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https://steamcommunity.com/app/534380/discussions/0/3186862118580677271/
Kudos to you! Exactly what I was looking for!
Thanks!
Frustrating no doubt. Hopefully Techland will address. Until then, the above works.
Cannot jump from ledge to ledge or from a ledge after remapping jump key.
I remapped the default key for "Jump” spacebar to 0 (ins key) on keypad since I use the arrow keys to move with the mouse in my left hand, the default spacebar JUMP is effectively too far away to press and so I have (Jump) rebound to my 0 (ins key) on the key pad. In-game it works fine and I am able to jump around to my heart’s content. However, when I want to jump from one ledge to another or to a building or even just off wherever I'm hanging from, I HAVE to press the spacebar. Otherwise, my character will just hang there until my stamina depletes and I drop. Once back on the ground, I am able to jump as usual while pressing the 0 (ins key). I can jump up onto ledges as well as on & off cars, buildings etc. but if I want to jump from one ledge to another while hanging, my 0 (ins key) resets itself back to spacebar and then once I make the jump, reverts back to my 0 (ins key).
While it may sound simple enough to just press the spacebar then, as I mentioned above, it's too far away from the movement keys and so not a viable option and for me GAME BREAKING.
For a game where parkour is a key game play mechanic, its necessary to be able to jump from ledge to ledge or from a ledge onto a building after remapping a key.
I doubt this will get patched in the next few months and sadly for me and many others a game breaker.
EDIT: - Fixed. Was advised in another post to remove the underscore after RSHIFT and that fixed the problem. Can rebind hard coded keys now. In my case, SPACE to RSHIFT. I can now jump to another ledge with RSHIFT while hanging, where before I had to press the Spacebar even tho it was rebound under Key Bindings. Went from unplayable (for me) to a fun game.
AddAction(_ACTION_JUMP, EInputTarget_Player, EInputDevice_Keyboard, false, EKey__RSHIFT_, false, true);
AddAction(_ACTION_CLIMB_JUMP, EInputTarget_Player, EInputDevice_Keyboard, false, EKey__RSHIFT_, false, true);
To
AddAction(_ACTION_JUMP, EInputTarget_Player, EInputDevice_Keyboard, false, EKey__RSHIFT, false, true);
AddAction(_ACTION_CLIMB_JUMP, EInputTarget_Player, EInputDevice_Keyboard, false, EKey__RSHIFT, false, true);
Remove the underscore after you enter in the key you want to rebind. For example, I just changed SPACE for Jump to NUMPAD0 (O INS) for Jump and just tested it ingame. If I press NUMPAD0, I jump. If I climb up a wall or a lamp post and press NUMPAD0, my character jumps. Copy and paste what I edited below. :)
AddAction(_ACTION_JUMP, EInputTarget_Player, EInputDevice_Keyboard, false, EKey__NUMPAD0, false, true);
AddAction(_ACTION_CLIMB_JUMP, EInputTarget_Player, EInputDevice_Keyboard, false, EKey__NUMPAD0, false, true);
Of course always make a backup of the inputs_gesture.scr file located here --> C:\Program Files (x86)\Steam\steamapps\common\Dying Light 2/ph/source/data0.pak/scripts/inputs/
I have it on another drive.
E:\Program Files (x86)\Steam\steamapps\common\Dying Light 2/ph/source.
The directory ends there with data0.pak files. No /scripts/inputs/folders
I searched the whole computer for nputs_gesture.scr and NADA.
You will need a program like WinZip (I use 7-Zip) to open the data archive. So get one of these if you don’t have one.
Next find your DL2 Data file and open it with previously mentioned program.