Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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RTX 3080 / 3080 Ti / 3090 users playing at 4k. What graphics settings are you running the game at?
I am confused about which settings to play the game on. Turning on RTX with dlss results in 50-60 FPS but the game looks next gen. Turning it off gives me 100 FPS but it doesnt look good at all. What settings are you running the game on?
Последно редактиран от Blazing Storm; 9 февр. 2022 в 11:20
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Показване на 31-45 от 45 коментара
3070 and cannot play RT-OFF, this is without a doubt the BEST looking RT game i have ever seen/played.

1440p 60-70 with the occasional dip to 55

RT GI + AO + Reflections.
Sun Shadows, PCF.
DLSS: Quality.

In my opinion RT reflections makes much more sense than RT Shadows but its subjective, of course.
i'm using this settings (1440p):

Async Compute= On
Anti-Aliasing Quality= High
Motion Blur Quality= Off
Sun Shadows Quality= PCF
Contact Shadows Quality= Ultra
Ambient Occlusion Quality= Ultra RT
Global Illumination Quality= Ultra RT
Reflection Quality= Low
Ray Traced Flashlight= Off
Volumetric Fog= Medium
DLSS= Quality

r7 3700x + 3080 running 90-100fps.

https://imgur.com/NLUUoRZ
Последно редактиран от m4um4u; 9 февр. 2022 в 16:50
Първоначално публикувано от Tom:
Първоначално публикувано от Mortilla:

You're blind, friend.

RT changes the lightning drastically -- I don't know how you're missing this lol.

It's a game changer.
it is not game changer. far from it. placebo hit you too hard. like i said if you actually play the game. you dont notice at all. only if you stop and look for details

I respect your opinion. I like the visual fidelity RT provides and can play with a great framerate (reflections just on high). But please stop using the word "placebo" wrong.
Първоначално публикувано от *D4rKy*:
Screw RT on this game it gives meory leaks for now after latest patch.

I had problems with this until I turned Async Compute off. It's not supposed to be used with RT.


Първоначално публикувано от JasonMassaker:
buy monitor/tv 120hz with gsync- 40 fps gsync is smoother as 60 fixed

pacing is absolutly smooth in this game with gsync

with patch 1.03

My monitor is 144hz with freesync, but the problem is heat. With my settings, if the fps goes beyond 60 my gpu gets rather toasty. Mine is very smooth with vsync anyway so i'll stick with it.
That under voltage i mentioned above, I created earlier and can actually run DLSS Quality at around 50-60fps, but I can't really tell the difference despite my monitor being a rather hefty 43" xD
i9 11900K @ 5GHz
nvidia 3090 (water-cooled)
NVMe install
32Gb DRAM
3440 x 1080 widescreen Ultra-wide 180Hz Gsync

With everything on max/best - so:
DX12
RTX advanced settings: ultra-high for everything
RTX Torch
DLSS off (best quality - biggest performance hit)
Upscaling off
ASync Compute on

I get around 50-60 fps - that's not bad without DLSS on an ultra-wide screen

If I enable DLSS Quality, I see an extra 20 fps or thereabouts, but there's no point because the cut-scenes start to tear, so I've enabled VSync. Therefore, I might as well enable everything and disable DLSS altogether because I can't go above 60fps with Vsync on.
Първоначално публикувано от El Tello:
3070 and cannot play RT-OFF, this is without a doubt the BEST looking RT game i have ever seen/played.

1440p 60-70 with the occasional dip to 55

RT GI + AO + Reflections.
Sun Shadows, PCF.
DLSS: Quality.

In my opinion RT reflections makes much more sense than RT Shadows but its subjective, of course.

I also cant play RT OFF anymore in DL2, game world looks absolutely stunning. Also on a RTX 3070, i get around the same average fps as you, 60-75 depending on areas, some interiors reach a nice 85-90. At 1440p using DSR.
Also DLSS Quality, personally its the way to go, not balanced and surely not performance, but respect each one preference.

Due to the very weird sharpness filter ingame behaviour, and as others have found, i set sharpness at 51, so the nasty blur on movement goes away, game does get more oversharpened than i would like, but i live much better with that compared to horrible blur apparently from TAA and perhaps weird DOF going on and DLSS issues.

However i personally feel DL2 gains much more with RT Shadows than RT reflections.
So i keep the RT shadows and use normal reflections on medium, Fog medium, some more fps overall gained as well. Reflections seem super situational overall in DL2 world, but i also didnt reach the other areas with more buildings and skyscrapers.
Out of curiosity leaving you a few samples at 4K that also reinforce this imo, but of course, to each their preference:

https://steamcommunity.com/sharedfiles/filedetails/?id=2748692224

https://steamcommunity.com/sharedfiles/filedetails/?id=2748692503

https://steamcommunity.com/sharedfiles/filedetails/?id=2748691526

https://steamcommunity.com/sharedfiles/filedetails/?id=2748691734
Първоначално публикувано от Tom:
Първоначално публикувано от Mortilla:

You're blind, friend.

RT changes the lightning drastically -- I don't know how you're missing this lol.

