Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll have to do some testing.
The thing is, my alterations take that into account already. If it has just a 25% chance to proc that is statistically still every fourth hit, so I dialed in the charge to take four swings to charge at max level to pull even with a fifth swing needed to activate. Slightly worse DPS, but more predictable damage spikes.
The blast mods at 20 seconds at max aren't anywhere close in terms of raw DPS potential, but since they cool down even while your weapon is sheathed you can theoretically have 4 different ones on rotation, so I felt making it faster than one shot every 5 seconds would get overpowered.
Just from watching some videos of people with maxed mods on YouTube, it does seem like it is a 50% chance to proc though.