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Kill xp seems to be the fine but hit xp has the same issue.
It's a problem, due to late game.. if parkour XP has been nerf'd it'll be that much longer to get abilities unlocked than what was originally implemented.
Train of thought is probably, "Players playing longer because we artificially make our game more grindier means we have more chances to sell them things." I'm assuming quality over quantity is not something that crossed their minds. :Shrugs:
Since then I modified the files and applied a x3 modifier to the XP gained, so sometimes I finish a night with over 30000 XP and gain 2 levels of Parkour (I know it's like cheating but I don't like to farm XP, and I want to have fun playing the game with all the parkour goodies).
It's taking a LONG time to level up and get those parkour perks.
The removal of those previous threads is definitely weird.
btw. do the Devs reply to threads from time to time, so we know that they have at least read things?