Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Chanzui Mar 1, 2022 @ 6:47am
2
DL2 is a mediocre open world forgettable experience
I loved DL1, I played it 4 times with different friends and never really understood all the complaints about the story being bad, it was alright, a lot of fun easter eggs, the parkour movement was fantastic, the combat mediocre but overall a really fun game.

I wanted to love this game too, tried playing it with friends, tried playing it alone, tried doing side activities as well as main story, tried doing only main story... I just don't feel it... There's so many little things that just don't feel right... For instance upgrading crafting stuff, why would I want to spend 15 hours farming zombies just to be able to upgrade my things? and even when I do I still have to keep all the lower tier items in my inventory? If I crafted 2 medkits before upgrading the reicpe I basically wasted the resources because it's not as if it gets more expensive.
No point in parkouring when you get paraglider and the paraglider sucks, not gotten the grappling hook yet, but I did enjoy having that in DL1.

The story is forgettable even though it was suposed to be fantastic... There's no reason to fighting zombies or renegades, the choices feel pointless, you always pick the parkour upgrades, sure you can choose how some quests end but I wouldn't call that meaningful...

They did make it more fun playing at night but it is also highly repetetive, throwing in the SAME activity 100 times doesn't mean the open world has stuff to do... It's literally just grinding the same activity over and over and over again whilst going through a mediocre story that more often than not just pisses me off...
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Showing 1-12 of 12 comments
Mr.Dallas Mar 1, 2022 @ 6:58am 
Agree
๖ۣۜMk137 Mar 1, 2022 @ 7:58am 
There are improvements to be made, for sure, but the game underneath is solid. I'm 55 hours in and not remotely bored of anything. Sure, some of the side quests feel kinda dumb, but overall I am completely engaged by the parkour/combat gameplay and story missions. I'm actually enjoying most of the side activities (e.g. windmills, metro, facilities, etc.) because they make you think a bit and use parkour (which is the strongest part of this game).

The copy-paste stuff is definitely real to a certain extent. But, I've seen much worse and it's not bad enough to turn me off from the game.

Mostly, I think the game just needs some systems improvements and balancing (with gear and enemy levels).

I think the crafting thing was designed with a 5+ year life cycle for this game in mind. You're not supposed to be able to get fully upgraded stuff after 1 month of playing. I do agree that it feels like a grind though, especially 100 uncommon trophies for the last level of an item? WTF.
ShockedHearts Mar 1, 2022 @ 8:03am 
my only complaint would be that side-quests dont feel as fleshed out as the first games were. characters like tolga and fatin, or Kurt and spike lasted the whole game and were memorable. nothing like that in DL2 really.

otherwise I think the games core foundation is solid and it improves upon the gameplay loop amazingly. parkour and combat are much more fleshed out (whether you wanna believe it or not it just factually is) and the looting has a lot more diverse areas and scenarios to do it including night time gameplay that encourages to sneak or run around in places while its dark out.

all things the 1st game didnt do well. there was no point to go out at night in DL1

overall I think DL2 is a great sequel it just needs some time to be updated to truly shine
RamboRusina Mar 1, 2022 @ 8:04am 
I would've loved to join in with the Renegades. Both the survivors and PKs were essentially the same thing. Game wants to pretend survivors are good guys all for freedom when in reality they do the same exact crap as PKs, but they just hush about it pretending to be somehow better. Do their quests and see the "choices" how much they truly are about freedom, individual rights and all that. All the best choices where people are happy are exactly what you would expect from PKs. Both factions seek greater good at cost of the few, only PKs are honest and open about it. It's bad enough that player is denied portions of the game by being made to choose(ultimately rather worthless things as reward)between the two, but in the end both doing/being the same essentially? F off with that chit.
ShockedHearts Mar 1, 2022 @ 8:06am 
Originally posted by RamboRusina:
I would've loved to join in with the Renegades. Both the survivors and PKs were essentially the same thing. Game wants to pretend survivors are good guys all for freedom when in reality they do the same exact crap as PKs, but they just hush about it pretending to be somehow better. Do their quests and see the "choices" how much they truly are about freedom, individual rights and all that. All the best choices where people are happy are exactly what you would expect from PKs. Both factions seek greater good at cost of the few, only PKs are honest and open about it. It's bad enough that player is denied portions of the game by being made to choose(ultimately rather worthless things as reward)between the two, but in the end both doing/being the same essentially? F off with that chit.
there are actually quite a few renegade armor pieces that are hidden in the code. some people are theorizing that a renegade interaction of sorts might be in the DLC. as many masks and armors were made for Aiden in terms of the renegades.

