Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Rain Effect & Epilogue Bugfest & Grappling Hook Bug
When I rebound my keys for the wheel for medkits, etc to ALT and have the wheel for grappling hook, UV Flashlight etc on mouse button 4, whenever i want to switch from uv shrooms to medkit, the wheel bugs out, doesnt come up and i always thrust the grappling hook, the grappling hook use button is on mouse button 5, i still throw it with ALT, its almost as if its óverwriting my medkit wheel button for a short time because when i smash Q for my weapon wheel and try ALT for medkit wheel again, he doesnt throw the grappling hook anymore. Also headstomp is automatically on F but i got flashlight on F, thats annoying as i turn off and on my flahslight everytime i curbstomp a s u c k e r .

the rain effect on the players camera is so blurry and it is a bit too visually annoying especially with the aggressive TAA, especially when in combination with DLSS (quality too), maybe less water blur, bit more droplets?

The beginning of the game was bugwise ok, but the further you play when in CO-OP the worse it gets, as if quality control didnt care much about the epilogue, in the quest: find the car, we had a crash and had to reactivate the quest, when we got to the elevator after defeating the renegades after running from the darkzone volatiles, the elevator wouldnt open, the trick was to reload the game several times and only one player slowly, carefully without the other one moving alot, press e to open it, these broken door opening then cutscene transition afterwards moments where the bugs almost became gamebreaking were so many in X13 that we decided to wait for a new patch especially since the boss fight at the end completely crashed and blackscreened several times to the point where cutscenes would trigger while another player disconnected and when rejoining he missed the cutscene. so many broken glitchy combat moments with renegades too that i thought my game would start catching fire soon.

we speedrunned the entire epilogue due to us being paranoid about this broken mess catching fire in any moment. rt on off, nothing helps, vsync 60 vsync 120, no vsync, technical side it wasnt, just pure codebugs. nothing on our end.

still had what i can only assume are memoryleaks when using certain rt graphics options like shadows and flashlight, 120 fps here suddenly 30 for no reason and reloading fixed it.

funny bugs like the NPC deathloop are still present where dead enemies stand up from the dead, half of their body chopped off and they cant be killed but thats a known issue i think.

seeing the achievements, 30% seen the epilogue, maybe the devs didnt anticipate that and slacked on the debugging for the epilogue, it feels super rushed with so many sudden crashes we never had before, cutscene stuck bugs, blackscreen loading bugs, broken door animations where only one player could progress. the times we had to suicide bomb ourselves to force us into a cutscene when respawning whenthe door wouldnt open or the press E pop up wouldnt show up is a new record. we actually made a meme out of it:

RUN BOY RUN; THE BUGS ARE COMING FOR YOU....
RUN BOY RUN; THE GLITCH WILL BE THE END OF YOU.....
Date Posted: Mar 7, 2022 @ 6:49am
Posts: 0