Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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cucamonster Mar 21, 2023 @ 3:04pm
The parkour is infuriating at times.
For real, combat AND parkour at the same time barelly work for me.
The "takedowns from above" are glitched somehow (they never worked, jumped on unaware enemies, pressed the thing and nothing happens).
Aiden moves so damn floaty and grabs into everything too fast but the moment you're hanging and trying to move sideways he's so damn slow, how come?
Most times Aiden grabs the wrong thing or get stuck on strange animations, it only feels worse with the floaty feel the game has.
I also belive that a lot of stuff is just bugged and not working as intended (the takedowns for instance). Co-op is soo glitchy that it feels cartoony, honestly devs: wtf?
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Showing 1-9 of 9 comments
Boomer Click Bait Mar 22, 2023 @ 2:51am 
Yeah I can't stand how zombies animation cancel my attacks and just grab me as my weapon goes into their head. I liked in the first being able to jump over them but in this game most of the skills are useless.
Arbadacarba Mar 22, 2023 @ 3:02am 
The grab is lame, the issue is they do it from to far and it doesn't seem right but none the less they do it and Poof you are grabbed.
The parkour is amazing imo, i huge leap from DL1 its not perfect but when you are using all your skills and (player ability) it ♥♥♥♥♥♥♥ rocks.

Hey sorry i jumped on writing, yeah combat parkour sucks mostly at least for me and apparently u, i dont use it.
Last edited by Arbadacarba; Mar 22, 2023 @ 3:03am
Boomer Click Bait Mar 22, 2023 @ 3:56am 
Also when humans are swinging their weapons at you and you are clearly out of range but they hit you anyways. Reminds me to old tab targeting mmos back in the day.
Blackwolfe Mar 22, 2023 @ 6:01am 
Well, we got a combat physics/brutality upgrade coming in April (plus tgg quests for the game and gear transmog) and Parkour Flow Improvements (as well as night improvements and roaming volatiles) coming in June. So we'll see how that changes things.
Last edited by Blackwolfe; Mar 22, 2023 @ 6:01am
Mike Mar 22, 2023 @ 9:00am 
Originally posted by Religion LOL:
Also when humans are swinging their weapons at you and you are clearly out of range but they hit you anyways. Reminds me to old tab targeting mmos back in the day.

Yeah kind of reminds of your weapon clearly viably going through zombies and yet don't register a hit... :)
Talbowski Mar 22, 2023 @ 4:04pm 
Originally posted by cucamonster:
For real, combat AND parkour at the same time barelly work for me.
The "takedowns from above" are glitched somehow (they never worked, jumped on unaware enemies, pressed the thing and nothing happens).
Aiden moves so damn floaty and grabs into everything too fast but the moment you're hanging and trying to move sideways he's so damn slow, how come?
Most times Aiden grabs the wrong thing or get stuck on strange animations, it only feels worse with the floaty feel the game has.
I also belive that a lot of stuff is just bugged and not working as intended (the takedowns for instance). Co-op is soo glitchy that it feels cartoony, honestly devs: wtf?

If you dive in the sunken city and are near a lantern, Aiden automatically grabs on it like monkey. That sucks and that isn't supposed (physically) under water.
cucamonster Mar 24, 2023 @ 8:08am 
Anyone else with issues regarding the "takedowns from above"? (When you land on an enemy, nothing happens for me even If I press or hold the Button)
[FOX]Schnurx Dec 26, 2024 @ 1:58pm 
I agree. Parkour was way better in the first part. I can't count the number of times I tried to grapple onto a builiding or something that looks exactly like every other building or something I could grapple on a hundred times before and then fall to my death and loose 40k legend points for no reason.And boy do I hate these idiotic partially slanted roofs.....
GanksThor Dec 29, 2024 @ 12:59am 
Originally posted by FOXSchnurx:
I agree. Parkour was way better in the first part. I can't count the number of times I tried to grapple onto a builiding or something that looks exactly like every other building or something I could grapple on a hundred times before and then fall to my death and loose 40k legend points for no reason.And boy do I hate these idiotic partially slanted roofs.....

this is perfectly describing my problem with the parkour too , the staminabar while using your paraglider is even worse and absolutly dont make any sense
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Date Posted: Mar 21, 2023 @ 3:04pm
Posts: 9