Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Wolf 1 MAR 2024 a las 12:03 p. m.
Tolga & Fatin questline sucks
Really Techland? What were you designers thinking when designing this questline? From the beginning it's an annoying pain in the a**! In Dying light 1 those two guys and their quests were pure fun. Now it's bulls*** with glasses that make me vomit and with levels without any orientation point.
Additionally it produces bugs:
When I take off the glasses and throw a molotow, the flames are not shown.
And the mouse stucks with the map.
Última edición por Wolf; 4 MAR 2024 a las 10:29 a. m.
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Mostrando 1-15 de 21 comentarios
BAD BOY 1 MAR 2024 a las 1:13 p. m. 
I REALLY liked the quest idea but they made it such a chore with all those rifts.. it wasnt even that fun. i think only the last rift with cave was kinda interesting
yeah very meh boring as f u c k i dont get why everyones saying its techlands best work :steambored:
Última edición por --WDHC--xX_insertapcnamehere_xX; 2 MAR 2024 a las 8:34 p. m.
Cass 4 MAR 2024 a las 9:29 a. m. 
It was one of the most tedious chores I had to do in a game in a long time. Not one bit of it was fun. Just squiggly lines, bright lights, and tracking sounds. What in actual tarnation was that.
The armor set ain't that much useful either. You get so much immunity progress reduction like you play solely at night and with reduce immunity when taking damage nocturnal weapons.

If their second dlc doesn't deliver I'm done with this. Tired of hoping.
=Axton= 5 MAR 2024 a las 3:36 p. m. 
Where is the cave? The light beam is over the green THV area.
edit: I found it not even close to the anomoly. And yeah some dumb tasks to do after the next mission starts. Sheesh.
Última edición por =Axton=; 5 MAR 2024 a las 4:17 p. m.
cocoayoc 6 MAR 2024 a las 3:17 p. m. 
at the end i nearly pulled a Brecken and punched the computer screen, was so angry
Dimitri Rascalov 6 MAR 2024 a las 3:38 p. m. 
It was stupid, an armor that doesn't fit the theme of their game, a quest line that's a tedious grind.. I'll say their humor was a nice addition but it was just another aimless grind. Their "organic" implementation of guns was just horrible. I love that they finally added them but man that's blatantly lying to people saying that they were added organically by adding them to a vendor behind a grind wall XD you could have made it a faction choice to introduce the renegades but nope.. another grind..
Razer 6 MAR 2024 a las 4:47 p. m. 
They weren't even that fun in DL1 either.
CMD - Benilove 6 MAR 2024 a las 5:51 p. m. 
It is a matter of taste! I thought it was incredible and how much creativity they put into it! I'm super happy that they keep updating the game with NEW CINEMATICS AND NEW MISSIONS! and we must celebrate and not complain!
=Axton= 7 MAR 2024 a las 2:31 p. m. 
Publicado originalmente por Guatnao:
It is a matter of taste! I thought it was incredible and how much creativity they put into it! I'm super happy that they keep updating the game with NEW CINEMATICS AND NEW MISSIONS! and we must celebrate and not complain!
You make a good point sir. :BL3Thumbsup:
Talbowski 7 MAR 2024 a las 4:57 p. m. 
I wish they introduced Tolga and Fatin as outsiders instead of time/multiverse travelers:

1. They get inside the walls/Villedor with a huge armored zombieproof truck loaded of badass inventions.

2. They get stranded somewhere in Villedor at the car factory, X13, Strongehold..etc.

3. They send a distress call, Aiden receives it and save them eventually from zombies.

4. They chitchat with him and help him/Villedor to find weapon stashes using oldschool detector.

5. They give Aiden a batch of tasks to collect industrial technical parts to build a fabricator/3D Metal Laser printers to craft firearms and ammunition.

6. After accomplishing the tasks and survivors of Villedor can craft their own firearms, Tolga and Fatin have an appointement with Spike at the Villa (Prologue) and invite Aiden to say goodbye/thanks.

7. After Spike, Tolga and Fatin leave Villedor (looking for Kyle Crane maybe), the few outside locations (Villa, Safe House, Sewers beneath the cathedral...etc) in the Prologue are accessible (just a litte reworking of already existent game files of the Prologue). A functional outpost outside Villeodr (Villa or Safe House with a special firearms vendor in it) would be a nice addition.


My personal conclusion:

Tolga and Fatin should be the inventors, who invent all sort of things for the survival against zombies. Not as time travelers. Time/Multiverse Tarveling do not fit into zombie-apocalyptical survival stories.
Última edición por Talbowski; 8 MAR 2024 a las 12:36 p. m.
SeaBunny 7 MAR 2024 a las 5:02 p. m. 
The worst missions I've ever played. They were boring af and we had to run through the rifts twice...smh
Última edición por SeaBunny; 7 MAR 2024 a las 5:03 p. m.
GoobleMoWizard 7 MAR 2024 a las 5:10 p. m. 
Publicado originalmente por cocoayoc:
at the end i nearly pulled a Brecken and punched the computer screen, was so angry
When I saw that ending, I was like, WHAT?! But we JUST got them back!
CMD - Benilove 7 MAR 2024 a las 7:24 p. m. 
I don't understand why the complaint when they give FREE content!
Be respectful to the devs, don't be such crying children.
Wolf 8 MAR 2024 a las 8:58 a. m. 
Publicado originalmente por Guatnao:
I don't understand why the complaint when they give FREE content!
Be respectful to the devs, don't be such crying children.
nonono... ♥♥♥♥ content still is ♥♥♥♥ content, even if it's free. The devs should respect the time of the gamers paying for their games.
Última edición por Wolf; 8 MAR 2024 a las 8:58 a. m.
MonoBanana 8 MAR 2024 a las 9:09 a. m. 
Yeah i didnt like it either felt like a chore
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Publicado el: 1 MAR 2024 a las 12:03 p. m.
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