Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

View Stats:
This topic has been locked
Varlus Jun 29, 2023 @ 4:50pm
4
2
2
Let us switch back to the old night system
Let those players who like the change keep it, but a boatload of us don't like a lot of these changes. Your game was not designed around a night time like this and for more than a year now, a lot of us liked it the way it was. You gave us no control do decide which way we want to play.

And to anyone who agrees with me and doesn't like a lot of these changes: leave a negative review. I actively dislike the game now and I don't recommend anyone to buy this. Not only because of these changes, but because it shows that they are ready to throw a lot of people under the bus to try to please a loud minority who will never be happy with this game anyway and will always cry "DL1 was better"
< >
Showing 1-15 of 135 comments
Ichi Jun 29, 2023 @ 5:35pm 
make this volatile thing a different mode
Atomic Monk Jun 29, 2023 @ 5:53pm 
Yeah.. I agree 100% here with OP..

I used to like night roaming and Stealth killing a Howler.. when I could manage it..
.. but this is insane.. its like DL The following.... in the city at night.. its crazy.. I cant even get away from the windmill before Im spotted..

So,,,, Have Volatiles replaced Howlers.. at least with a Howler you can Stealth kill it, even at Lvl 1 .. but this is silly..

In the original DL, I used to venture far at night because I could see the Volatiles and use the Grappling Hook but In DL2 I dont like to keep hitting "scan" every 5 secs.. it spoils immersion.

I dont like my games easy and I like a good challenge.. but DL2 story and progression is centred around night quests that only appear at night and can only be finished at Night, where as DL The Following was centred around day time quests and exploring and the night time was all about pure survival, but now DL2 you cant quest without dying too much..

Come on TL.. this isnt a Souls game.. give uis an option to turn on and off the new Volatile night content..
Last edited by Atomic Monk; Jun 29, 2023 @ 6:08pm
RatBoggles Jun 29, 2023 @ 6:36pm 
I think this is the first time i've saw somebody complaining about them making nights harder & scarier. Most posts are about how nights are too easy/casual. I doubt they're going to change it for a couple people scared of the dark.
Atomic Monk Jun 29, 2023 @ 6:53pm 
Originally posted by BRUSHRAT:
I think this is the first time i've saw somebody complaining about them making nights harder & scarier. Most posts are about how nights are too easy/casual. I doubt they're going to change it for a couple people scared of the dark.


haha.. everybody is scared of the dark.. and what hides in the corners of your room..

Well if you like to play that way.. thats great for you .. play it and enjoy it your way, but they should make it an option. for those of us who like to play a different way to what you do....

So its not about being SCARED of the dark or the game.. its about how reactive they are and how many Volatiles they are in one place at one time..

Enjoy :)
Originally posted by Atomic Monk:
Yeah.. I agree 100% here with OP..

I used to like night roaming and Stealth killing a Howler.. when I could manage it..
.. but this is insane.. its like DL The following.... in the city at night.. its crazy.. I cant even get away from the windmill before Im spotted..

So,,,, Have Volatiles replaced Howlers.. at least with a Howler you can Stealth kill it, even at Lvl 1 .. but this is silly..

In the original DL, I used to venture far at night because I could see the Volatiles and use the Grappling Hook but In DL2 I dont like to keep hitting "scan" every 5 secs.. it spoils immersion.

I dont like my games easy and I like a good challenge.. but DL2 story and progression is centred around night quests that only appear at night and can only be finished at Night, where as DL The Following was centred around day time quests and exploring and the night time was all about pure survival, but now DL2 you cant quest without dying too much..

Come on TL.. this isnt a Souls game.. give uis an option to turn on and off the new Volatile night content..
not being spotted is not that hard, keep in mind that volatiles can see your flashlight, and can smell you, just like in the first game, in DL2, use interiors, they are never there, it also seems like they cant follow you inside dark hollows, forsaken stores, etc. you can also use the catwalks to traverse
Atomic Monk Jun 29, 2023 @ 7:59pm 
not being spotted is not that hard, keep in mind that volatiles can see your flashlight, and can smell you, just like in the first game, in DL2, use interiors, they are never there, it also seems like they cant follow you inside dark hollows, forsaken stores, etc. you can also use the catwalks to traverse

Ah Brilliant.. I didnt realise that about your flashlight or going into buildings.. thanks for the tips as well.. Its been years since I played DL1 and The following.. so ill try these..

