Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Human enemies exploding into toxic gas that turns remaining human enemies into zombies
Does that stop at some point? I actually enjoy fighting the human enemies in this game so it's pretty annoying that as soon as you kill one their allies just automatically turn into virals that are both easier and much less interesting to fight. Plus they've changed it so that killing regular biters has a high chance of spawning virals as well, so there's a never ending stream of them rushing in at all times anyway. It just kinda kills the variety and doesn't really make any sense.
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Showing 1-9 of 9 comments
JackBaldy Mar 25, 2023 @ 8:30am 
https://steamcommunity.com/app/534380/discussions/0/3792631782300486679/

I made a thread describing this very problem. Unfortunately, these kinds of enemies never go away, and they're present right from the start. :Shrugs:
withered_turtle Mar 25, 2023 @ 10:47am 
Ah, yeah, I probably should have tried to do a search before making this one. Thanks.
Guess I'll try to mod this garbage out of the game. Came back after months to check out the new updates and it just feels like they put a 12-year-old in charge of all of the design decisions.
FuryI6I Mar 25, 2023 @ 11:42am 
Hi there Folks,
Dying Light 2 got tons of issues but this is not a bug or a problem at all.
It's related to the Chapter 2 and to Shen Xiu. This will help your character to get stuff such as weapons, especially the Hunter's Crossbow & the Ballista Bow, very Special Ammo that can't be crafted anywhere, some Gear, and some random Drop Packs.

| https://www.youtube.com/watch?v=PCYWKAkOQjU

So, yes, for the Chapter 1 ( Shen Xiu. ) & Chapter 2 ( Harper ), it's more or less like the Syndicates in Warframe and Destiny working with daily & weekly Bounties & Standings.
The influence probably came from these two games.
All the Best.
Last edited by FuryI6I; Mar 25, 2023 @ 11:51am
withered_turtle Mar 25, 2023 @ 11:58am 
Originally posted by FuryI6I:
Hi there Folks,
Dying Light 2 got tons of issues but this is not a bug or a problem at all.
It's related to the Chapter 2 and to Shen Xiu. This will help your character to get stuff such as weapons, especially the Hunter's Crossbow & the Ballista Bow, very special ammo that can't be crafted, and more.

| https://www.youtube.com/watch?v=PCYWKAkOQjU

So, yes, for the Chapter 1 & Chapter 2, it's more or less like a Syndicate in Warframe and Destiny working with Bounties & Standings. The influence probably came from these two games.
All the Best.


Bug? Obviously not. Problem? Absolutely. And yeah, I'm well aware of this live service stuff y'all are shoveling. It would be nice if it could be switched off or ignored instead being inserted into every aspect of gameplay. It's a pity it's too late for a refund.
Conquest Mar 25, 2023 @ 3:02pm 
yeah those missions are asss my boi i hate those hag missions. they are so worthless n pointlesss. who made those decisions. and it is indeed to late to refun. when i started playing i magically lost my save file. bet you it was them so you could play more n not get a refound xD this was at launch
JackBaldy Mar 25, 2023 @ 8:00pm 
Originally posted by FuryI6I:
Hi there Folks,
Dying Light 2 got tons of issues but this is not a bug or a problem at all.

That is massively condescending in a thread where someone is literally taking issue with this particular change (And is not the only person to take issue with this). It's most definitely a problem, and those Chapter NPCs and their live service nature are a scourge in this game.

If I wanted to play live service games, I'd play Destiny or Warframe. I don't. So something that so very clearly takes inspiration from live service games in a game that isn't supposed to be a live service game in a franchise that was never a live service franchise is most definitely not something I welcome.

Originally posted by withered_turtle:
Ah, yeah, I probably should have tried to do a search before making this one. Thanks.

No worries. I appreciate your thread for bringing more awareness to the problem. T'was just pointing at my previous thread because I wrote a lot about it, despite certain users on here trying to downplay the issue.
FuryI6I Mar 26, 2023 @ 8:09am 
Hey there again,
Hmmm, sweet. So, to be clear, I just saw someone complaining about the Plague Bearers and saying that this "just kinda kills the variety and doesn't really make any sense". So I just emphasized the fact it precisely adds some variety ( especially with the Banshees ) in the possible ( but sadly still too poor, too dumb, too limited )activities on the two main maps and that precisely brings some sense if we consider the Shen Xiu bounties.
How "massively condescending" is that?

