Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Very Hard Lockpicking
Give us the auto-picking skill for the very hard lockboxes already, this is just unnecessary tedium at this point.
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I really hate the lockpick mechanic. It was already terrible in the first game. Every 10meters you found another chest which had to be lockpicked. It's an easy task but so boring and wastes a lot of time.
As someone who's played a lot of Bethesda games I don't mind lockpicking but I ended up maxing them just so I could skip it due to the overabundance of locked things wearing out the novelty of the system rather quickly. The forcing locked thing itself is pretty bad though.

1. Needs to work on Very Hard.
2. The time needs speeded up on weaker locks.
3. PLEASE put the force open button inside the lockpicking UI. So many times I walk up to a chest and interact and get thrown into lockpicking menu before noticing it's locked and have to hit ESC to exit and then hold button to force unlock.
4. Allow more than 100 lockpicks, they run out quickly since forcing open locks devours a bunch for some reason. Or just make it always use 1~ I mean we gotta stand there waiting for the hold-button circle to fill anyways... that is enough balance.
Първоначално публикувано от Wolfdoggie:
As someone who's played a lot of Bethesda games I don't mind lockpicking but I ended up maxing them just so I could skip it due to the overabundance of locked things wearing out the novelty of the system rather quickly. The forcing locked thing itself is pretty bad though.

1. Needs to work on Very Hard.
2. The time needs speeded up on weaker locks.
3. PLEASE put the force open button inside the lockpicking UI. So many times I walk up to a chest and interact and get thrown into lockpicking menu before noticing it's locked and have to hit ESC to exit and then hold button to force unlock.
4. Allow more than 100 lockpicks, they run out quickly since forcing open locks devours a bunch for some reason. Or just make it always use 1~ I mean we gotta stand there waiting for the hold-button circle to fill anyways... that is enough balance.

Yeah I don't mind the mechanic in of itself, agree with all your points.

It's just always those very hard locks in a wide open space, where I've apparently looked at a biter 200m away, so therefore get an endless stream of biters begin charging at me, preventing me from picking the locks.

At least with Bethesda games you could develop you lockpicking skills, or get buffs from potions or items.
Първоначално публикувано от jumpinjas:
Give us the auto-picking skill for the very hard lockboxes already, this is just unnecessary tedium at this point.
it's done already, holding R will open any lock for 3 -7 lockpicks. Use one UV bar to avoid being disturbed during process
Първоначално публикувано от inetd:
Първоначално публикувано от jumpinjas:
Give us the auto-picking skill for the very hard lockboxes already, this is just unnecessary tedium at this point.
it's done already, holding R will open any lock for 3 -7 lockpicks. Use one UV bar to avoid being disturbed during process

That only works for Hard locks & below, not the Very Hard ones.
I need to ask, where do you find 'very hard" lockers?
There are Sunken City Drops (1-time loot), random Renegade Encounters (after you have 100% story), and one chest on top of the VNC Antenna, that has a very hard lock.

Are there any more?
Първоначално публикувано от jumpinjas:
Първоначално публикувано от inetd:
it's done already, holding R will open any lock for 3 -7 lockpicks. Use one UV bar to avoid being disturbed during process

That only works for Hard locks & below, not the Very Hard ones.
nope, works everywhere
Първоначално публикувано от inetd:
Първоначално публикувано от jumpinjas:

That only works for Hard locks & below, not the Very Hard ones.
nope, works everywhere

Hi, you're wrong.
Първоначално публикувано от XeRnUno:
I need to ask, where do you find 'very hard" lockers?
There are Sunken City Drops (1-time loot), random Renegade Encounters (after you have 100% story), and one chest on top of the VNC Antenna, that has a very hard lock.

Are there any more?

As far as I've noticed, VH locks are just the random renegade encounters.
Most locks in Dark Hollows, Stores & GRE outposts are on Hard difficulty.
Anywhere else, they tend to be Medium or Hard.

Anyways; it would be nice if they completed the skill tree for lockpicking, not stopping 1 level short.
The lockpicking mechanic in DL2 s very tedius, as it in in a lot of games. If you want to see a genuinely good lockpicking mechanic check out Conway: disappearance at dahlia view.
Първоначално публикувано от VastGirth:
The lockpicking mechanic in DL2 s very tedius, as it in in a lot of games. If you want to see a genuinely good lockpicking mechanic check out Conway: disappearance at dahlia view.
auot-picking works for every lock, as stated above. So you can choose
Първоначално публикувано от inetd:
Първоначално публикувано от VastGirth:
The lockpicking mechanic in DL2 s very tedius, as it in in a lot of games. If you want to see a genuinely good lockpicking mechanic check out Conway: disappearance at dahlia view.
auot-picking works for every lock, as stated above. So you can choose

... That's not even an option for my game.
No unspent skill points, I'm well into my Legendary levels.

I don't understand. Do you know how you got it to the VH level?
A blueprint or quest, or have you used a mod?
It's getting strange. ^^
1st we need to know is your game vanilla?

Me and others DO NOT have that option to force lock pick a very hard chest.
The max. upgraded lockpick from the game code:

Item("LockpickItem_Upgrade8", CategoryType_Lockpick) { ItemType(ItemType_Lockpick); MaxStackCount(99); Price(4); HudIcon("lockpick"); Mesh("drugs.msh"); Skin("default"); PhysicsScript("simple.phx"); use PickupSounds_Default(); Color(Color_Blue); Condition(20); GenType(GenType_None); ItemLevel(9, 9); UIStats(){ UIStat("&StatsUI_LockpickDurability&", "&LockDurabilityVeryHigh&"); UIStat("&StatsUI_ForceOpenCost&", "&LockHard&"); } GameVersion(1); UID("6587331814318095061"); }

Does also not show the Very Hard Lock option.
BUT, in the mini games script, there's an "impossible" lock, costs 7 lockpicks to force open.

sub main() { //a b c d e f g h i j k l LockpickDifficulty("easy", "&Lockpicking_Easy&", 1.9, 20.0, 10.00, 90.0, 0.0, 3.0, 2, 0, 1, 1); LockpickDifficulty("medium", "&Lockpicking_Medium&", 1.9, 15.0, 7.25, 90.0, 0.0, 3.0, 3, 0, 1, 2); LockpickDifficulty("hard", "&Lockpicking_Hard&", 1.9, 8.0, 3.75, 90.0, 0.0, 3.0, 5, 0, 1, 3); LockpickDifficulty("impossible", "&Lockpicking_Imposible&", 1.9, 5.0, 1.25, 90.0, 0.0, 3.0, 7, 0, 1, 4);

So pls, enlighten us. xD
I would not surprised if that is one of TECHLANDs pro bangers, like....
typo in the infected blade / Rage Booster blueprint
missing bleeding blueprints from DAY 1
wrong names for the Skull Champion / Basic outfit
....

Could continue.
Последно редактиран от XeRnUno; 22 май 2023 в 6:40
K, Hammer with 4 elemental damage modifications.... guess that says it all.

-REP
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Дата на публикуване: 18 май 2023 в 1:21
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