Thanks .. Appreciated :)
Kinohani Jun 30, 2023 @ 12:55am 
"Loud Minority"
You mean every single person who played DL1 and liked how that nighttime ran, only to join DL2 and hate its static nighttime issue?

It wasn't a minority, it was a MAJORITY.

However, the changes they made were a bit too much that even the people who WANTED THESE CHANGES can't compensate for how difficult things are now. DL1 had dynamic nights- basically meaning that roaming and reactive VOLATILES were what drove night time to be a time of fear- up until you reached high Legend Levels: and after that you had the ability to change the difficulty from 'Normal - Hard - Nightmare', with Nightmare Volatiles being the ones you DO NOT WANT TO MESS WITH.

They didn't take into consideration that some people DO LOVE BEING SCARED- but need a balancing to where they have routes to take to avoid being seen or heard. It isn't here in this update. Roaming Volatiles is a very very nice start, but reducing their health across the board (lest you get chase level 4 like a dummy) would help allow people who are farming legend levels (like in the original game) and making it so the volatiles will react to you RUNNING NEARBY, making noises NEARBY, or just generally being NEARBY (really close) should have them react and 'track' where you are based on your GENERAL location- like in DL1.

This update is a very very VERY nice step towards what the large MAJORITY of people who played both DL1 and 2 wanted- but it will take a few updates and changes to both AI and Volatile stats to make it a little more engaging and not infuriating.

That being said, I'm legend level 250 and REALLY don't care as I play the game as a stealth-hoe anyways. (Played DL1 without HUD, music, only at night and without survivor sense on Nightmare difficulty after I reached 250 LL).

TL:DR - Update is really good on paper, but poorly researched and executed. Considering how Techland actually cares about the Dying Light franchise, they will inevitably listen, so give them time. Don't whine claiming that the community didn't want this type of update; as they did. Since release. Whine over the fact they overshot what the community asked for and didn't reflect on what made "Dynamic Nights" better than "Static Nights" while also taking into consideration that new players (or those lower in LL) need to have a method to reach a tier where they don't have to face a Volatile on ROOFTOPS every 5 seconds. Wasn't like that in the first game, shouldn't be like that on the second.
Last edited by Kinohani; Jun 30, 2023 @ 1:00am
Leziropav Jun 30, 2023 @ 1:09am 
i prefer this new night mode, its become a bit hard, makes you feels weak. im expecting more harder difficulty like permadeath and instant kill
Blue 03 Jun 30, 2023 @ 1:52am 
There is an option in the settings that lets you have the enemies HUD back (its level and health bar), even though I know that's not what you're looking for.
vicotnik Jun 30, 2023 @ 2:10am 
best solution:
revert patch, add new night mode as an option or a harder difficulty
everyone is happy
HunterFromAbove Jun 30, 2023 @ 3:55am 
Personally I'm glad they changed the static nighttime approach and added back the roaming volatiles just like it was in dl1. I also like that they didn't just outright remove howlers but kept them in the game and gave them a new role. But it would indeed be nice if just like with the parkour you could toggle between the old and new nights to keep both sides happy.
Last edited by HunterFromAbove; Jun 30, 2023 @ 4:02am
SHAd0WsiNr Jun 30, 2023 @ 4:25am 
the new night mode is fine, its the volatile's increased health that's the problem. the devs just decided to increase their health by like 10x when 1.5 or even 2 was enough
He Who Remains Jun 30, 2023 @ 5:02am 
DEAL WITH IT!
EZ MODE IS GONE.
TIME TO GET GUDDDDDDDDDDDDDDDDDDDD
Kyle Crane Jun 30, 2023 @ 5:19am 
Originally posted by NYsTreeTPuNisHER😎😜:
DEAL WITH IT!
EZ MODE IS GONE.
TIME TO GET GUDDDDDDDDDDDDDDDDDDDD

Or time to uninstall and go back to DL1 and bying DI2 until this is fixed. :)
CORVUS Jun 30, 2023 @ 8:08am 
Originally posted by SHAd0WsiNr:
the new night mode is fine, its the volatile's increased health that's the problem. the devs just decided to increase their health by like 10x when 1.5 or even 2 was enough

Agreed, my only issue is their absurd amount of health, maybe something specific to counter them or a weakness to something, but just placing a 10x health multiplier feels cheap.
< >
Showing 1-15 of 135 comments
Per page: 1530 50

Date Posted: Jun 29, 2023 @ 4:50pm
Posts: 135