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Personally, I'd rather have half the number of volatiles spawning, but have them move faster, traverse the environment faster, and track you down more aggressively even when they havent seen you yet. That way, you're never really safe anywhere out of a safe zone at night, but you have less chance of accidentally bumping into one that just happened to spawn on a rooftop you're paragliding over.
I personally really enjoy how punishing nights are, they really make you hone your stealth and nigerundayo skills.
100% agree. Nights would be just like days (boring, dull, faceroll) if there weren't volatiles to wreak havoc. Nights are the bread and butter of the Dying Light franchise.
This is a skill issue! No ifs, ands, or buts.
Things you need to know for nights to be fun:
Many of us are playing on hard and nightmare difficulty. Nights are a blast.
And if you need to do missions at night, you have to use stealth. Crouch walk and use survivor sense. You'll get used to it.
Later into the game, you'll get more tools that will make dealing with them much easier.
I'm so glad to have the fear factor roaming at night with an underlevel char.