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Also why dont you submit a ticket to their support? They will have more info than we do
I have a 2070 super, i7-9700k and always have around 60-70 in 3440x1440 with it
actually they are right, this game like Metro Exodus, Control and some others was designed for hardware not out yet. To be specific hardware with more a-sync compute and more dedicated RT hardware.
You have no idea what you're talking about. Most people here started getting stutters after the latest update. Many, including me tried every fix they could find and nothing helped.
Personally, the game ran smoothly for over 50 hours. Then, the update 1.06c destroyed my FPS.
-Setting the games .exe priority to High.
-DDUing your drivers and reverting to one prior 511.79.
-Disabling over-lays (Steam, Discord, MSI Afterburner, etc)
-Disabling Asynchronous Compute.
-Disabling in-game Vsync and forcing it via Nvidia CP.
-Disabling/Enabling Hardware Accelerated GPU Scheduling.
-Disabling/Enabling Windows Game Mode.
-Disabling/Enabling Resizeable BAR.
-Increase your Nvidia Shader Cache to 10Gb.
-Delete your dx12psoshader.bin in \Documents\dying light 2\out (Game will stutter until shaders recache on the fly).
-Delete your video.scr in \Documents\dying light 2\out\settings\. Reapply in-game video settings again.
For me, I run at DLDSR 2880px High, no RT at the game mostly runs at 75Hz with the occasional fps drop when entering busy areas (Fish-Eye etc). HAGS is disabled, Game mode is disabled, Resizable BAR is enabled, Shader cache is set to 10GB. Running Nvidia 511.65 with gsync enabled.
Ryzen 3600 (Stock)
32GB DDR4-3200MHz/CL16
RTX 3070 (stock)
NVMe PCIE 3.0 SSD
Windows 10 21H2