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right? they literally hang you for being ''infected'' and then youre just supposed to forget about that? bad writing imo, but personally i did finish the game and cant say it was worth it.
So I went with the peacekeepers, who do help the survivors when they're wounded, there's order, they have plans for the future and ways to fight zombies, they're independent and solve problems as opposed to shoving their head in the dirt and waiting for tings to blow past you. They just seem more reliable than those weed-heads.
Techland needs new writers urgently. I just decided to give the game another go with two friends that are available and for real. I hate pretty much every character. Some things I bet are funny for whoever wrote them, like the fish guy, but man.
that said, i still didnt want the main hub for survivors to be wiped out for not siding with them, especially since events always have the bounty zombie thing there even if you didnt side with them. stupid stupid stupid.
The survivors rely heavily on nightrunners to do all the work. They don’t try to recover lost territories, nor they risk themselves to recover lost technologies. They dislike order and hierarchy. They are too disorganized to achieve anything significant for the humanity. PK do this all on their own thanks to the system they maintained.
However, nightrunners will eventually die out due to the scarcity of inhibitors. GRE no longer exists so there’s no way for humanity to produce new batches of inhibitors. Even if the tragedy happened to Frank never occurred, the Survivors is done for once the nightrunners die of old age. No stable source of inhibitors means no new generation of nightrunners. Besides, not everyone and their mother can just have a shot and become a nightrunner. Many people died when they first injected with inhibitors. Only a select few survived and became nightrunners.
On the other hand, PK do all the heavy lifting all by themselves. They risk themselves so the future generations can benefit from the equipment they recovered , and the territory they built. They protect non PKs too as seen at the Canteen and Cauldron Island. What did survivors do when faced with danger? All they do is twiddle their thumbs waiting for superheroes to magically show up and do their bidding, and if that fails, it's every man for himself and run.
Survivors are basically a communist Party they care for eachother and lookout for one another in the zombie apocalypse and want to Keep Villedor safe from Any Corruption which in turn makes it semi-Corrupt because they kill outsiders alot
PK's are basically Democratic they only respect those who earn it although will always give a new survivor a fair shot at virtually any task. They won't let u leave empty handed and will often give Aiden assistance during his missions whether he sides with them or not. Generally speaking however they are fairly Low Staffed having only a few outposts and guards to pin down to assist Survivors which they do infact do, Peacekeepers also Want the walls of Villedor to be a place of Justice which they openly output. If u steal u get hanged which is barbaric and they aren't shy to kill Children who do this either because if I remember right if you are a thief they kill Ur entire family not just you. Now granted this would deter alot of thieves but that doesn't make it right. So really the question is
Would you rather
A. Republic of No Real Order of things handing supplies to those who may or may not need it with no full sense of justice and a lack of Foresight
B. A power Hungry Militia Who can Protect its people although The Punishment will Never Fit the Crime whilst also being possibly a little bit corrupt on the side.
I usually pick PKs because personally I am not a thief let alone a murderer if you choose to steal knowing the risks that's on you, you can leave the walls to find food and water but at the end of the day u must warn Ur keep
Choosing Survivors always made me feel like I messed up I never felt like they could truly get their foot in the dirt when they needed it almost killing Aiden on the spot and Betraying him once was already proof they weren't exactly the smartest bunch
I still wish there was a way to get both to work together more and bring everyone together.
I give all 7 buildings to survivors only.