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DX12, contact shadows set to very high. No flashlight shadow casting. Did anybody else got this working?
Otherwise the lighting is really nice. I don't get how the devlopers decided to not make the flashlight cast shadows. Doesn't make sense (except it costs too much performance which I doubt though).
I read a post[forums.nexusmods.com] a modder on the DL2 nexus made where they found some lines in the data files about shadow casting flashlights, which are already marked as enabled. Clearly they don't work though, maybe a left-over from DL1, or hopefully a work in progress option
i did manage to enable shadow casting by flashlight but still looking for flashlight offsets
Can you tell whether this should work in Co-op, too?