It's a game changer.
it is not game changer. far from it. placebo hit you too hard. like i said if you actually play the game. you dont notice at all. only if you stop and look for details
so not true i dont have this game.but RTX is absolutely amazing if done correctly
go look at bright memory infinite they used it thru out the entire game not just water
and wet scenes.its a mind blower and once these so called AAA devs implement it
correctly it will change gaming dramatically so get on board or get left behind makes
no difference to me.
DLSS performance, all other settings maxed, AA low, motion blur off, sharpen 0, 66% nvidia shapen + FG igonre 100%, never drop below 60. Looks good on 4k TV.
Първоначално публикувано от Tom:
Първоначално публикувано от Mortilla:

You're blind, friend.

RT changes the lightning drastically -- I don't know how you're missing this lol.

It's a game changer.
it is not game changer. far from it. placebo hit you too hard. like i said if you actually play the game. you dont notice at all. only if you stop and look for details

I mean Digital Foundy literally went over it step by step; showing the changes; literally explaining every feature and showing the before and after images.

So its your word against DF who are masters of graphics breakdowns.

Sorry, I will take their word over yours.
Първоначално публикувано от Tom:
bruh. game looks almost the same from high to rt. you are legit losing fps on placebo. if you think it doesnt look good without rt you are wrong. cus rt changes barely nothing
the game has so much light/dark contrast with all the light sources, especially at night. it looks much better with raytracing enabled.

on topic: im running 4k @ RT/high with DLSS set to balanced. lowest goes into 60s, normally around 80s to 90s.
DLSS Quality at 1440p, ultra, ray tracing. Runs around 70 to 80 FPS for me.
Първоначално публикувано от G.M.S.:
Първоначално публикувано от El Tello:
3070 and cannot play RT-OFF, this is without a doubt the BEST looking RT game i have ever seen/played.

1440p 60-70 with the occasional dip to 55

RT GI + AO + Reflections.
Sun Shadows, PCF.
DLSS: Quality.

In my opinion RT reflections makes much more sense than RT Shadows but its subjective, of course.

I also cant play RT OFF anymore in DL2, game world looks absolutely stunning. Also on a RTX 3070, i get around the same average fps as you, 60-75 depending on areas, some interiors reach a nice 85-90. At 1440p using DSR.
Also DLSS Quality, personally its the way to go, not balanced and surely not performance, but respect each one preference.

Due to the very weird sharpness filter ingame behaviour, and as others have found, i set sharpness at 51, so the nasty blur on movement goes away, game does get more oversharpened than i would like, but i live much better with that compared to horrible blur apparently from TAA and perhaps weird DOF going on and DLSS issues.

However i personally feel DL2 gains much more with RT Shadows than RT reflections.
So i keep the RT shadows and use normal reflections on medium, Fog medium, some more fps overall gained as well. Reflections seem super situational overall in DL2 world, but i also didnt reach the other areas with more buildings and skyscrapers.
Out of curiosity leaving you a few samples at 4K that also reinforce this imo, but of course, to each their preference:

https://steamcommunity.com/sharedfiles/filedetails/?id=2748692224

https://steamcommunity.com/sharedfiles/filedetails/?id=2748692503

https://steamcommunity.com/sharedfiles/filedetails/?id=2748691526

https://steamcommunity.com/sharedfiles/filedetails/?id=2748691734

FYI I fixed the oversharpening issue by using this mod from Nexus mods:

https://www.nexusmods.com/dyinglight2/mods/31

It disables the sharpening that happens as part of post processing; without this mod, the game is being double sharpened, once before DLSS and once post DLSS.

As an additonal way to make things better; I disabled the DLSS sharpening too entirely; since it contributes to the ghosting, and instead used Reshade and added some simple lumasharpen, my game looks super clean now even with DLSS balanced!
Първоначално публикувано от Mortilla:
Първоначално публикувано от Twerky:
but RT on ultra on 4k is a whole different beast

You do not need 4k in order to benefit from RT.

Like you said, light sources are everything and RT is just that. :]

Yes, that's what I'm saying, but I'm also saying the RT hits different on 4k
Първоначално публикувано от ZonerRoamer:
Първоначално публикувано от Tom:
bruh. game looks almost the same from high to rt. you are legit losing fps on placebo. if you think it doesnt look good without rt you are wrong. cus rt changes barely nothing

Not true; this game has a HUGE difference between RT ON/OFF; even if it did not; RT is worth it just for getting rid of the ugly shimmering shadows. (RT Shadows have zero flickering)

https://www.youtube.com/watch?v=HnAn5TRz_2g

It really sucks how Techland did not give a single ♥♥♥♥ for non RT users, that they made general raster so bad and butt ugly without RT. Metro Exodus and Cyberpunk look at least half decent without RT, but Dl2 just looks way too ugly without RT.
2880x1620, everything maxed, all RT. DLSS on balanced. Sharpness down to 20. 70-110fps on 5600x + 3080 on water, core sits around 2.2ghz. 4k it regularly drops below 60 and goes to like 20 then back up again so i prefer the extra framerate in 2880x1620. I dont think the 3080 has enough vram for 4k as its using all 10gig in the lower res
Последно редактиран от Count Shagula; 11 февр. 2022 в 17:25
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Дата на публикуване: 9 февр. 2022 в 10:42
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