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also in the game, you see remnants of the military. zombie soldiers, military vehicles and similar. surely they were using guns to defend against the zombie onslaught? or were they also voluntarily stuck in the stone age like the rest of the city
Main story is all done for, now its all just endless repetitive grinding and new toys gives more things to do, like i'm already bored of the glova finger or the Kadoom, an actual gun would be nice for once.
Worrying about add-ons not making sense, doesnt make sense either
If human enemies do then its not really a case of if you don't like them don't use them, as the saying goes you don't bring a knife to a gun fight.
In a way people will be forced to use them unless they account for that.
I guess time will tell.
1-The Guns will be in DLC Bundle, just like the Inferno Accessory, a device that is extremely out of place but could exist because its an optional toy, all bundle items are seen as easter eggs appearance such as the force choke and glova finger, they're there and Aiden is using them but they dont really matter for the game world and no reason for enemies to also possessing them
2-TecLand is extremely generous and create an entire new city as an Expension where Aiden travels to another city after the main story, enemy NPCs are completely allowed to possess guns and so as Aiden. Aiden's companion could be impacted by which ending you made, alone, with Hakon or Lawan. And that Expansion will completely make sense and a SUPER HUGE treat to all of DL2 players. And this will be just like the first game's expansion, the Following that added the Buggy travelling, possibly making the Bicycle available outside of challenge mode as well
Either scenarios, guns wont be an issue regarding Villedor at all and no reason for Renegade to have them or PKs
The military ran out of ammo but the firearms themselves are still present, somewhere. There is also a rumor that the Colonel knows where an untouched cache of firearms is in Villedor.
And if you do not trust him and go after him in his bunker, he is seen brandishing a pistol at Aiden, and it even works as he uses it to kill himself. He remarked he was saving it for Waltz. This also brings up another point as the Colonel also has to have a supply of ammo, or at least enough for one round.
So perhaps when firearms return, there may be some kind of quest to find the location of that cache.
I think you need to go soak your head and bob for apples- 'cus you ain't thinking straight.
Yes, but they had time to add a talking space chicken quest, and all the other easter eggs. Yet, guns from DL1 were impossible to copy=paste and rework.
Nah, i'm sure it's all about the non-stop forum whining about how DL2 is 10 steps back from DL1. Not saying it's not true.
Like in USA.
So everyone dies.
This aged like milk,
The guns are free (as they always would have been)
It seems they build up DL2 from the ground otherwise all the DL1 "reverts" would have been in from the start. Which also means that guns had to designed first and furthermore enemies with guns would been needed to be scripted / balanced.
Because they had no time because of rushed development they just threw in a tiny side mission where it's mentioned that guns were forbidden and hoped that nobody cared for. Besides they also added a 5x autoshot crossbow which easily eliminated normal zombies with a headshot and even bigger zombies were dead in under 10 shots.
As a little comparison, Cyberpunk 2077 had similiar problems, covid phase game and too early released and now after 2 years of constant fixes we've got 2 overhauled skilltrees, a working police system with car chases (police, gangsters) which wasn't possible at release and now suddenly it is possible. It just took them 2 f*cking years.