Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Aetrion Jan 16, 2023 @ 6:14pm
The balance on weapon mods is ridiculous.
Crit mods vs. Blast and Power mods is absolutely ridiculous. With two crit mods stacked you have 50% crit chance, so they are both going to go off literally on every other swing of the weapon, but you need two dozen swings to trigger a power mod, and at the least 60 seconds of cooldown to trigger a blast mod.

That's honestly insane. Who ever balanced this game just didn't put a single thought into that. Not only can you not double up those mods, but they simply can't be used anywhere near as often.
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Showing 1-4 of 4 comments
Infrasound Jan 16, 2023 @ 10:16pm 
there is a large ammount of things which are no consistent. :<
Aetrion Jan 17, 2023 @ 11:58am 
I was able to mod the game to reduce the number of hits required on charge mods and the cooldowns on blast mods a bit.
stmac571 Jan 17, 2023 @ 12:34pm 
i doubt it is stack. 50% for most of them, = 100% activate, generally. it is less than that frequent. so my summary, it is not stack at 25+25=50%, just 25% only
Aetrion Jan 17, 2023 @ 1:37pm 
There is no good documentation with this game, but some people say that if you stack the same mod twice the crit chance stacks but not the effect, but if you stack two different crit mods the crit chance doesn't stack but you get two effects when it goes off.

I'll have to do some testing.

The thing is, my alterations take that into account already. If it has just a 25% chance to proc that is statistically still every fourth hit, so I dialed in the charge to take four swings to charge at max level to pull even with a fifth swing needed to activate. Slightly worse DPS, but more predictable damage spikes.

The blast mods at 20 seconds at max aren't anywhere close in terms of raw DPS potential, but since they cool down even while your weapon is sheathed you can theoretically have 4 different ones on rotation, so I felt making it faster than one shot every 5 seconds would get overpowered.

Just from watching some videos of people with maxed mods on YouTube, it does seem like it is a 50% chance to proc though.
Last edited by Aetrion; Jan 17, 2023 @ 1:48pm
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Showing 1-4 of 4 comments
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Date Posted: Jan 16, 2023 @ 6:14pm
Posts: 4