Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Legend Level buff for Guns NEEDS to be increased
The 25% damage increase is nothing.
There is not a single piece of gear in-game that buffs gun damage either, which is an issue for those of us playing on an endgame save on newgame+ hard difficulty.

Bows/crossbows already get a 75% increase in damage from legend levels, so for endgame gameplay they are already dramatically better than the guns in terms of damage output without gear. Factor in that you can get gear specifically made to increase the damage further and that it doesn't work for guns, there is no reason to even use them over bows or crossbows. That's also without considering any of the specialized ammo, like electric or exploding arrows.

The legend level boost should at least be 75% for guns, there's no reason they shouldn't be at this point. Hell, with the ammo scarcity they should probably be even higher unless Techland adds unlock-able bullet crafting recipes (which even a game as old as Fallout New Vegas had).
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Showing 1-8 of 8 comments
Big Ma Ma Mar 1, 2024 @ 9:56am 
Ranger gear has innate ranged weapon bonus. That should affect guns, no?

I think you still need to give bows and crossbows some advantages over guns because arrows are projectiles. They are susceptible to distance, travel speed and gravity, where as guns ignore those factors due to hitscan property. Guns also have better rate of fire, so guns are superior in terms of Damage per Second. Elemental arrows are meaningless if the enemy is dead.

Regarding ammo, it definitely needs some tweaks and fixes. It makes no sense that players cannot have more than 1 stack in their inventory. Worst of it all, ammo cannot be transferred to player stash. The devs seem adamant on pushing players to do Survivor missions, as vendor Jai is our best source of ammo
Last edited by Big Ma Ma; Mar 1, 2024 @ 10:00am
BAD BOY Mar 1, 2024 @ 10:58am 
Originally posted by Big Ma Ma:
Ranger gear has innate ranged weapon bonus. That should affect guns, no?

I think you still need to give bows and crossbows some advantages over guns because arrows are projectiles. They are susceptible to distance, travel speed and gravity, where as guns ignore those factors due to hitscan property. Guns also have better rate of fire, so guns are superior in terms of Damage per Second. Elemental arrows are meaningless if the enemy is dead.

Regarding ammo, it definitely needs some tweaks and fixes. It makes no sense that players cannot have more than 1 stack in their inventory. Worst of it all, ammo cannot be transferred to player stash. The devs seem adamant on pushing players to do Survivor missions, as vendor Jai is our best source of ammo
best source of ammo are military convoys
hitman_2 Mar 1, 2024 @ 11:23am 
Ranger gear does not give the firearms dmg bonus. The firearms legendary perk/skill is a joke and the ammo "artificial" limitations are just outrageous.
I enjoy sacrificing the broken co-op play for the ability to edit some very important strings and fix what feels broken or just wrong. Getting like 1000 smg round and shooting the dam.n thing single shot only makes its existence justified. Aiming for the brain for that sweet one shot kill is hard to do here, beause the 99 twitches every zombie has in its animations are very nice to watch (those do make the "dead" zombies feel more alive than the living npc in the game) but very bad to counter or even try to adapt to. The gun aiming is floaty, and i like that (it gives the guns some weight), but again trying to hit multiple zeds around you in the head in a succession is a bullet wasting mechanic.
hitman_2 Mar 1, 2024 @ 11:31am 
I swapped the firearms legendary perk/skill for the bow/xbow one so now all my ranged weapons use the same source, buffed that same skill to 10% per level and increased its cap to 50. Additionally i increased the headshot miltiplier from x2,5 to x5,5 for 3/4 of the guns and rifles got x10,2. That still isnt enough to get any big guy drop dead after 5-6 headshots.
SmallbutDeadly Mar 1, 2024 @ 12:50pm 
Originally posted by bad boy:
Originally posted by Big Ma Ma:
Ranger gear has innate ranged weapon bonus. That should affect guns, no?

I think you still need to give bows and crossbows some advantages over guns because arrows are projectiles. They are susceptible to distance, travel speed and gravity, where as guns ignore those factors due to hitscan property. Guns also have better rate of fire, so guns are superior in terms of Damage per Second. Elemental arrows are meaningless if the enemy is dead.

Regarding ammo, it definitely needs some tweaks and fixes. It makes no sense that players cannot have more than 1 stack in their inventory. Worst of it all, ammo cannot be transferred to player stash. The devs seem adamant on pushing players to do Survivor missions, as vendor Jai is our best source of ammo
best source of ammo are military convoys

I would so love for the rate of fire to make it have better DPS, I really do. Issue is Crossbows with the legend level bonus do about 1600 damage per bolt with 4 bolts in each mag. That means that you would need 10-12 bullets from almost every gun besides the shotgun, to all hit in a row order to make up the same amount of damage as a full crossbow magazine. This is with the legend level bonus and without any ranger gear, mind you. With ranger gear there would be no point in carrying a gun, especially since you can carry about 300 bolts and craft them easily for cheap.
The shotgun's main issue drawbacks are the slow reload speed and low ammo capacity, but also the ridiculous amount of spread.

One of the biggest issues for me mainly is that if you fight stronger enemies like Volatiles, they have i-frames every time they dodge and/or stagger. This means that you could be blasting one with the military rifle, and at least half the bullets can go to waste even though they should've hit. You could try to use it as a crowd control weapon instead, but as hitman_2 mentioned, the zombies move around a lot and its not the easiest with the floaty aiming to mow them all down. You'll run out of ammo *very* quick that way.
hitman_2 Mar 1, 2024 @ 2:30pm 
I might enable the health bars so i can see what the hell do those zeds have.
Big Ma Ma Mar 1, 2024 @ 6:30pm 
Originally posted by hitman_2:
Ranger gear does not give the firearms dmg bonus. The firearms legendary perk/skill is a joke and the ammo "artificial" limitations are just outrageous.

If what you said is true, it’s a huge oversight from the devs. Firearms are ranged weapons and should be boosted by ranger gear.

Agree with the rest of your reasoning.
Shadow Mar 2, 2024 @ 4:26am 
So maybe guns not count as range weapon to bounties too ?
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Date Posted: Mar 1, 2024 @ 7:51am
Posts: 8