Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Story wise I disengaged with the main quest line pretty quickly but really enjoyed most of the side quests, they felt relevant and well made.
What I mostly missed was the music.
1. Design
The design of survivors' cloths, safe zone and location in Dead Island and Dying Light1 is natural, simple, more unique and more contemporary (modern-day) to fictive Banoi-Island and Harran. For example the safe zones of DL1 are unique. The location's design of Banoi Ressort, Morbsey City, Jungles and Harran City are natural/simple and fit to the developement level of Banoi and Turkey.
In DL2, devs added some sort of "colorful medival touch", such as lot of wood in safe zones, windmills and other structures....etc. Just take a look on the loading screen, which implies some sort of medival kingdom, where a princess has to be rescued from a dragon. The prologue's atmosphere of DL2 is by far the best part, which gives players the right zombie apocalyptic atmosphere. Players just feel the impact of the pandemic on the world. Because the events of DL2 is set somewhere in Western Europe, I excpected more modern survivors using hightec stuff such as drones, selfmade mini wind turbines (for electricity) instead of wooden windmills. Also excpected locations such as: Airport, harbor, power/nuclear station, subway network, sewer network, military bases, secret underground military bases, bunkers, mines, caves, typical European forests and landscapes, police stations, prison, water station, factories, supermarkets, shoppings centers, labs....etc. Locations which are contemporary to modern Europe and modern Europe is supposed to have top level of industrial, military, technical and civil developement. It is supposed to have prepared itself well to Harran Pandemic 2.0 (during Harran events and 14 years later) and the potential to fight back using/recovering the infrastructures I mentioned above.
2. Background music: Too peaceful (Loading screen, waking up) and does not fit into zombie apocalypse.
3. Zombies: Spitters, suiciders, Volatiles, Hawlers, Banshees and Revenants are not convincing in DL2.
People praising never mentioning f.ex. gore and ragdoll as an issue are like those who get hyped with nfts or like epic exclusives. A part of this problem.
dissapointed is the wrong word since I did not expect too much going into this game
I had my fun I will continue to have my fun but I´m not sure that I am going to replay this as often as I did Dead island or Dying Light
more linient parkour like DL would have been cool but I guess this game needed to top that with extrem hyperbolism
would have wished for more enclaves like 7+ factions instead of basically 2
Well, the survivors can end up trying to kill you off three times in a row... So, hell hath no fury like a game protagonist scorned.
1. Weapons become visually bent or broken in Dying Light 1, here they remain visually the same no matter durability.
2. I haven't seen any breakable cloth or wooden structures, I could land on these in Dying Light 1 and they would break if I fell from a decent height.
3. Very few new zombies Revenants, Banshees, Chargers, and Howlers are the new additions. Also some infected types have new designs that aren't necessary. For example why are there two types of bomber infected. Not trying to be harsh but talk about a real lack of creativity with new infected.
4. Immunity Timer isn't implemented right, it doesn't make the game anymore intense in its current form.
5. In my opinion we should have been given the grappling hook before the paraglider, since the hook means we are still "tied" to buildings rather than flying through the city.
6. Night is way too different compared to Dying Light 1, makes it seem like a completely different universe. I know some people hated it, but come on this isn't as interesting.
7. Grinding for blueprint upgrades is fine except for the last rank, it should be 50 uncommon infected not 100. The jump from 25 to 50 is already double the last upgrade cost why does it need to be four times higher?
8. Armor should have blueprints. Let us upgrade our medic, ranger, brawler, etc, and "dlc" faction armor through blueprint upgrades.
I personally don't think the music is as good as Dying Light 1. Go ahead and listen to "In The Cage" and "Strife" those songs convey feelings of fear and fast paced motion. Dying Light 2 never hit these same marks. It is still a good game but not as good as it could have been.