Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Ya4ebyrek745 Sep 21, 2023 @ 1:09pm
Guns? wtf
In Old Villedor you can complete the side quest "History Lesson", in which you will learn about a mass shooting in the city and that the military took away all the firearms. Now they’ll just add it to the game :/ I think that even if they play it out in the plot, it will greatly change the experience of the game in a negative way
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Showing 16-30 of 35 comments
myperfectvictory Sep 22, 2023 @ 2:10am 
Originally posted by samcharles77:
It never made sense that the military could find every single firearm in the entire city. I love that guns will be added.

also in the game, you see remnants of the military. zombie soldiers, military vehicles and similar. surely they were using guns to defend against the zombie onslaught? or were they also voluntarily stuck in the stone age like the rest of the city
Dick Head Dan Sep 22, 2023 @ 9:48am 
Originally posted by SUPREME YEET:
Originally posted by ya4ebyrek745:
In Old Villedor you can complete the side quest "History Lesson", in which you will learn about a mass shooting in the city and that the military took away all the firearms. Now they’ll just add it to the game :/ I think that even if they play it out in the plot, it will greatly change the experience of the game in a negative way
yeah there was enough crying by the community that they went back on their word about adding guns. Honestly im not really upset about it as its new content and not another trash skin dlc crossover.
Why are you crying about trash dlc crossovers?
Lycan Bladefang Sep 22, 2023 @ 10:36am 
It's probably going to be paid DLC for the guns, like that Inferno accessory is way more futuristic than a revolver and it already exist in the game.
Main story is all done for, now its all just endless repetitive grinding and new toys gives more things to do, like i'm already bored of the glova finger or the Kadoom, an actual gun would be nice for once.
Worrying about add-ons not making sense, doesnt make sense either
MrCBlower Sep 22, 2023 @ 4:49pm 
I wonder how they are going to implement them considering the game is not built around guns, also will human enemies have guns now.

If human enemies do then its not really a case of if you don't like them don't use them, as the saying goes you don't bring a knife to a gun fight.

In a way people will be forced to use them unless they account for that.

I guess time will tell.
Lycan Bladefang Sep 22, 2023 @ 5:41pm 
Originally posted by MrCBlower:
I wonder how they are going to implement them considering the game is not built around guns, also will human enemies have guns now.

If human enemies do then its not really a case of if you don't like them don't use them, as the saying goes you don't bring a knife to a gun fight.

In a way people will be forced to use them unless they account for that.

I guess time will tell.
I'm gonna place 2 scenarios here that wont compromise the "gameworld"
1-The Guns will be in DLC Bundle, just like the Inferno Accessory, a device that is extremely out of place but could exist because its an optional toy, all bundle items are seen as easter eggs appearance such as the force choke and glova finger, they're there and Aiden is using them but they dont really matter for the game world and no reason for enemies to also possessing them
2-TecLand is extremely generous and create an entire new city as an Expension where Aiden travels to another city after the main story, enemy NPCs are completely allowed to possess guns and so as Aiden. Aiden's companion could be impacted by which ending you made, alone, with Hakon or Lawan. And that Expansion will completely make sense and a SUPER HUGE treat to all of DL2 players. And this will be just like the first game's expansion, the Following that added the Buggy travelling, possibly making the Bicycle available outside of challenge mode as well
Either scenarios, guns wont be an issue regarding Villedor at all and no reason for Renegade to have them or PKs
Last edited by Lycan Bladefang; Sep 22, 2023 @ 5:46pm
Platypus Sep 22, 2023 @ 5:48pm 
I'm against the idea of guns being suddenly available everywhere and breaking the game's lore, however, if they decide to implement it in a lore friendly way such as needing to find hidden Military bunkers or whatnot in order to obtain the guns then it's actually pretty great.
{FU}TheForgeryTTV Sep 23, 2023 @ 2:03am 
People complaining about firearms returning forget some key aspects.

The military ran out of ammo but the firearms themselves are still present, somewhere. There is also a rumor that the Colonel knows where an untouched cache of firearms is in Villedor.

And if you do not trust him and go after him in his bunker, he is seen brandishing a pistol at Aiden, and it even works as he uses it to kill himself. He remarked he was saving it for Waltz. This also brings up another point as the Colonel also has to have a supply of ammo, or at least enough for one round.

So perhaps when firearms return, there may be some kind of quest to find the location of that cache.
Kinohani Sep 24, 2023 @ 4:22am 
Yea...totally. When fighting already makes noise using a ranged weapon that makes noise will TOTALLY change the aspect of the game.

I think you need to go soak your head and bob for apples- 'cus you ain't thinking straight.
Lycan Bladefang Sep 24, 2023 @ 6:57am 
Originally posted by .:
Originally posted by Mr. Fox 双子:
Yea...totally. When fighting already makes noise using a ranged weapon that makes noise will TOTALLY change the aspect of the game.

