like days (boring, dull, faceroll) if there weren't volatiles to wreak havoc. Nights are the bread and butter of the Dying Light franchise.

Originally posted by GunslingerActual:
Night missions and transversal are tedious and, frankly, not fun when every 30 feet it seems, there's a volatile setting off a chase. Who thought this was a good idea?

This is a skill issue! No ifs, ands, or buts.

Things you need to know for nights to be fun:

  • Level up

  • Use the tools at your disposal

  • Work on those skills

Many of us are playing on hard and nightmare difficulty. Nights are a blast.
Last edited by kreeg; Mar 6 @ 4:14pm
In case you didn't know: you can hide in the bushes or any covers to prevent them from finding you. Just make sure you turn off your Flashlight, otherwise they will spot you even under cover.
SkyL3R Apr 24 @ 11:00am 
The whole point of the night is that it has to be oppressive and scary, so that your only viable option is to run away to UV light and take a breather. At least on early stages of your journey it has to be that way, it's by design.
And if you need to do missions at night, you have to use stealth. Crouch walk and use survivor sense. You'll get used to it.
Later into the game, you'll get more tools that will make dealing with them much easier.
I remember this game having no roaming volatiles on launch.

I'm so glad to have the fear factor roaming at night with an underlevel char.
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