Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Anyone else enjoy the game, but also feel fairly disappointed in it?
I enjoyed the game and its atmosphere, for the most part. But it was such a radical departure from the original's design values. Parkour went from snappy and satisfying, to floaty and slowed down. The bleak atmosphere of decay turned instead to a majestic rooftop villa exploration vibe with the green chemicals turning the distant horizon into an ugly setpiece. Even the horror of night being chased relentlessly by infected was majorly toned down, with it almost being an intentional failure on your part to experience any risk at night whatsoever now.

Even the 'your choices matter' stuff turned out to be minimal with faction land not mattering in the slightest and your effects on the city being scaled down dramatically from what was suggested originally. Like you can't even give territory to the raiders, which was a showcase of how the city could evolve.

The game was just such a disappointing departure for an already great formula. I liked the parkour at times, but it really was no mirrors edge.
Последно редактиран от Pathblinder; 13 март 2022 в 8:26
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Показване на 16-30 от 36 коментара
I like that they did something different than just a straight sequel.
Story wise I disengaged with the main quest line pretty quickly but really enjoyed most of the side quests, they felt relevant and well made.
What I mostly missed was the music.
Is anyone dying faster to bandits after this last patch? I have completed the story as well.
In general DL2 did not give me "typical post apocalyptic zombie atmosphere" as Dead Island, Dying Light 1 and other games such as Resident Evil 2/3 remake, Last of US, Days Gone....etc:

1. Design
The design of survivors' cloths, safe zone and location in Dead Island and Dying Light1 is natural, simple, more unique and more contemporary (modern-day) to fictive Banoi-Island and Harran. For example the safe zones of DL1 are unique. The location's design of Banoi Ressort, Morbsey City, Jungles and Harran City are natural/simple and fit to the developement level of Banoi and Turkey.

In DL2, devs added some sort of "colorful medival touch", such as lot of wood in safe zones, windmills and other structures....etc. Just take a look on the loading screen, which implies some sort of medival kingdom, where a princess has to be rescued from a dragon. The prologue's atmosphere of DL2 is by far the best part, which gives players the right zombie apocalyptic atmosphere. Players just feel the impact of the pandemic on the world. Because the events of DL2 is set somewhere in Western Europe, I excpected more modern survivors using hightec stuff such as drones, selfmade mini wind turbines (for electricity) instead of wooden windmills. Also excpected locations such as: Airport, harbor, power/nuclear station, subway network, sewer network, military bases, secret underground military bases, bunkers, mines, caves, typical European forests and landscapes, police stations, prison, water station, factories, supermarkets, shoppings centers, labs....etc. Locations which are contemporary to modern Europe and modern Europe is supposed to have top level of industrial, military, technical and civil developement. It is supposed to have prepared itself well to Harran Pandemic 2.0 (during Harran events and 14 years later) and the potential to fight back using/recovering the infrastructures I mentioned above.

2. Background music: Too peaceful (Loading screen, waking up) and does not fit into zombie apocalypse.

3. Zombies: Spitters, suiciders, Volatiles, Hawlers, Banshees and Revenants are not convincing in DL2.
as a not dying light game its pretty enjoyable to me but i cant compare to dl1 except crapppy story with that halucinations nonse after killing tahir
Totally agree and it's an unfinished port.

People praising never mentioning f.ex. gore and ragdoll as an issue are like those who get hyped with nfts or like epic exclusives. A part of this problem.
Първоначално публикувано от Blackout:
Is anyone dying faster to bandits after this last patch? I have completed the story as well.
yes me too
You know what I miss? Chasing the air-drops in DL1. There is never any sense of urgency in DL2.
this game is okay but not exactly great

dissapointed is the wrong word since I did not expect too much going into this game

I had my fun I will continue to have my fun but I´m not sure that I am going to replay this as often as I did Dead island or Dying Light

more linient parkour like DL would have been cool but I guess this game needed to top that with extrem hyperbolism

would have wished for more enclaves like 7+ factions instead of basically 2
I love the game but because of the random frame drops, I am waiting until they post a fix for that before continuing.
The idea of two warring factions is fun, however the game did not produce enough valuable backstory of why we should care about these factions. I also find it more annoying than anything else that everyone is just friends with Aidan.... like bro we've never met why the hell are you acting like we are cool, and also why would i help you other than being forced to by the story. i can suspend my disbelief about a lot of things, but ♥♥♥♥♥♥ i find hard to sit through.
Първоначално публикувано от TTV||Cdog_:
The idea of two warring factions is fun, however the game did not produce enough valuable backstory of why we should care about these factions. I also find it more annoying than anything else that everyone is just friends with Aidan.... like bro we've never met why the hell are you acting like we are cool, and also why would i help you other than being forced to by the story. i can suspend my disbelief about a lot of things, but ♥♥♥♥♥♥ i find hard to sit through.

Well, the survivors can end up trying to kill you off three times in a row... So, hell hath no fury like a game protagonist scorned.
Agreed I enjoyed both games but I don't see seven years of work in Dying Light 2. Dying Light 2 is missing some subtle details that made the first one different from other games.

1. Weapons become visually bent or broken in Dying Light 1, here they remain visually the same no matter durability.
2. I haven't seen any breakable cloth or wooden structures, I could land on these in Dying Light 1 and they would break if I fell from a decent height.
3. Very few new zombies Revenants, Banshees, Chargers, and Howlers are the new additions. Also some infected types have new designs that aren't necessary. For example why are there two types of bomber infected. Not trying to be harsh but talk about a real lack of creativity with new infected.
4. Immunity Timer isn't implemented right, it doesn't make the game anymore intense in its current form.
5. In my opinion we should have been given the grappling hook before the paraglider, since the hook means we are still "tied" to buildings rather than flying through the city.
6. Night is way too different compared to Dying Light 1, makes it seem like a completely different universe. I know some people hated it, but come on this isn't as interesting.
7. Grinding for blueprint upgrades is fine except for the last rank, it should be 50 uncommon infected not 100. The jump from 25 to 50 is already double the last upgrade cost why does it need to be four times higher?
8. Armor should have blueprints. Let us upgrade our medic, ranger, brawler, etc, and "dlc" faction armor through blueprint upgrades.

I personally don't think the music is as good as Dying Light 1. Go ahead and listen to "In The Cage" and "Strife" those songs convey feelings of fear and fast paced motion. Dying Light 2 never hit these same marks. It is still a good game but not as good as it could have been.
Първоначално публикувано от Blackout:
Is anyone dying faster to bandits after this last patch? I have completed the story as well.
Yes, the bandits are soo strong now, I can beat them only with many medipacks, I thought I am the only one but no, they really made them stronger. I also finished the game already
Последно редактиран от Hexalotte; 16 март 2022 в 13:10
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Показване на 16-30 от 36 коментара
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Дата на публикуване: 13 март 2022 в 8:25
Публикации: 36