I think you need to go soak your head and bob for apples- 'cus you ain't thinking straight.

tell me you're troll baiting. dying light 1 had guns and the aspect gameplay design of dying light 2 hasn't been a groundbreaking difference in comparison. also, melee was never dying light's shining feat. it's the parkour. i personally believe the developers didn't have time to include guns at release, which is why we got this unrealistic lore story about every single gun taken away. they must have relocated anyone who has a background in weapon manufacturing too because its unbelievable that after 20 years these engineers smiths we encounter in the game have no knowledge or came across blueprints, instructions manuals of how to create their own guns.
ngl to you, the amount of "hopium" that guns get implemented in the base game free of charge is impressive, base on all these complains, they are all "hoping" that guns get added in the game world and how it will ruin their experience. That's honestly so impressive that 10 cent definitely should read these comments for laughs sometimes
Krissydaskeledog Feb 28, 2024 @ 2:20am 
Originally posted by Lycan Bladefang:
Originally posted by .:

tell me you're troll baiting. dying light 1 had guns and the aspect gameplay design of dying light 2 hasn't been a groundbreaking difference in comparison. also, melee was never dying light's shining feat. it's the parkour. i personally believe the developers didn't have time to include guns at release, which is why we got this unrealistic lore story about every single gun taken away. they must have relocated anyone who has a background in weapon manufacturing too because its unbelievable that after 20 years these engineers smiths we encounter in the game have no knowledge or came across blueprints, instructions manuals of how to create their own guns.
ngl to you, the amount of "hopium" that guns get implemented in the base game free of charge is impressive, base on all these complains, they are all "hoping" that guns get added in the game world and how it will ruin their experience. That's honestly so impressive that 10 cent definitely should read these comments for laughs sometimes
OH THE IRONY
Dwarf_Bastard Feb 28, 2024 @ 2:38am 
Originally posted by .:
personally believe the developers didn't have time to include guns at release,

Yes, but they had time to add a talking space chicken quest, and all the other easter eggs. Yet, guns from DL1 were impossible to copy=paste and rework.

Nah, i'm sure it's all about the non-stop forum whining about how DL2 is 10 steps back from DL1. Not saying it's not true.
Lisu Feb 28, 2024 @ 2:46am 
Guns are an option.
Like in USA.


So everyone dies.
Crozzo Feb 28, 2024 @ 3:37am 
Stop crying ♥♥♥♥♥♥.
HornedPanda Feb 28, 2024 @ 3:39am 
Originally posted by Lycan Bladefang:
Originally posted by .:

tell me you're troll baiting. dying light 1 had guns and the aspect gameplay design of dying light 2 hasn't been a groundbreaking difference in comparison. also, melee was never dying light's shining feat. it's the parkour. i personally believe the developers didn't have time to include guns at release, which is why we got this unrealistic lore story about every single gun taken away. they must have relocated anyone who has a background in weapon manufacturing too because its unbelievable that after 20 years these engineers smiths we encounter in the game have no knowledge or came across blueprints, instructions manuals of how to create their own guns.
ngl to you, the amount of "hopium" that guns get implemented in the base game free of charge is impressive, base on all these complains, they are all "hoping" that guns get added in the game world and how it will ruin their experience. That's honestly so impressive that 10 cent definitely should read these comments for laughs sometimes
Well well well...
This aged like milk,
The guns are free (as they always would have been)
Zaris Feb 28, 2024 @ 3:56am 
After reading many things about which gone wrong during DL2s development i would rather say that guns were planned like in DL1 but they just ran out of time (covid, removing Chris Avelons work after firing him, ...) and if you look back since release they added the BASICS of DL1 again like volatile nights (instead zombie hordes with screamers every 10m), gore(!), physics (!).

It seems they build up DL2 from the ground otherwise all the DL1 "reverts" would have been in from the start. Which also means that guns had to designed first and furthermore enemies with guns would been needed to be scripted / balanced.

Because they had no time because of rushed development they just threw in a tiny side mission where it's mentioned that guns were forbidden and hoped that nobody cared for. Besides they also added a 5x autoshot crossbow which easily eliminated normal zombies with a headshot and even bigger zombies were dead in under 10 shots.

As a little comparison, Cyberpunk 2077 had similiar problems, covid phase game and too early released and now after 2 years of constant fixes we've got 2 overhauled skilltrees, a working police system with car chases (police, gangsters) which wasn't possible at release and now suddenly it is possible. It just took them 2 f*cking years.
Last edited by Zaris; Feb 28, 2024 @ 3:57am
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Date Posted: Sep 21, 2023 @ 1:09pm
Posts: 35