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The armor set ain't that much useful either. You get so much immunity progress reduction like you play solely at night and with reduce immunity when taking damage nocturnal weapons.
If their second dlc doesn't deliver I'm done with this. Tired of hoping.
edit: I found it not even close to the anomoly. And yeah some dumb tasks to do after the next mission starts. Sheesh.
1. They get inside the walls/Villedor with a huge armored zombieproof truck loaded of badass inventions.
2. They get stranded somewhere in Villedor at the car factory, X13, Strongehold..etc.
3. They send a distress call, Aiden receives it and save them eventually from zombies.
4. They chitchat with him and help him/Villedor to find weapon stashes using oldschool detector.
5. They give Aiden a batch of tasks to collect industrial technical parts to build a fabricator/3D Metal Laser printers to craft firearms and ammunition.
6. After accomplishing the tasks and survivors of Villedor can craft their own firearms, Tolga and Fatin have an appointement with Spike at the Villa (Prologue) and invite Aiden to say goodbye/thanks.
7. After Spike, Tolga and Fatin leave Villedor (looking for Kyle Crane maybe), the few outside locations (Villa, Safe House, Sewers beneath the cathedral...etc) in the Prologue are accessible (just a litte reworking of already existent game files of the Prologue). A functional outpost outside Villeodr (Villa or Safe House with a special firearms vendor in it) would be a nice addition.
My personal conclusion:
Tolga and Fatin should be the inventors, who invent all sort of things for the survival against zombies. Not as time travelers. Time/Multiverse Tarveling do not fit into zombie-apocalyptical survival stories.
Be respectful to the devs, don't be such crying children.