Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Slacker Jan 1, 2024 @ 4:37am
molotovs killing myself
is there something bugged with molotovs or does upgrading them increase the initial explosive range by ALOT?

ever seen upgrading them i have to stand VERY far away from where i am throwing them or i just die, they can barely be used in dark zones now because of it.
is this normal?
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Showing 1-15 of 36 comments
McPhil Jan 1, 2024 @ 4:53am 
Yes. I got them up to Level 10 and now I keep killing myself because I don't throw them far enough or they hit an enemie too close to me.
๖ۣۜFenris Jan 1, 2024 @ 6:26am 
Me too, this is some kind of sh*t level sometimes.
Last edited by ๖ۣۜFenris; Jan 1, 2024 @ 6:27am
Kodiak412 Jan 1, 2024 @ 7:28am 
You just have to keep in mind that now Molotovs can actually kill people, even when the people is you.

Keep your distance and do not use them for close combat crowd control, and you will find upgrading them is wonderful.
katiegx12 Jan 1, 2024 @ 8:51am 
why are people throwing something too close calling this a bug? You just need to not be within range when you throw it. It shows how far the fire will spread in the game.
Slacker Jan 1, 2024 @ 8:59am 
Originally posted by katiegx12:
why are people throwing something too close calling this a bug? You just need to not be within range when you throw it. It shows how far the fire will spread in the game.

you are assuming we are throwing them in close range, which is not the case...

it definately seems like upgrading them increases the initial explosion range by alot without stating it anywhere
He Will Laugh Jan 1, 2024 @ 12:51pm 
Originally posted by Slacker:
Originally posted by katiegx12:
why are people throwing something too close calling this a bug? You just need to not be within range when you throw it. It shows how far the fire will spread in the game.

you are assuming we are throwing them in close range, which is not the case...

it definately seems like upgrading them increases the initial explosion range by alot without stating it anywhere
Without stating it anywhere? It states it right in the blueprint. Initial explosion radius. Git gud.
katiegx12 Jan 1, 2024 @ 1:21pm 
"fire spread radius"
well then what is this statistic on the item for?
Pan Throwing Man Jan 3, 2024 @ 1:04am 
It's too big a radius to be good design
He Will Laugh Jan 3, 2024 @ 6:53am 
Originally posted by Pan Throwing Man:
It's too big a radius to be good design
Skill issue. Just don't throw it at enemies right in your face
Pan Throwing Man Jan 3, 2024 @ 10:12pm 
Originally posted by KidCosa:
Originally posted by Pan Throwing Man:
It's too big a radius to be good design
Skill issue. Just don't throw it at enemies right in your face
The radius of the molotov item increases exponentially each upgrade level. The developers did not take into account what would happen when the molotov is fully upgraded. The result is an explosion radius that covers an unrealistic area that instantly kills the player, not just the area from the player's face to the enemy's. This is a developer's unintentional failure to notice an unintentionally bad design, not a 'skill issue'.
Cass Jan 4, 2024 @ 3:59am 
It wasn't designed for close quarter combat. It's for crowd control and softening up enemies from afar. It's like throwing a grenade and complaining the shrapnel hurts you. It's for being thrown from a safe range.
Khriptinn Jan 4, 2024 @ 4:02am 
I stopped using them because even when I try to throw them far away they'll explode right in front of me even if there's nothing there.
Pan Throwing Man Jan 4, 2024 @ 3:11pm 
Originally posted by Cass:
It wasn't designed for close quarter combat. It's for crowd control and softening up enemies from afar. It's like throwing a grenade and complaining the shrapnel hurts you. It's for being thrown from a safe range.
Conflating a fragmentation grenade with a molotov cocktail is inaccurate and here is why. Unlike a grenade, a Molotov cocktail does not contain any high-explosive material or shrapnel. The main damage it causes is from the fire it ignites upon impact. This fire can cause burns and potentially lethal injuries, but it is not the same as a blast wave produced by a high-explosive device. Explosions from high-explosive devices create a powerful shock wave that can cause significant damage to structures and living beings. However, a Molotov cocktail does not produce a powerful pressure wave or shrapnel that can cause fatal injuries at the distances you claim it is able affect. The 'safe range' a max level molotov can be thrown at in dying light 2 is an unintentionally bad design that wasn't thought out thoroughly if at all. The result is a molotov that instantly kills the player from not just a short distance but an unrealistically long one. Not only did the developers fail to replicate the actual effects of a molotov, they also failed to balance its design at max level.
He Will Laugh Jan 8, 2024 @ 3:42pm 
Originally posted by Pan Throwing Man:
Originally posted by Cass:
It wasn't designed for close quarter combat. It's for crowd control and softening up enemies from afar. It's like throwing a grenade and complaining the shrapnel hurts you. It's for being thrown from a safe range.
Conflating a fragmentation grenade with a molotov cocktail is inaccurate and here is why. Unlike a grenade, a Molotov cocktail does not contain any high-explosive material or shrapnel. The main damage it causes is from the fire it ignites upon impact. This fire can cause burns and potentially lethal injuries, but it is not the same as a blast wave produced by a high-explosive device. Explosions from high-explosive devices create a powerful shock wave that can cause significant damage to structures and living beings. However, a Molotov cocktail does not produce a powerful pressure wave or shrapnel that can cause fatal injuries at the distances you claim it is able affect. The 'safe range' a max level molotov can be thrown at in dying light 2 is an unintentionally bad design that wasn't thought out thoroughly if at all. The result is a molotov that instantly kills the player from not just a short distance but an unrealistically long one. Not only did the developers fail to replicate the actual effects of a molotov, they also failed to balance its design at max level.
Blah blah blah skill issue
katiegx12 Jan 8, 2024 @ 5:49pm 
dude, stop being salty cause you did not see the obvious. This is setting a bear trap and blaming it when you step on it. It is only your fault you caught yourself on fire.
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Date Posted: Jan 1, 2024 @ 4:37am
Posts: 36