Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

View Stats:
Pierson Feb 4, 2022 @ 10:38am
Did they really turn the zombies into fodder RPG mobs?
DL1 zombies were pretty tanky but you could always aim for heads/limbs or exploit physics/abilities to go for insta-kills/cool ♥♥♥♥. So they were always killable but still pretty dangerous if you got lazy or forgot to keep some stamina for escaping or didn't keep your inventory maintained.

People I've seen are saying that DL2 zombies are now just sacks of HP with a health-bar and you just have to whale on them until they go down, no real point in aiming for weak-points, and that the physics is either bugged or reduced so they're way more boring and you can't throw them around.

Is that actually true and the combat is now just worse, or is the Denuvo Surprise mean people are still pretty mad at the game and overreacting?
< >
Showing 1-11 of 11 comments
Delsin Feb 4, 2022 @ 10:41am 
Yes. They removed zombie physics completely and now they use animations instead of physics.
This is almost probably completely because they were aiming to release on last-gen consoles as well and had to tone the physics way down to get it to run properly.
Frozen Cold Feb 5, 2022 @ 7:01am 
Yes. Yes they did. Zombies have like 2 stagger animations now. They react the same way to a kick as they would a hit from a baseball bat or a slice from an axe. They don't even ragdoll right if you kick them off of a ledge or into an object. They literally bounce off every object with the same animation too.


Dying light one was an open world, Zombie killing SANDBOX, with some RPG elements sprinkled in. Dying Light 2 is an RPG where you kill some zombies. I'm disappointed I was hyped for this game.
Last edited by Frozen Cold; Feb 5, 2022 @ 7:01am
LunarGatta Feb 5, 2022 @ 7:07am 
DL1 zombies were very disappointing and downright frustrating honestly. I prefer this approach.

I am way beyond sick of hitting a zombie with a sledgehammer, only for the zombie to somehow magically stumble forward meanwhile there's a sledgehammer that just lodged into the side of his face. How the hell was that fun? All I did with that game is just avoid weapons entirely, and use the environment to kill them. Much more reliable than zombies stumbling forward every time you hit them no matter what.

Originally posted by Pierson:
People I've seen are saying that DL2 zombies are now just sacks of HP with a health-bar and you just have to whale on them until they go down, no real point in aiming for weak-points, and that the physics is either bugged or reduced so they're way more boring and you can't throw them around.
I'm coming up on 25 hours soon on this game, physics are indeed toned down significantly. Zombies don't ragdoll on every hit anymore like in DL1, or stumble forward when they shouldn't, you just smack them until they die(hp bars can be disabled but that's besides the point), aiming for weak-points does do more damage. If I plant an arrow in their skull, it does more damage than just aiming center mass.

Even for melee weapons, there are times where I hit the head specifically and take half their hp off or just one-shot, and times I hit the arm and do like 10 to 20% of their hp. I'm still unclear if these are just lucky critical hits or if there's a difference based on where you hit.



Originally posted by Pierson:
Is that actually true and the combat is now just worse, or is the Denuvo Surprise mean people are still pretty mad at the game and overreacting?
Combat is better imo, human enemies are much more dangerous, oddly enough so are zombies, especially if you get into a chase.

People are still mad and overreacting about denuvo.
Kashra Fall Feb 5, 2022 @ 7:10am 
Originally posted by TheCampingOwl:
DL1 zombies were very disappointing and downright frustrating honestly. I prefer this approach.

I am way beyond sick of hitting a zombie with a sledgehammer, only for the zombie to somehow magically stumble forward meanwhile there's a sledgehammer that just lodged into the side of his face. How the hell was that fun? All I did with that game is just avoid weapons entirely, and use the environment to kill them. Much more reliable than zombies stumbling forward every time you hit them no matter what.

Originally posted by Pierson:
People I've seen are saying that DL2 zombies are now just sacks of HP with a health-bar and you just have to whale on them until they go down, no real point in aiming for weak-points, and that the physics is either bugged or reduced so they're way more boring and you can't throw them around.
I'm coming up on 25 hours soon on this game, physics are indeed toned down significantly. Zombies don't ragdoll on every hit anymore like in DL1, or stumble forward when they shouldn't, you just smack them until they die(hp bars can be disabled but that's besides the point), aiming for weak-points does do more damage. If I plant an arrow in their skull, it does more damage than just aiming center mass.

Even for melee weapons, there are times where I hit the head specifically and take half their hp off or just one-shot, and times I hit the arm and do like 10 to 20% of their hp. I'm still unclear if these are just lucky critical hits or if there's a difference based on where you hit.



Originally posted by Pierson:
Is that actually true and the combat is now just worse, or is the Denuvo Surprise mean people are still pretty mad at the game and overreacting?
Combat is better imo, human enemies are much more dangerous, oddly enough so are zombies, especially if you get into a chase.

