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The key thing is that it's not full of volatiles.
i actually did that.. went to the hospital at day where i got my biomarker and everything was empty and i could not enter the darkzone again...
was this a bug or will there be more hospitals later in the game?
They mean the GRE darkzone/restricted area facilities. The initial Jacob's hospital is a one time thing and you can't access the interior thereafter (though there's still a jump puzzle on the roof with extra inhibitors, but no enemies).
mhhh sad.. a bit wasted potential :) i noticed that yesterday.. i climbed again on the hospital where all those wooden cabins are to find out at there if there is something special... but there was nothing, not even an enemy...
wish there was something like basebuilding to "builD" your own personal cabin in the world^^
And that's what i predicted, it was a bad design choice to trigger special zombies on certain levels, not to mention it's easy to lose the chase even without going into UV zone so i needed to make like three attempts...
Smektala said there is more tension thanks to that in the night time, but i don't feel any tension. Im just running around like a ballerine blasting occasional viral here or there, even the howler is easily killable, before he notices you are coming he's already staggered by one of my hits.
At Day, most of them are Virals, sneaking becomes impossible/much harder. And there's Volatiles.
i didnt see a single volatile so far, expect that one from the main story...
volatiles should roam during the nights... so far its way to easy to avoid a chase and if it happens, there is no way that u end up in phase 3 or even 4... there is always a safe zone nearby i mean thats okay, it was like that in DL1 too, but there should be no stages... i can imagine that i will never hit stage 3 or 4 unless i trigger it on a unnatural way...
with that beeing said i dont think that night time gameplay is bad... i love it when sirens go on and zombies crush through windows etc... but i think its a bit tooo easy and the should remove the stage-system... volatiles should roam druing the night and if a chase happens, they should hunt you with all the rivals instantly...