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Coin distracts Volatile. You just need to toss it without being noticed( white bar above their head). Hiding in bush also works. Don't forget to turn OFF your flashlight.
I think the current iteration of volatile is fine as it is. Volatile in DL2 is easy to outrun compared to DL1. We also have much more UV safe zones around the map.
Agree with GRE Anomaly zones though. Techland should make it so that when player initiate combat with the Reverent, prevent Volatile from detecting player.
Weird. Coin works for me in my case though. Note that enemies in DL2 has 3 states of detection. The red one is alerted, and the yellow one is searching and the white one is noticed. To distract Volatile, you need to be completely hidden, which means even white bar(noticed) invalidates your coins.
It's funny how Techland inverted the Revenant/Aberration mechanic.
Currently it is:
- Revenant is open world
- Aberration is sandboxed
How it should be:
- Revenant is sandboxed
- Aberration is open world
How i really think it should be:
- Revenant and Aberrations are open world, with UV traps surrounding the areas where volatiles could step in.
Was too easy without them on the rooftops. Now it's a pain because there's almost always some nearby making getting anywhere at night feel like a chore.
They just need to reduce how many are up there, simple as that. Just like they needed to reduce the amount of Screamers that appear.