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And if you go to adventures just raise difficulty to NM mode again.
Because it's stupid logic of difficulty that even rarest items that i'm farming forever cost like 1 gold. It really is stupid and unbalanced.
For some reason Techland thinks it's a good idea to reduce selling price to sub 5 gold for weapons and gears on Hard/ Nightmare difficulty where players are already faced with tougher enemies and lower resources. All the while making dismantle as unrewarding as possible because you have to waste a lot of time on pressing that Dismantle button, and mostly you only get scraps as the result of destroying your legendary weapons.
What OP experienced is bound to happen to everyone because of that stupid decision. You can still get money by selling valuable goods, but that means you'll have to farm Dark Hollows forever since DH is the only stable source of high priced goods.
For sure, theoretically you can still beat NM mode with limited resource and gimped selling price, but you have to reduce upfront battle to a minimum just to conserve your weapon durability, even though you're equipped with necessary skills to defeat enemies unscathed. However, it's not fun. I know NM mode is meant to be a challenge, but fun and challenge aren't mutually exclusive.
turn
down
the
difficulty
almost like its a survival game, like they intended it to be lmao. It baffles me how people ♥♥♥♥♥ about a difficulty choice because they personally dont like it, instead of just playing on something lower. Its clearly not meant for people who find any amount of grinding annoying. Dying light has always been partly a "survival" game. Yet they made the "survival" point literally pointless in dl1 cuz you had too much mats on any difficulty and money. And in dl1 anything under nightmare "survival" was pointless, because of the same issue lol.
I think techland should just add a custom difficulty thing, issue fixed for people who wanna ignore part of the game mechanics.
Repairing was not a core mechanic for Dying Light 2 - we have added this feature way later into development cycle, since before it was only an easter egg. repairing is very optional, hence the pricing - it's worth to rather focus on getting new weapons :)
Let's agree with you for a second. To what extent does the game have to take away from the player to make it "Survival"? Why gives us weapons and gear? Why gives us Legendary skills? Why gives us grenades and boosters?Why ends there when you can focus "Survival Element™" so much that you can restrict players to a more deadly extent? If you're skilled enough, you can theoretically kill a volatile tyrant just by kicking. Surely the devs can trust players on Nightmare mode are skilled enough to dodge every attack from volatile tyrant for a consecutive hour and kick him to death. Surely it's nothing tedious, but focusing on what Dying Light 2 should be played, SurVIvaL?
I would agree with you if money actually means something in DL2. Unfortunately, It doesn't. Anyone with basic knowledge of the game won't buy anything from the shop other than crafting materials, which are extremely cheap to begin with.
You can get far more powerful Consumables and Accessories from crafting. You're looking to lose your hard earned XP if you're using LV1 medkit and LV3 toughness boosters you bought from the shop during combat in Nightmare mode. You're trolling if you tell me you plan to fight a volatile using LV1 grenade and LV3 throwing knives from the shop.
Then there's equipment. Weapons and gears play a crucial role in combat. No one in their right mind would buy overpriced blue tier weapons and armor from the shop, especially in Nightmare mode. Low tier weapons deal less damage and break more easily.
So what role does money serve for your delicate "survival element" of the game? Enemies are harder to kill, so we're already using more resources on enemies, be it weapon durability, boosters and accessories. In addition, we also have fewer possible loot for resources on higher difficulty.
Then we have this weapon durability problem. You're more than capable of defeating enemies unscathed. Now you whack a Renegade Lieutenant a few times. Your weapon breaks, he still stands. You then proceed to wall run air vault kick and head stomp him to death. He rewards you a purple tier Disc Axe and a pair of green camo pants. You get 8 gold for selling them, and you need 7k gold to repair your weapon. Such a thrilling and exciting gameplay experience, by your golden "survival element" standard I assume?
The only thing reduced selling price achieves is artificial difficulty that only serves to annoy players. It takes away the importance of loot. It removes the excitement of opening chest. It makes looting, the action itself, look like a chore than reward.
Loot doesn't mean anything when you know every weapons and armor you pick up only worth 5 gold. Loot doesn't mean anything when you know all you get is scraps after dismantling your legendary weapons and artifact gear. Looting is a daunting chore when you have to waste a lot of time on inventory menu pressing that dismantle button over and over again for scraps.
Here's my anecdotal experience. Before I learned about switching difficulty to restore selling price, I avoided opening chests completely in my first playthrough on Hard difficulty. The reasons are as mentioned. Looting feels like a waste of time. What do I get for opening chests? A weapon that worth only 1 gold. Do you honestly think this is the way Techland intended? I avoid most fights completely, not because I'm not capable of handling them, but conserve my weapon durability for quests. I need 7k gold to repair my weapons, but killing enemies only reward me with an item that only worth 5 gold. Hence, I conserve my weapon durability by avoiding random encounters and daily bounties. Any unnecessary fights only reward me with negative gold value, a big negative at that. Why do I even bother?
So, tell me. What does reducing selling price achieve, gameplay wise? Not every choice the devs made is a good choice. We like Nightmare mode, but that doesn't mean we can't criticize the changes which we think is overtuned and unreasonable. I don't think we should get as many as 4k gold for selling purple tier clothes on Easy mode, but reducing selling price to 1 digit is way too overboard. The reduction rate should be in a reasonable range. However, the devs decided to go bipolar and make looting completely worthless. Don't you think there's a problem?
Womp womp. not reading allt hat.
aside from like 5 seconds of skimming.
Youre yapping more than me lmao, and I yap a ton.
Plus its a preference at the end of the day.
go back to dl1, or play on hard or normal. Issue solved. Not everything has to be catered to you. or put in some voting thing on their site to add a custom difficulty, im sure that was legit gain traction, id even vote for it as it would let more people enjoy the game.
Yeah, a typical troll on a discussion forum who are not here for discussion because you have no counter point outside classic troll response: "this game is not for you" " go play something else" "GG don't care"
It's okay though. You're not the only one. I wish you get similar response as you did whenever you criticize any game you play, any food you eat, and any movies you watch. no matter how slightly.
Ironically, judging by your post history, you use mods to get around some issues we have. No wonder you disregard complaints from legit players like you did. Why do you use mods? if you don't like what vanilla game has to offer, just play something else.
Right back at you