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The real question is 'does the game offer a pathway to getting enough artifact/legendary weapons to replace them each time they break? In my opinion that's definitely 'Yes.'
1. We now have crafting blueprints for weapons upgradeable to Artifact/Yellow quality I believe. Most seem to only be 2-slot blueprints at max so they kinda suck, but some are 3-slot. That alone means we'll never have to drop back down to Blue or Purple weapons.
2. The random world-loot rate of artifact and legendary weapons is fairly decent also. Certainly better than finding gold-tier weapons in DL1.
3. We can get legendary weapons pretty easily from the THREE bounty systems now available: Pilgrim Outpost, Harper, and Shen Xiu.
4. Lastly, we get a free legendary every Legend level. This alone supplies a ridiculous number of free weapons.
Add this up, and I have maybe 40 legendary weapons sitting in my stash right now, and a dozen artifact weapons. I'm only Legend level 30 at the moment also. I can tell I'll literally never run out at this current find/gift rate.
Personally i don't know what i'd do, i wouldn't quit over just that but it would for sure tank my enjoyment of combat (which doesn't have much to stand on it's own to begin with).
I never liked the "impermanent weapon" paradigm in the first game, but it was good enough in other places to make up for it, that and the fact that weapons were more "even" and immersive (you'd find knives in kitchens, wrenches in garages ... etc). I feel like combat was less about "what weapon you are using" and more about "hitting them in the right place".
I like to be particular about what i use, and have a weapon i can count on, sadly the game takes things in a very different direction, all for the sake of "the grind".
Last I heard Techland did this because they wanted players to use other weapons. Instead of using the same single weapon for everything.
Are you..sure about that? What you're describing with the level 6 item cap issue was definitely the case right after game launched, but it isn't anymore. I reinstalled the game about 2-3 weeks ago for my 2nd playthrough, and noticed they'd fixed this. I don't know when exactly. The main story and side quests still reward low level weapons, but the random items I find in the world, the shop purchased weapons, bounty rewards, and legend box rewards are all giving level 9 weapons consistently. This goes for worn gear on your person as well.
More like they wanted people to buy DLC items and opt into doing repetitive events that give you weapons so it does not seem like like a shallow game and eats away at hours played.