Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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RobyG Jun 29, 2024 @ 10:16am
Tower raid opinions.
Leave your thoughts on this forum and hopefully the devs see it.

My "review"

-Floors feel awfuly empty and similar and the raid itself is finished in 10 minutes, 20 at most
-Objectives are... well the same as always
-Infected hordes feel okay, a bit too much sometimes but its nothing too crazy
-Its somewhat easy on solo-nightmare, 4 player group makes it baby mode
-Rewards... are lame. The amount of crafting supplies its decent at most, one exotic weapon doesnt feel exciting nor rewarding, of course 10 exotics arent balanced but i feel we should have more, like ammo, grenades, healing supplies and so on, as of right now it feels empty

Far as i know there is nothing else that the raid has to offer and keep in mind its in BETA, so everything can or will change.
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Showing 1-10 of 10 comments
Spooky Cat 🐾💕 Jun 29, 2024 @ 10:33am 
I agree with everything you said. Floors definitely need more variety in assets, events and items.

My biggest peeve is that there's nothing exclusive to be earned from this supposed 'undisturbed treasure trove'. I feel like there should be some kind of exclusive weapons or rewards for going in such a dangerous place.

Also I noticed a severe lack of volatiles to spice things up, bit I'm not sure if it would make it more annoying instead of more challenging since they're damage sponges. It could work if there were random hives on floors that you have to navigate through.

Personally I love the concept, but it needs more work to make it more fun and interesting. As it stands I don't think I'm gonna come back after I grind enough reputation points to unlock Jai's new rewards, there's just no point at the moment. I suppose it's noce of you need a lot of craft parts in a pinch.
devil_505 Jun 29, 2024 @ 10:41am 
Made 5000 metal scraps in maybe 6 raids. That lasts me for a few weeks at least. Found also many other useful ingredients.

That tower is a treasure trove. ^^

Really could use some more variation in design between the levels. The only truly remarkable level for me is level 11.
Schrothom Jun 29, 2024 @ 7:27pm 
There is a link provided in the patch note about Tower Raid Open Beta where you can give your feedback, try sending your feedback there for more chances that the devs can see your message.
RobyG Jul 2, 2024 @ 1:27am 
Originally posted by Schrothom:
There is a link provided in the patch note about Tower Raid Open Beta where you can give your feedback, try sending your feedback there for more chances that the devs can see your message.
Hey thanks!
The author of this thread has indicated that this post answers the original topic.
Techland Ponto  [developer] Jul 2, 2024 @ 1:36am 
Here's the survey: https://www.webankieta.pl/ankieta/1271634/tower-raid-open-beta-feedback.html

Be sure to leave us a feedback about Tower Raid :)
To address some of your feedback as well
- we put focus on resources like scraps etc - this way each player can use them to craft what their playstyle will benefit most from, make it arrows, grenades or other tools. We listened to feedback on resources being too scarce and decided to use this new activity to address it.

Difficulty is something we will have to work on, this is why it's beta feature - we have players who say it's too easy, and those who see it as too hard and cannot complete the runs. We will release Elide Mode this Thursday, hopefully, it will provide you with a challenge that will be satisfying for you!

Rewards - that's another aspect we will need to look deeper into feedback in surveys, as public opinion is mixed, and some players like to have reliable sources of exotics. Plus, we have expanded Jai offer (and will drop more stuff next 2 weeks!) so your reward can be what you want to invest in.

Just want to drop a bit of perspective on some of your thoughts, and I hope to see your feedback in the survey as well so we can make sure our next steps will be right ones!
RobyG Jul 2, 2024 @ 11:21am 
Originally posted by Pirek_Techland:
To address some of your feedback as well
- we put focus on resources like scraps etc - this way each player can use them to craft what their playstyle will benefit most from, make it arrows, grenades or other tools. We listened to feedback on resources being too scarce and decided to use this new activity to address it.

Difficulty is something we will have to work on, this is why it's beta feature - we have players who say it's too easy, and those who see it as too hard and cannot complete the runs. We will release Elide Mode this Thursday, hopefully, it will provide you with a challenge that will be satisfying for you!

Rewards - that's another aspect we will need to look deeper into feedback in surveys, as public opinion is mixed, and some players like to have reliable sources of exotics. Plus, we have expanded Jai offer (and will drop more stuff next 2 weeks!) so your reward can be what you want to invest in.

Just want to drop a bit of perspective on some of your thoughts, and I hope to see your feedback in the survey as well so we can make sure our next steps will be right ones!
Ayeee this is something i do like to see! Thx for the info <3
Cephalopod Jul 3, 2024 @ 8:01am 
On top of all of this, what I noticed is how... flat it all is. Zero parkour. Isn't that this series main appeal? It's all incredibly flat and samey. Definitely not worth really doing. Like 98% of this games "content" sadly.
Last edited by Cephalopod; Jul 3, 2024 @ 8:07am
Varlus Jul 3, 2024 @ 8:25am 
For the amount of time we had to wait and for how much they went on with "Ohh we noticed we can do so much more with it" I feel like this is not enough. Its not really something new. Its just a longer Survivor Mission.

What a disappointment of an Update. And no amount of "its just a Beta" changes that this feature is lazy, uninspired, boring and repetitive
Varlus Jul 3, 2024 @ 8:49pm 
Originally posted by stmac571:
maybe forcibly on MP only will be interesting for boost interactive within the community
No
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Date Posted: Jun 29, 2024 @ 10:16am
Posts: 10