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this isn't an mmo with a set tank. mitigation exists, but it's not something you focus on stacking as a strategy like an action rpg.
stats on gear is fun, but frankly succeeding comes down to your ability to use the game mechanics.
• increasing 2H damage
• reducing melee stamina
Then a mix of damage reduction for Infected, Night and Fire.
Parcour & Combat XP is kinda wasted - at least when you are at max level.
Knuckle boost also, if you dont use them.
Having like~ 80% 2H damage increase, ~30% less Infected damage and 40-50% less stamina cost for melee, paired with the LVL11 Tank Gear armor is enjoyable. xD
no idea what the best rolls are and wht the best armor for that would be and what the %es are on level 9 gear
Or infected and human damage reduction?
I just look at the damage bonus to the weapon type I'm currently using and nothing else.
Even after you complete the main storyline and everything is on your level, it just makes enemies annoyingly spongy, but not exactly harder.
2H weapons are rare and cant be modified, same for knuckledusters for the most part.
if you are going tank I recommend just going for defense and resistances, and other passive buffs that arent combat based. you are best off trying to get a set of gear that resists all elements as much as possible (doesnt have a combat or parkour xp bonus as that is a waste of a slot) and preferably ranger extra perks such as less stamina for ranged weapons or dmg. since tank ranger combo is a decent class overall if you wanna go for that
until they make 2H weapons more common in the game in general, or buff them the tank gear is purely only good for well... being a tank.
(coming from someone who wanted to play tank the entire game since launch and was met with a sad fate)
the best class overall is brawler. (because of course 1h weapons are op again)
I have a full set of lvl9 artifact brawler gear I use that gives me a 70% dmg increase with 1H weapons AND a max level muscle booster with my 500dmg weapons gives me about 1200dmg per swing with elemental dmg as well AND the swings are 2-3x faster than 2H weapons.
medic and ranger being about equal as long as you properly use their buffs. though combat wise of course ranger is better than medic. though medic saves resources and is better for looting and keeping weapon durability, etc
I REALLY REALLY hope they buff 2H weapons. I really wanted to play tank but its just not a very fun class atm in my opinion. I would only use it if I was bad at the game and died more often than i liked. but im pretty good and dont die to enemies often at all so i have no reason to use it
normal difficulty, for me atm, is not easy but not hard, but yet again i just started, but seriously? hard mode is easy?
And I said that he should focus on damage bonus, because resistances are pretty much irrelevant for the gameplay in the current state.
The added difficultly on hard is barely noticeable in combat, mostly it just makes stuff you find worthless when you're trying to sell it. Other than that, maybe regular zombies are a bit more grabby, but I don't know if it was the difficulty switch or the new patch that caused it.
Or vitals having 3 meter long arms to hit you with while running
Also the grabby notnal zombie thing that was never solved in the first game
Not thatall of that is too much of a problem, except the volatile part , cuz I don't recall then suppost to be that over powered