Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Goosetave Apr 25, 2023 @ 12:35pm
What would you do if they removed the korek charm ?
After sifting through a disgusting quantity of bad drops from legend levels, i finally got some good weapons with decent stat rolls. And now that i've had that stuff for a few days and almost breaking one, i realized how important the ability to repair is.
But all we have is this "easter egg", which might fill in the role of a game mechanic on paper but doesn't strike me as "the official way to play the game".

So i've been wondering : since this repair system feels like it's hanging by a thread, what would happen if techland cut it ? What if they removed or changed the effect of the korek charm, leaving us unable to repair our weapons ?
How would you as a player react, and what would you do as a result ?
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Showing 1-11 of 11 comments
[PBS] jamstam Apr 25, 2023 @ 2:06pm 
Personally, I embrace the randemonium. Even though I unlocked the Korek charm, I do not use it and have plethora of weapons I received as event rewards.
andressergio Apr 25, 2023 @ 4:52pm 
i lost some nice weapons because i forgot to repair with the korek charm, i thought it will repair automatically but no :/
Infrasound Apr 25, 2023 @ 7:20pm 
Given the setting of the game, the people making weapons would be VERY good at repairing then, no clue why repair isnt base skill in the game.
Judged Apr 25, 2023 @ 8:03pm 
Personally it's not a big deal imo; I dont use the Korek charm as-is. The game is designed around weapon impermanence - same as the first game. The first game let you repair weapons a limited number of times, but in the end each weapon would disappear there also.

The real question is 'does the game offer a pathway to getting enough artifact/legendary weapons to replace them each time they break? In my opinion that's definitely 'Yes.'

1. We now have crafting blueprints for weapons upgradeable to Artifact/Yellow quality I believe. Most seem to only be 2-slot blueprints at max so they kinda suck, but some are 3-slot. That alone means we'll never have to drop back down to Blue or Purple weapons.
2. The random world-loot rate of artifact and legendary weapons is fairly decent also. Certainly better than finding gold-tier weapons in DL1.
3. We can get legendary weapons pretty easily from the THREE bounty systems now available: Pilgrim Outpost, Harper, and Shen Xiu.
4. Lastly, we get a free legendary every Legend level. This alone supplies a ridiculous number of free weapons.

Add this up, and I have maybe 40 legendary weapons sitting in my stash right now, and a dozen artifact weapons. I'm only Legend level 30 at the moment also. I can tell I'll literally never run out at this current find/gift rate.
Goosetave Apr 26, 2023 @ 7:23am 
Some interesting replies, thanks for the input.
Personally i don't know what i'd do, i wouldn't quit over just that but it would for sure tank my enjoyment of combat (which doesn't have much to stand on it's own to begin with).

I never liked the "impermanent weapon" paradigm in the first game, but it was good enough in other places to make up for it, that and the fact that weapons were more "even" and immersive (you'd find knives in kitchens, wrenches in garages ... etc). I feel like combat was less about "what weapon you are using" and more about "hitting them in the right place".

I like to be particular about what i use, and have a weapon i can count on, sadly the game takes things in a very different direction, all for the sake of "the grind".
LunarisRuin Apr 26, 2023 @ 8:16am 
Originally posted by RPD Door open ach pls :>:
Given the setting of the game, the people making weapons would be VERY good at repairing then, no clue why repair isnt base skill in the game.

Last I heard Techland did this because they wanted players to use other weapons. Instead of using the same single weapon for everything.
ZombieDecimator Apr 26, 2023 @ 2:16pm 
My biggest gripe with the weapons is that after you hit a player rank higher than 6, the gear you find in the world and in normal chests stops at 6. so if im player rank 8/9 (cant remember the cap) i will only get gear of my rank after doing the orange blips on the map. I feel compelled to use my weapons less. and i get i could farm the orange things when they come up. but it just feels like a misstep in end game balancing
TheOneButter Apr 26, 2023 @ 4:05pm 
probably just use dlc and event weapons cause i dont wanna lose my cool stuff
Judged Apr 26, 2023 @ 4:44pm 
Originally posted by ZombieDecimator:
My biggest gripe with the weapons is that after you hit a player rank higher than 6, the gear you find in the world and in normal chests stops at 6. so if im player rank 8/9 (cant remember the cap) i will only get gear of my rank after doing the orange blips on the map. I feel compelled to use my weapons less. and i get i could farm the orange things when they come up. but it just feels like a misstep in end game balancing

Are you..sure about that? What you're describing with the level 6 item cap issue was definitely the case right after game launched, but it isn't anymore. I reinstalled the game about 2-3 weeks ago for my 2nd playthrough, and noticed they'd fixed this. I don't know when exactly. The main story and side quests still reward low level weapons, but the random items I find in the world, the shop purchased weapons, bounty rewards, and legend box rewards are all giving level 9 weapons consistently. This goes for worn gear on your person as well.
ZombieDecimator Apr 26, 2023 @ 5:06pm 
Originally posted by Judged:
Originally posted by ZombieDecimator:
My biggest gripe with the weapons is that after you hit a player rank higher than 6, the gear you find in the world and in normal chests stops at 6. so if im player rank 8/9 (cant remember the cap) i will only get gear of my rank after doing the orange blips on the map. I feel compelled to use my weapons less. and i get i could farm the orange things when they come up. but it just feels like a misstep in end game balancing

Are you..sure about that? What you're describing with the level 6 item cap issue was definitely the case right after game launched, but it isn't anymore. I reinstalled the game about 2-3 weeks ago for my 2nd playthrough, and noticed they'd fixed this. I don't know when exactly. The main story and side quests still reward low level weapons, but the random items I find in the world, the shop purchased weapons, bounty rewards, and legend box rewards are all giving level 9 weapons consistently. This goes for worn gear on your person as well.
They might have fixed this in the recent update, im not sure.
Grubbs008 Apr 26, 2023 @ 8:58pm 
Originally posted by LunarisRuin:
Originally posted by RPD Door open ach pls :>:
Given the setting of the game, the people making weapons would be VERY good at repairing then, no clue why repair isnt base skill in the game.

Last I heard Techland did this because they wanted players to use other weapons. Instead of using the same single weapon for everything.

More like they wanted people to buy DLC items and opt into doing repetitive events that give you weapons so it does not seem like like a shallow game and eats away at hours played.
Last edited by Grubbs008; Apr 26, 2023 @ 8:58pm
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Date Posted: Apr 25, 2023 @ 12:35pm
Posts: 11