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Докладване на проблем с превода
1440p 60-70 with the occasional dip to 55
RT GI + AO + Reflections.
Sun Shadows, PCF.
DLSS: Quality.
In my opinion RT reflections makes much more sense than RT Shadows but its subjective, of course.
Async Compute= On
Anti-Aliasing Quality= High
Motion Blur Quality= Off
Sun Shadows Quality= PCF
Contact Shadows Quality= Ultra
Ambient Occlusion Quality= Ultra RT
Global Illumination Quality= Ultra RT
Reflection Quality= Low
Ray Traced Flashlight= Off
Volumetric Fog= Medium
DLSS= Quality
r7 3700x + 3080 running 90-100fps.
https://imgur.com/NLUUoRZ
I respect your opinion. I like the visual fidelity RT provides and can play with a great framerate (reflections just on high). But please stop using the word "placebo" wrong.
I had problems with this until I turned Async Compute off. It's not supposed to be used with RT.
My monitor is 144hz with freesync, but the problem is heat. With my settings, if the fps goes beyond 60 my gpu gets rather toasty. Mine is very smooth with vsync anyway so i'll stick with it.
That under voltage i mentioned above, I created earlier and can actually run DLSS Quality at around 50-60fps, but I can't really tell the difference despite my monitor being a rather hefty 43" xD
nvidia 3090 (water-cooled)
NVMe install
32Gb DRAM
3440 x 1080 widescreen Ultra-wide 180Hz Gsync
With everything on max/best - so:
DX12
RTX advanced settings: ultra-high for everything
RTX Torch
DLSS off (best quality - biggest performance hit)
Upscaling off
ASync Compute on
I get around 50-60 fps - that's not bad without DLSS on an ultra-wide screen
If I enable DLSS Quality, I see an extra 20 fps or thereabouts, but there's no point because the cut-scenes start to tear, so I've enabled VSync. Therefore, I might as well enable everything and disable DLSS altogether because I can't go above 60fps with Vsync on.
I also cant play RT OFF anymore in DL2, game world looks absolutely stunning. Also on a RTX 3070, i get around the same average fps as you, 60-75 depending on areas, some interiors reach a nice 85-90. At 1440p using DSR.
Also DLSS Quality, personally its the way to go, not balanced and surely not performance, but respect each one preference.
Due to the very weird sharpness filter ingame behaviour, and as others have found, i set sharpness at 51, so the nasty blur on movement goes away, game does get more oversharpened than i would like, but i live much better with that compared to horrible blur apparently from TAA and perhaps weird DOF going on and DLSS issues.
However i personally feel DL2 gains much more with RT Shadows than RT reflections.
So i keep the RT shadows and use normal reflections on medium, Fog medium, some more fps overall gained as well. Reflections seem super situational overall in DL2 world, but i also didnt reach the other areas with more buildings and skyscrapers.
Out of curiosity leaving you a few samples at 4K that also reinforce this imo, but of course, to each their preference:
https://steamcommunity.com/sharedfiles/filedetails/?id=2748692224
https://steamcommunity.com/sharedfiles/filedetails/?id=2748692503
https://steamcommunity.com/sharedfiles/filedetails/?id=2748691526
https://steamcommunity.com/sharedfiles/filedetails/?id=2748691734
go look at bright memory infinite they used it thru out the entire game not just water
and wet scenes.its a mind blower and once these so called AAA devs implement it
correctly it will change gaming dramatically so get on board or get left behind makes
no difference to me.
I mean Digital Foundy literally went over it step by step; showing the changes; literally explaining every feature and showing the before and after images.
So its your word against DF who are masters of graphics breakdowns.
Sorry, I will take their word over yours.
on topic: im running 4k @ RT/high with DLSS set to balanced. lowest goes into 60s, normally around 80s to 90s.
FYI I fixed the oversharpening issue by using this mod from Nexus mods:
https://www.nexusmods.com/dyinglight2/mods/31
It disables the sharpening that happens as part of post processing; without this mod, the game is being double sharpened, once before DLSS and once post DLSS.
As an additonal way to make things better; I disabled the DLSS sharpening too entirely; since it contributes to the ghosting, and instead used Reshade and added some simple lumasharpen, my game looks super clean now even with DLSS balanced!
Yes, that's what I'm saying, but I'm also saying the RT hits different on 4k
It really sucks how Techland did not give a single ♥♥♥♥ for non RT users, that they made general raster so bad and butt ugly without RT. Metro Exodus and Cyberpunk look at least half decent without RT, but Dl2 just looks way too ugly without RT.