so we might get that! Id love to do some renegade stuff even if it isnt a true faction
Chanzui Mar 1, 2022 @ 8:47am 
Originally posted by ๖ۣۜMk137:
There are improvements to be made, for sure, but the game underneath is solid. I'm 55 hours in and not remotely bored of anything. Sure, some of the side quests feel kinda dumb, but overall I am completely engaged by the parkour/combat gameplay and story missions. I'm actually enjoying most of the side activities (e.g. windmills, metro, facilities, etc.) because they make you think a bit and use parkour (which is the strongest part of this game).

The copy-paste stuff is definitely real to a certain extent. But, I've seen much worse and it's not bad enough to turn me off from the game.

Mostly, I think the game just needs some systems improvements and balancing (with gear and enemy levels).

I think the crafting thing was designed with a 5+ year life cycle for this game in mind. You're not supposed to be able to get fully upgraded stuff after 1 month of playing. I do agree that it feels like a grind though, especially 100 uncommon trophies for the last level of an item? WTF.

Not sure where to start here... The parkour is basically pointless becuase you get paraglider anyway... The drop kick instakills anything and anyone. The combat is fine tho, not my main concern, parkour is also alright apart from it being very jittery when climbing, easily sucks you to places you were not sure you'd reach etc....

But the windmills, metro, facilties etc is NOT well made, it's not even a puzzle... It's just tedium...

The armors are pointless, on hard you cant even sell excess so I don't even loot them anymore, the weapons all feel the same, the items not stacking when you upgrade them is so stupid I want to cry, EVERYTHING being upgradeable 100 times is also so stupid... It's an RPG story game, not an endless MMO grind. It's truly a bane of modern games thinking you need to add MMO aspects to EVERY RPG ever made... Sometimes a molotov can just be a molotov.
Talbowski Mar 1, 2022 @ 9:33am 
1. Too much of "Copy Paste". GRE quarantine zones and metro stations are 99% similar.

2. Nearly zero encounter with zombies such as banshee, spitters and suiciders. In DL1 suiciders and spitters were permanent threat.

3. In their gameplay trailer they promised unique experiences and I thought, WOW! players would propably (through their choices) have 10-15 different endings and face consequenses. They also promised 500 hours for main story and other side quests. I finished the game in 122 hours on normal difficulity (including exploring).

4. The quality of many dialogues is very bad, as if they have been written by a bunch of 10 years old children.

5. Navigation system is pure trash. When setting a way point, this one is mostly difficult to find, so opening the map several times is annoying. Besides too much of floating symbols on the screen are cancer for the eyes. DL1 navigation system is ways too much better.

6. No New Game Plus. Broken side quests such as "Black Widow" and "The Living Dead" are not accomplishable.

SUMMARY: If a triple A game does not take at least 100-120 GB space on your hard disc (For example Borderlands 3, Gears 5), then waiting for reviews is strongly recommended, otherwise you would mostly play an "UNFINISHED and BROKEN game such as DL2)
alien_tickler Mar 1, 2022 @ 9:53am 
DL2 has a 5+ year plan, let's talk about this after 5 years. DL1 was not good at launch.
๖ۣۜMk137 Mar 1, 2022 @ 10:01am 
Originally posted by Chanzui of Dissolve Russia:
Originally posted by ๖ۣۜMk137:
There are improvements to be made, for sure, but the game underneath is solid. I'm 55 hours in and not remotely bored of anything. Sure, some of the side quests feel kinda dumb, but overall I am completely engaged by the parkour/combat gameplay and story missions. I'm actually enjoying most of the side activities (e.g. windmills, metro, facilities, etc.) because they make you think a bit and use parkour (which is the strongest part of this game).

The copy-paste stuff is definitely real to a certain extent. But, I've seen much worse and it's not bad enough to turn me off from the game.

Mostly, I think the game just needs some systems improvements and balancing (with gear and enemy levels).

