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tbf its still skill based, you falling is your fault almost always lmao.
Although the paraglider can have some real jank with it, you think you wont die when you use it, then you hit the ground and die lmao. otherwise normal parkour is pretty much always the players fault
To me this is just preference based. I like both systems.
they wont "patch" it though, as its working as intended. There are mods to help with this "issue" though, since many do pref the first games style more.
I mean it makes sense, you wont be standing up right IRL lmao, youd be sliding down. I dont even think about it cuz Ive been on that steep of hills and such before, youre not going to be swinging very well lmao.
One of the things I guess I hate, is theres like one building type thats fairly rare, that seems liek you can climb the windows but you cant lol.
The music plays no matter what if youre running for long enough o.o. But it gets more in depth i think if you have good momentum going.
Another reason why I try not to use the paraglider as much lmao.
And yeah I think thats the only place really the buildings are that you cant climb, Theres building with metal shutters, but those dont count since I think it looks like it makes sense that you cant climb those easily.
womp womp, 650 hours, you sure really seemed to dislike it :^) Such a dead game/franchise/studio. even though theyre still selling well and have a good player base still. So dead.
If they release this stuff, youd only cry about how it doesnt feel finished. So you rush them, then get mad and cry when its rushed. But you also get mad when they delay things so its not as buggy lmao.
Valid complaints still, but bruh.
1.stuck by weird object for no reason, like discomposing corpses, branches on rooftops.
2.Colliding with moving npcs make you float. This become apparent when you fight enemies. When both of you are moving towards each other, your character floats. Your attacks become jumping attacks.
3.uneven grounds stop Aiden from running.
4.not ledge grabbing the correct object. You aim at the upper ledge and Aiden decide to grab the lower one, and sometimes the opposite happens
5. the game cannot distinguish the right moment to execute Dodge and Jump. Sometimes when you fight enemies, you press dodge but your character decides to jump. This issue exacerbates when you fight Banshee/Hag. I did some experiment and found out if camera is above certain angle, you cannot dodge but only jump, even though you're in combat
Number 1. I rarely get stuck personally, usually its the para-glider making me land it weird spots that makes me stuck for a bit
Number 2. sucks... It almost always happens cuz a spearman spit roast me, and then another dude gang bangs me from behind in rapid attacks, and then theres an object on another side. 2nd worst way to die.
For number 4, Parkour assist will cause you to glide towards things you dont wanna grab and make parkour feel super bad. infact this was a major reason why people thought objectively at launch this games parkour was terrible. And still is a reason people find it weird. With more players knowing about it though, its now just subjective
Number 5. The only reason your character jumps is just because you press jump, before the movement keys lol. Other wise It never actually just doesnt dodge unless youre looking up more than 85 degrees, very rare cases youll be doing that, at least to me. I dont focus on the hags unless 1v1, I just listen to sound ques, so I never get in those situations. Still devs should make this a different bind lmao. Double binds for the two most important moves sucks.
the two hitting only last for like a few levels, at least by normal zombies lol. Volatiles will be 2 or 3 hitting you up till level 9 and past that, till you get more hp.
Also when you get shot into the air, its prolly cuz youre sprinting and jumping, making it so you vault. Which can launch you high enough to damage you if you have no "fall distance" skills.
Floating above zombies is the best :^) Zombies on ground made me look out for zombies on ground. I dont have issues with em now, since my eyes trained to see the movement of them, or how theyre stiff.
The only death by scenery I ever get, is when you para-glide and land on somethign but youre sliding down slowly, and it still counts you as mid air, so you can fall 1 foot after the sliding is done and instantly die lmao. Kinda funny when it happens, and you know the areas after a few times thatll itll happen. usually its with the big buildings in the hub city. Pretty much any death by scenery is due to the paraglider having weird issues about getting stuck, or thinking youre flying still when youre not. I had to learn to avoid falling into corners, say like a window sticking out, on the steep side of the roof, if you land in the seems youll get stuck for a few seconds This can sometimes make the game think youve been falling for a long time too, and kill you xD This is pretty rare now though, as I avoid it. And even if you dont its still a small percent in happening, but over 50 hours youll notice it