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This is almost probably completely because they were aiming to release on last-gen consoles as well and had to tone the physics way down to get it to run properly.
Dying light one was an open world, Zombie killing SANDBOX, with some RPG elements sprinkled in. Dying Light 2 is an RPG where you kill some zombies. I'm disappointed I was hyped for this game.
I am way beyond sick of hitting a zombie with a sledgehammer, only for the zombie to somehow magically stumble forward meanwhile there's a sledgehammer that just lodged into the side of his face. How the hell was that fun? All I did with that game is just avoid weapons entirely, and use the environment to kill them. Much more reliable than zombies stumbling forward every time you hit them no matter what.
I'm coming up on 25 hours soon on this game, physics are indeed toned down significantly. Zombies don't ragdoll on every hit anymore like in DL1, or stumble forward when they shouldn't, you just smack them until they die(hp bars can be disabled but that's besides the point), aiming for weak-points does do more damage. If I plant an arrow in their skull, it does more damage than just aiming center mass.
Even for melee weapons, there are times where I hit the head specifically and take half their hp off or just one-shot, and times I hit the arm and do like 10 to 20% of their hp. I'm still unclear if these are just lucky critical hits or if there's a difference based on where you hit.
Combat is better imo, human enemies are much more dangerous, oddly enough so are zombies, especially if you get into a chase.
People are still mad and overreacting about denuvo.
"Humans are much more dangerous." Sorry, but humans in DL1 had guns, I think they win that fight =P. In terms of melee fights, they are pretty brain dead. Nothing better than a human getting up in your face and blocking you. But hey, at least they run from burning propane tanks and jump off a tall building to get away from it. 10/10 AI.
We also had guns, it was so comically easy to pop their heads it's laughable.
U problably didnt play in nightmare, they had aimbot and u would get rekt if u were not careful
The difference is that apparently I aim and shoot faster than you do.
How? for M/KB the options don't show up.
Combined with the RPG aspects of clear 'critical hits' where you essentially CRUSH your enemies, I love it. There is nothing more satisfying to me, then cutting a zombie clear in half.
As for WHERE you hit your enemies, mattering, it definitely seems too, at the very least in how you kill them. I have seen the following dismemberment:
- Cut in half at the waist
- Cut in half at the shoulder to waist (Angle severance)
- Cut leg off at ankle
- Cut leg off at knee
- Cut leg off at waist
- Cut arms off
Note, you can cut off a limb and they will live....why does this matter? Because a zombie with no legs, can't stand ;D