I think the crafting thing was designed with a 5+ year life cycle for this game in mind. You're not supposed to be able to get fully upgraded stuff after 1 month of playing. I do agree that it feels like a grind though, especially 100 uncommon trophies for the last level of an item? WTF.

Not sure where to start here... The parkour is basically pointless becuase you get paraglider anyway... The drop kick instakills anything and anyone. The combat is fine tho, not my main concern, parkour is also alright apart from it being very jittery when climbing, easily sucks you to places you were not sure you'd reach etc....

But the windmills, metro, facilties etc is NOT well made, it's not even a puzzle... It's just tedium...

The armors are pointless, on hard you cant even sell excess so I don't even loot them anymore, the weapons all feel the same, the items not stacking when you upgrade them is so stupid I want to cry, EVERYTHING being upgradeable 100 times is also so stupid... It's an RPG story game, not an endless MMO grind. It's truly a bane of modern games thinking you need to add MMO aspects to EVERY RPG ever made... Sometimes a molotov can just be a molotov.

Yeah, I guess I just generally disagree with your assessment of the game. I could recommend finding something you enjoy more and returning in a year or three once a lot of updates have been made.
SamB Mar 1, 2022 @ 10:04am 
I think the key thing that ruined it for me, was getting through the story, and realising that the gameplay demo they showed back in 2019, is actually a sizeable chunk of the final part of the game, and the unique experience of "unlocking areas with their own unique things to explore and threats to encounter" was a one off thing at the end of the game that didn't really add much anyway. Topped off with the fact that the cutscene for unlocking that region features Peacekeepers, and the cutscene has the original 2019 demo design of bright blue peacekeeper armor, not even updated in the final game to match the in-game Peacekeeper design.

For me personally, the story was okay, gameplay was average if a bit janky in places, and I have had more fun with modding the game than playing through it. But it's a sign of the times, the last new game I truly enjoyed and played through multiple times was Middle Earth Shadow of War (though even that was marred by microtransactions at launch). Nowadays games either fall completely flat or are just passable, there are hardly any games these days that manage to be anything to write home about, which I think is down to fan expectations, marketing hype, and the whole current state that developers can blame delays and issues on Covid and outline a roadmap to reinstate cut content or polish unfinished systems, which all in all simply brings the game up to a reasonable standard rather than expanding on a strong vanilla experience.
Coup d' oeil Mar 1, 2022 @ 3:26pm 
Issues stem from the game being too easy. Little to no thought needs to be given to anything. No threat. No oh ♥♥♥♥ enemies where you have to figure out the best way to tackle. Someone tell them they forgot the survival part.
Last edited by Coup d' oeil; Mar 1, 2022 @ 3:28pm
Originally posted by Skullmaster20:
I think the key thing that ruined it for me, was getting through the story, and realising that the gameplay demo they showed back in 2019, is actually a sizeable chunk of the final part of the game, and the unique experience of "unlocking areas with their own unique things to explore and threats to encounter" was a one off thing at the end of the game that didn't really add much anyway. Topped off with the fact that the cutscene for unlocking that region features Peacekeepers, and the cutscene has the original 2019 demo design of bright blue peacekeeper armor, not even updated in the final game to match the in-game Peacekeeper design.

For me personally, the story was okay, gameplay was average if a bit janky in places, and I have had more fun with modding the game than playing through it. But it's a sign of the times, the last new game I truly enjoyed and played through multiple times was Middle Earth Shadow of War (though even that was marred by microtransactions at launch). Nowadays games either fall completely flat or are just passable, there are hardly any games these days that manage to be anything to write home about, which I think is down to fan expectations, marketing hype, and the whole current state that developers can blame delays and issues on Covid and outline a roadmap to reinstate cut content or polish unfinished systems, which all in all simply brings the game up to a reasonable standard rather than expanding on a strong vanilla experience.
off topic but on at the same time this is why i loved BL and BL2 i keep going bak to them to play same for fallout games and skyrim (only scroll game i own) i fave few other like the classic RE2 and Final fantasy games .(this old school 1s where 1 og my best RPGs ) then i got hooked off and on Dying light.. with hope dying out i bought i on day 1 never had bugs with it.

games today i feel so so forgettabul a best or its ther woke in same way or they make the women look bat ff smut bags like this game does..
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Date Posted: Mar 1, 2022 @ 6:47am
Posts: 12