Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a shame, I had some hope that it would be possible because I only found 2 questions similar to mine, and some said they got everything from the PK and additionally 1 or 3 from the survivors, but it's ok, a shame, but ok
They made it sound like such a big deal with your choices.
Game comes out and the choices you make hardly make any impact.
The choice that irritates me the most in the entire game is whether to go back to save Anderson or not, if you go back, NOTHING CHANGES, you can't save her, you just waste resources, and there's barely anything special about it, a reward, a dialogue , not even a cutscene before she dies, honestly, I don't feel between choosing something and nothing, I feel between choosing... NOTHING AND NOTHING. Wow, I still remember when I watched the trailers wondering how I would ♥♥♥♥ or save the city, now I realize that the first act of the game DOESN'T CHANGE ANYTHING IN THE STORY, IT'S COMPLETELY IRRELEVANT ''Ah, but you can save the Bazaar and such'' The Bazaar in the end-game is as relevant as a vendor at a faction post that you find after turning on a windmill, after all, the map doesn't change, the story doesn't change, the NPCs are irrelevant afterwards, nothing changes, it is completely irrelevant. Honestly, this is all tragic, I'm not angry, I'm disappointed.