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Сообщить о проблеме с переводом
We simply need to lose when everyone is dead. Make it so people can respawn if respawn tokens are available but otherwise they have to spectate and respawn at the start of the next floor. The whole run ending in the middle of the session because one person keeps dying is a terrible design and punishes you for matchmaking.
excuse me but when there's a player 20m away comiong at you, wasting a life to respacn is just trolling.
i've also seen too many occurences of players being one shotted by nothing visible, which stops the game immediately for everyone.
this is just so frustrating especially when you can't even tell what killed you, sometimes you'll just die and boom game over
There's lots of unbalance AOE damage in DL series. Same stands for DL1 and DL2. Can't count how many times I've died to WTFWT??.
Also, with lags I'm having in TR zombies sometimes teleport all the place and probably they do 10 punches in my face at the same time.
DL2 has some severe AOE dmg issues, the best example would be the C4 which one shots anyone in a large radius, but if you step like 1m away from said radius you only take a little bit of damage, it's all or nothing.
Well, there's a lot to dig on both games. The only thing i can say is that and I've spent some time playing both games lately and that AOE dmg is crazy in both.