Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Gordon Fomas Feb 22, 2024 @ 11:15am
THE FOV WAS REDUCED
What the ♥♥♥♥ happened??? Now, on the most recent fov setting, the game is much closer than it was in sight! Thats horrible!! Why devs change exactly this thing and didn't warn us about this???
Techland wtf???? :rage: :rage: :rage:
P.S. After the discussion, i beg to developers Can you add a custom option to change range viewmodel fov in game? (without getting into files) That's be greatful.
Last edited by Gordon Fomas; Feb 26, 2024 @ 2:31pm
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Showing 31-34 of 34 comments
LecheSorcerer420 Feb 29, 2024 @ 5:52pm 
Originally posted by Pirek_Techland:
There's no FOV change. We added a special effect that scales the player's mesh to revert the FOV transformation so that the player and their weapon appear always the same no matter what FOV player choose. So if you increase FOV and don't see more of the player or the weapon then it's working correctly as expected.
Seeing as you guys changed this for seemingly no reason atleast give us an option to change it back. As much as the camera broke I found it a lot more immersive than whatever mess you implemented. it looks like crap and on higher fovs and it's almost as if we had to mod the game to get it that way anyways so whats the point. Aiden's fp viewmodel no longer grabs on to ledges correctly and he seems to be hovering an inch off the ground. Aiden felt grounded, realistic, now he feels like any other npc except youre controlling him.
LecheSorcerer420 Feb 29, 2024 @ 5:56pm 
Originally posted by kanadianborn:
Originally posted by Gordon Fomas:
and now if i want to farm exp on piligrim outpost - i cant play normally? oh boy thats sucks
that's kind of the point of the online flag during an event, it would be unfair for the other people grinding legit to see some one else use a mod to boost there way to the top, the online flag is simply prevent those from doing exactly that during an event
Man it's not a pvp game, not like balance is supposed to matter here. People are working toward individual unlocks that dont affect player experience outside of your own. Anyways not like they can't choose which parts of the code are flagged meaning that aesthetic ♥♥♥♥ like fov shouldn't be ever affected bc it's just player preference.
Tank Sr. Mar 5, 2024 @ 1:50pm 
Originally posted by LecheSorcerer420:
Originally posted by Pirek_Techland:
There's no FOV change. We added a special effect that scales the player's mesh to revert the FOV transformation so that the player and their weapon appear always the same no matter what FOV player choose. So if you increase FOV and don't see more of the player or the weapon then it's working correctly as expected.
Seeing as you guys changed this for seemingly no reason atleast give us an option to change it back. As much as the camera broke I found it a lot more immersive than whatever mess you implemented. it looks like crap and on higher fovs and it's almost as if we had to mod the game to get it that way anyways so whats the point. Aiden's fp viewmodel no longer grabs on to ledges correctly and he seems to be hovering an inch off the ground. Aiden felt grounded, realistic, now he feels like any other npc except youre controlling him.

Yes please give us an option to change it back, then we have best of both worlds.
kJ- Mar 5, 2024 @ 2:57pm 
Give us an option , some players dont wants the weapons that close to us !!
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Date Posted: Feb 22, 2024 @ 11:15am
Posts: 34