Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

shared lives in tower raid are the worst thing
seriously who validated this ???
playing with randoms is absolutely IMPOSSIBLE with that stupid system, why are those shared among players ? randoms just waste lives and made me lose countless raids.
it's easier to play solo in this mode
< >
Сообщения 18 из 8
True, it's absolutely horrible. I dunno if it's trolls or bad/new players but I've had runs where I didn't even realise we lost (someone had to die and respawn repeatedly as we were fighting).
We simply need to lose when everyone is dead. Make it so people can respawn if respawn tokens are available but otherwise they have to spectate and respawn at the start of the next floor. The whole run ending in the middle of the session because one person keeps dying is a terrible design and punishes you for matchmaking.
agreed! you share lives in every coop game mode outside of the main game. its silly. theres a severe lack of communication considering i get matched up with a lot of chinese players.....
I wondered why, when some players are downed, they immediately respawn instead of waiting to be revived. It didn't occur to me that they may be trolls purposely messing with us. Also, why, when the last player goes down, the game stops instead of starting a timer? Even if there are no lives left, we should have the chance to revive that player.
Автор сообщения: EGBizarro
I wondered why, when some players are downed, they immediately respawn instead of waiting to be revived. It didn't occur to me that they may be trolls purposely messing with us. Also, why, when the last player goes down, the game stops instead of starting a timer? Even if there are no lives left, we should have the chance to revive that player.
yeah i've seen that too ofte, i usualy just kick them right after that cause i consider that to be trolling.
excuse me but when there's a player 20m away comiong at you, wasting a life to respacn is just trolling.

i've also seen too many occurences of players being one shotted by nothing visible, which stops the game immediately for everyone.
this is just so frustrating especially when you can't even tell what killed you, sometimes you'll just die and boom game over
Автор сообщения: Kyral
i've also seen too many occurences of players being one shotted by nothing visible.

There's lots of unbalance AOE damage in DL series. Same stands for DL1 and DL2. Can't count how many times I've died to WTFWT??.

Also, with lags I'm having in TR zombies sometimes teleport all the place and probably they do 10 punches in my face at the same time.
Автор сообщения: Dwarf_Bastard
Автор сообщения: Kyral
i've also seen too many occurences of players being one shotted by nothing visible.

There's lots of unbalance AOE damage in DL series. Same stands for DL1 and DL2. Can't count how many times I've died to WTFWT??.

Also, with lags I'm having in TR zombies sometimes teleport all the place and probably they do 10 punches in my face at the same time.
DL1 had many issues but i don't remember AOE dmg being an issue from my experience
DL2 has some severe AOE dmg issues, the best example would be the C4 which one shots anyone in a large radius, but if you step like 1m away from said radius you only take a little bit of damage, it's all or nothing.
Автор сообщения: Kyral
DL1 had many issues but i don't remember AOE dmg being an issue from my experience
DL2 has some severe AOE dmg issues, the best example would be the C4 which one shots anyone in a large radius, but if you step like 1m away from said radius you only take a little bit of damage, it's all or nothing.

Well, there's a lot to dig on both games. The only thing i can say is that and I've spent some time playing both games lately and that AOE dmg is crazy in both.
< >
Сообщения 18 из 8
Показывать на странице: 1530 50

Дата создания: 21 фев в 11:45
Сообщений: 8