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回報翻譯問題
every time they market a game to have "meaningful choices" it's usually hogwash
besides, it's dying light, i'm there to kill zombies and jump on rooftops, idk
Side quests and to who do you assign regions make no impact on anything pretty much.
I agree. Maybe they will incorporate more meaningful choices into the dlc but that is highly unlikely.
So now my point is, after seeing that from that day on i just decide or kind of forced to ''help'' everyone to be able to continue with the story with that person even if its not the main line i wanted to see more of it xD
When developers introduce some sort of that kind of an option into a game its not anymore a choise its something different ofc IF you want to see more. If you dont care at all and want to finish asap than you will not care anyways :D
Its called lying. 39 hour playtime on his profile. Way too short a time to play the game 3 times. Hell I haven't finished the game once with that playtime.
The Core Choices Are(Spoiler tagged just in case)
1.Deciding who to give the water to, either the Bazaar or the PK's
2.Choosing who gets the radio tower
3.Choosing to kill or spare Hakon later in the game so long as you spared him the first time in the beginning area.
4.Sacrificing Lawan or having her kamikaze herself.
All 4 of these affect your ending. I have yet to experiment with Killing the leader of the renegades, I have only spared him so far. I haven't gotten there on my 2nd play through yet so I am unsure if this also affects anything.
There is one you missed involving the leader of the Peacekeepers.
Generally it just makes differences on who might die, what quests you do, where you go. Etc. It's more choice than some games give you.