I do understand that some people might not like such Strandings system, I do understand that Warframe & Destiny mechanics are not for everyone, and I do understand people can complain about Dying Light in general ( I could as well, oh yeah, especially about the devs who got the pretention to offer the "Ultimate Zonbie Game" since 2015 ), but the arguments seemed just a bit weak to me. How is it possble to kill a variety by adding a new situation?
Cheers.
Last edited by FuryI6I; Mar 26, 2023 @ 8:20am
JackBaldy Mar 26, 2023 @ 9:13am 
Originally posted by FuryI6I:
How "massively condescending" is that?

Originally posted by FuryI6I:
Hi there Folks,
Dying Light 2 got tons of issues but this is not a bug or a problem at all.
withered_turtle Mar 26, 2023 @ 1:32pm 
Originally posted by FuryI6I:
Hey there again,
Hmmm, sweet. So, to be clear, I just saw someone complaining about the Plague Bearers and saying that this "just kinda kills the variety and doesn't really make any sense". So I just emphasized the fact it precisely adds some variety ( especially with the Banshees ) in the possible ( but sadly still too poor, too dumb, too limited )activities on the two main maps and that precisely brings some sense if we consider the Shen Xiu bounties.
How "massively condescending" is that?

I do understand that some people might not like such Strandings system, I do understand that Warframe & Destiny mechanics are not for everyone, and I do understand people can complain about Dying Light in general ( I could as well, oh yeah, especially about the devs who got the pretention to offer the "Ultimate Zonbie Game" since 2015 ), but the arguments seemed just a bit weak to me. How is it possble to kill a variety by adding a new situation?
Cheers.


To clarify, my statement about the plaguebearers killing variety was in reference to the fact that they convert all nearby human enemies into virals, which are already an extremely common enemy. It essentially removes most human enemies from the game because every bandit/renegade group has at least 1 plaguebearer, with some having as many as 3. It is stupid, in my opinion, and the context of the live service stuff does not change that.

On the bright side, I did figure out how to make the green gas clouds do 0 damage, so now it's just a mildly irritating visual problem.

Edit: For anyone who wants to know how to get rid of the plaguebearer issue:

1. Navigate to your Dying Light 2 install folder.

2. Navigate to Dying Light 2/ph/source

3. open data0.pak with winrar or your preferred compression/archiving software.

4. Navigate to data0.pak/scripts/damage

5. Extract the file damage_presets to any other location, such as a new folder or even just your desktop. You will also want to make a copy of the original file in case something goes wrong.

6. Open a blank text document in your preferred text editor (such as notepad)

7. Drag the damage_presets file into the blank text document. Note that you cannot open the file with a text editor because Techland has these files saved as screenshots, so you have to do it this way.

8. Search for "Plagebearer_Puddle" (or simply scroll to the bottom as it should be the last preset.

9. At this point you can probably just change the chemical and infection effect values to 0, but since infection and chemical damage seem to work a little differently I decided to remove those effects entirely and instead add DamageDefinition("Damage_0"); in order to explicitly remove the damage types and ensure that the gas cloud does nothing. It should look like this:

SDamagePreset("Plaguebearer_Puddle")
{
DamageDefinition("Damage_0");
}

10. Save the file.

11. Drag the file back into data0.pak/scripts/damage. It will ask you if you want to replace the existing damage_presets file. Say yes.

12. If everything was done correctly, enjoy your game without this bizarre "feature".

13. If something did go wrong and your game crashes or doesn't start , restore the original damage_presets file and test to see if that fixes the problem, which it should considering no other file should have been changed. If that fixes it, repeat steps 6-11.

Note: Again, the plagebearer enemies will still release a green cloud upon death. This fix simply makes it so the gas cloud does absolutely nothing. I'm sure there is a way to remove the cloud as well, but I'm not sure how to go about that yet and didn't want to break anything.
Last edited by withered_turtle; Mar 26, 2023 @ 2:07pm
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Date Posted: Mar 25, 2023 @ 7:43am
Posts: 9