People are still mad and overreacting about denuvo.

"Humans are much more dangerous." Sorry, but humans in DL1 had guns, I think they win that fight =P. In terms of melee fights, they are pretty brain dead. Nothing better than a human getting up in your face and blocking you. But hey, at least they run from burning propane tanks and jump off a tall building to get away from it. 10/10 AI.
LunarGatta Feb 5, 2022 @ 7:30am 
Originally posted by Kashra Fall:
Originally posted by TheCampingOwl:
DL1 zombies were very disappointing and downright frustrating honestly. I prefer this approach.

I am way beyond sick of hitting a zombie with a sledgehammer, only for the zombie to somehow magically stumble forward meanwhile there's a sledgehammer that just lodged into the side of his face. How the hell was that fun? All I did with that game is just avoid weapons entirely, and use the environment to kill them. Much more reliable than zombies stumbling forward every time you hit them no matter what.


I'm coming up on 25 hours soon on this game, physics are indeed toned down significantly. Zombies don't ragdoll on every hit anymore like in DL1, or stumble forward when they shouldn't, you just smack them until they die(hp bars can be disabled but that's besides the point), aiming for weak-points does do more damage. If I plant an arrow in their skull, it does more damage than just aiming center mass.

Even for melee weapons, there are times where I hit the head specifically and take half their hp off or just one-shot, and times I hit the arm and do like 10 to 20% of their hp. I'm still unclear if these are just lucky critical hits or if there's a difference based on where you hit.




Combat is better imo, human enemies are much more dangerous, oddly enough so are zombies, especially if you get into a chase.

People are still mad and overreacting about denuvo.

"Humans are much more dangerous." Sorry, but humans in DL1 had guns, I think they win that fight =P. In terms of melee fights, they are pretty brain dead. Nothing better than a human getting up in your face and blocking you. But hey, at least they run from burning propane tanks and jump off a tall building to get away from it. 10/10 AI.
They had guns and achieved nothing with them.

We also had guns, it was so comically easy to pop their heads it's laughable.
Space Cat Feb 5, 2022 @ 7:39am 
Originally posted by TheCampingOwl:
Originally posted by Kashra Fall:

"Humans are much more dangerous." Sorry, but humans in DL1 had guns, I think they win that fight =P. In terms of melee fights, they are pretty brain dead. Nothing better than a human getting up in your face and blocking you. But hey, at least they run from burning propane tanks and jump off a tall building to get away from it. 10/10 AI.
They had guns and achieved nothing with them.

We also had guns, it was so comically easy to pop their heads it's laughable.

U problably didnt play in nightmare, they had aimbot and u would get rekt if u were not careful
LunarGatta Feb 5, 2022 @ 10:22am 
Originally posted by Space Cat:
Originally posted by TheCampingOwl:
They had guns and achieved nothing with them.

We also had guns, it was so comically easy to pop their heads it's laughable.

U problably didnt play in nightmare, they had aimbot and u would get rekt if u were not careful
I did.

The difference is that apparently I aim and shoot faster than you do.
Scrotum Scratcher Feb 5, 2022 @ 10:25am 
yep. atleast you can disable the healthbars but the combat is still terrible. it's looks so cartoonish. there's also console aim assist on the pc version that automatically locks onto enemies whenever you swing
UselessFoetus Feb 5, 2022 @ 10:32am 
Originally posted by Scrotum Scratcher:
there's also console aim assist on the pc version that automatically locks onto enemies whenever you swing
You can disable that ♥♥♥♥ in the options.
Tessera Feb 5, 2022 @ 6:39pm 
Originally posted by UselessFoetus:
Originally posted by Scrotum Scratcher:
there's also console aim assist on the pc version that automatically locks onto enemies whenever you swing
You can disable that ♥♥♥♥ in the options.

How? for M/KB the options don't show up.
NoPhilter Feb 5, 2022 @ 6:45pm 
I agree, but also disagree in some aspects. I definitely feel like aiming for the head does far more dmg, which as a 2hd weapon focused player, matters to me. Because my swings are slow as ♥♥♥♥.
Combined with the RPG aspects of clear 'critical hits' where you essentially CRUSH your enemies, I love it. There is nothing more satisfying to me, then cutting a zombie clear in half.

As for WHERE you hit your enemies, mattering, it definitely seems too, at the very least in how you kill them. I have seen the following dismemberment:

- Cut in half at the waist
- Cut in half at the shoulder to waist (Angle severance)
- Cut leg off at ankle
- Cut leg off at knee
- Cut leg off at waist
- Cut arms off

Note, you can cut off a limb and they will live....why does this matter? Because a zombie with no legs, can't stand ;D
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Feb 4, 2022 @ 10:38am
Posts: 11